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| Signature Spells | |
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| Tweet Topic Started: Feb 18 2008, 12:54 PM (470 Views) | |
| Cajakam | Apr 9 2008, 02:41 AM Post #16 |
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God Of Order and Chaos
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Name: 1. Death Touch 2. Life Touch 3. Corrupting Touch 4. Purifying Touch 5. Mind Unlocking Touch Descriptions: Death Touch: Granted By The Devourer, Cajakam Can Simply Poke an Enemy, Having the Insides of the Enemy Get Twisted, Which Guarantees Death. Life Touch: Granted By The Creator, Cajakam Can Have his Palms Revive a Fallen Ally, Which May Aid Him Once Again. Corrupting Touch: Learned Earlier in His Life, Cajakam Can Entirely Corrupt a Being, Which Greatly Increases The Offense Of a Creature, But Greatly Decreases It's Defense. Purifying Touch: Also Learned In Earlier Stages Of His Life, Cajakam Can Purify a Creature, Which Greatly Increases It's Defense, But Decreases it's Offense. Mind Unlocking Touch: As his Respected Sensei Taught Him, Cajakam can Unlock an Enemy's Mind, Helping Him Predict the Opposer's Next Move. Side Effects: One Type of Touch can be used Per Fight, Requires Dark Aura Of Fear. |
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| Soni King | May 13 2008, 09:14 PM Post #17 |
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Forgotten Mancer
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Name: Sound of Oblivion Element: Sound Description: -Spell takes 2 minutes -Spell moves at speed of sound -There must be no sounds louder than my sound wave to complete the spell -I hold my palm at the enemy. I then clutch my fist with the sound cannon on it and concentrate. A high pitched sound wave emits from the sound cannon. If a sound that is so loud I can't block it out happens then the spell is ruined. A purple energy starts to form in my palm. As the sound keeps going it get bigger and bigger until it is twice the enemy's size. When it reaches max size, it blows up, firing a sonic boom at the enemy that moves at the speed of sound. The sound from my cannon changes and an oblivion portal opens behind the enemy. The sonic boom pushes the enemy into oblivion. My sound cannon changes pitches and the portal shuts, leaving the enemy in oblivion. I can only do this once per match. |
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| Soni King | Jun 6 2008, 12:25 PM Post #18 |
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Forgotten Mancer
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There...........I edited it |
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| Annexational Keepings | Jul 14 2008, 11:56 AM Post #19 |
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Mage
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Name: The Reaping Element: None Description: Once Nightshade's enemy has been injured very badly, to a state on the verge of death, Nightshade will attack at the heart with The Cleave. The weapon, empowered by the near absence of life, will pierce and cling onto the soul of the victim. With a powerful pull, Nightshade will remove the soul from its body and absorb it into the Cleave. After which, the soul will be taken to its final destination. (Of course, the victim can always challenge Nightshade to a game of chess and gamble his life, and Nightshade isn't one to hold onto useless souls for too long.) Erm,I guess the Spell is fine,but there should be some way to counter it.I'm not sure how the Chess game would work. The chess game thingy is just there for effect...not really serious. And besides, its a finishing move. Like when I've won, I use it. I guess I should've mentioned that, huh? |
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| Obsidiamancer | Aug 23 2008, 10:51 PM Post #20 |
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Mage
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Name: Balanced Blast Element: Twilight Description: I send a half-orange half-black ball of fire at my enemy. It sets them on fire, and since I absorb damage and convert it into power (unless I'm attacked by Darkness or Light), I only use it after I take lots of damage. If I've converted A LOT of power, I can hurl people as far as the next city. ..... i don't think twilightists are able to use fireballs...... but the rest is fine by me ~Kato ish still lettin Xan say if its good or not |
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9:49 AM Jul 11