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Durin's Bane; The Balrog of Khazad-dûm
Topic Started: Jan 1 2008, 05:33 AM (158 Views)
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General Information:
Name: This particular Balrog does not recall its own name, having hibernated for well over five thousand years.
Alias: Durin's Bane, The Nameless Terror, Flame of Udûn
Gender: Genderless
Homeland: Being a Maia once, its homeland was once Valinor, before his corruption by Morgoth
Age: Durin's Bane is a Balrog of Morgoth, and thus, a Maia, and millennias old. Surviving the War of Wrath, it is well over ten thousand years old.
In the Service of: Morgoth first and foremost, and no one else. Melkor is its only master

Weaponry
Weapons: The Balrog has two primary weapons, in the sense that they are weapons. The first is its mighty broadsword, which, upon appearance, erupts into flames. Of its two weapons, this is the most breakable. It is straight, its point more edge-like, and hilt hidden underneath its flames. The other weapon is a long, fiery whip, twisting and wrapping. At the end of this long whip there are three different tips, which assist in gripping, as well as dealing damage to those it grabs. Both of these weapons seem to appear out of no where, as the Balrog does not carry them, nor appear to have weapons at its initial appearance.
Armor: Long ago the Balrog had armor, as did all Balrog, made by Melkor himself. But that was well over five thousand years ago, and its armor is long lost. It is now without it, but even without it, his skin is incredibly durable, magical weapons the only kind that can break its flesh.
Powers: The Balrog has a strong fear mechanism it uses. Upon entering Moria, if the Balrog is awake, a powerful sense of dread will overcome those who enter it. They do not know why, but the wise and the loremasters know what it could be. The Balrog also has eternal flames upon it, burning like ungodly hellfire from an Age long past. This fire can only be put out with an abundance of water, and if it does, the Balrog becomes, instead of a fire monster, a mud monster, but the flames eventually break through the solidifying mud, and he becomes a Flame of Udûn again.

Description
Physical Description: Once, the Balrog was a beautiful Maia. Once, the Balrog was accepted in Valinor, in the Undying Lands. But it was seduced by Morgoth, and after coming into his fold, there was no way it could come back. Becoming a part of the Dark Lord's horde of fiery demons under Gothmog, greatest of the Balrogs, this particular Balrog appears as any other, with distinquishing features. Its horns twist downward, twisting like an auroch's under its bullish face. Its eyes and mouth, opened, reveal flames within it, as do its nostrils, always flared. The face looks skeletal, like a hellish face hidden by fire now and forever. Its body is humanoid, muscular, yet genderless, Morgoth stealing even that from his servants. On its back are two flaming wings, often hidden because of their being folded often, to be hidden. Its legs, leading down into non-humanoid feet, look normal, though its feet appear to be animal-like, having three toes in the front and a single toe in the back, thus causing it to walk like a kind of goat. Its black skin is rough, coarse, but few would ever touch it. Like veins running along it, the Balrog's skin cracks open, revealing flame underneath. Its back in particular seems to be ripped open, as flame rips out openly and freely, illuminating it features and bringing it shadow down upon those before it. That flame spouts out, causing the black and orange to mix, and bringing the fear in a person's heart to be all too real when the Balrog bears its fangs.
Avatar: The Movie Balrog, Voice-actor to be named if necessary.
Personality: The Balrog no longer has any traits within it to call a personality. Like all Balrog, it had traits within it, a personality, but that personality was twisted by Morgoth into a personality consisting of malice, hatred, and cruelty. That is all that remains within the Balrog. Dwarves, Men, and especially Elves that it sees, it instantly begins to hunt for them, though Orcs and Trolls, being servants of Morgoth in another Age, it does not hunt, only hurting when they get in its way. It is driven by a desire to serve its Dark Lord, and though it knows nothing of Sauron, it strives to continue its legacy, though it has not the power to escape from underneath the Misty Mountains.
History: Long ago, during the First Age, after Morgoth had been expelled from Valinor, he began to seduce many Maiar he came across. Some resisted, faithful servants of Melkor's fellow Valar. But some, like the beings that would become Sauron and Gothmog, were enticed, entering into the service of Arda's first Dark Lord. Durin's Bane remembers absolutely nothing of itself before this time. It hardly remembers what it did under its time as Morgoth's servant, other than it was a high-up commander of the Balrogs under Gothmog. The War of Wrath, the final battle between Morgoth and his fellow Valar, lasted for forty-two years, and in the end, when the Valar had Melkor cornered in his dungeon, the Balrog that would become Durin's Bane escape, evading and killing all forces who pursued him, and seemingly forgotten. But he became trapped in a chasm, as Beleriad had become uneven and unsteady. Beleriand changed in time. Beleriand, what remained of it, became a part of Middle-earth, the rest turning into ruins, ruins of the War of Wrath that had still not recovered.

For five millennia, the Balrog slept. It did not know why it slept, and it slept so long it forgot its own name. But its chasm, protecting it all throughout the Second Age, was disturbed, by miners. Dwarven Miners. The Dwarves of Khazad-dûm, later called Moria by the Elves, had dug too deep, looking for mithral, when they found the Flame of Udûn sleeping. Awake now, it chased and began its battle with the Dwarves, enraged at them for their assistance of the Valar against its master. At last, Durin VI, King of Khazad-dûm, stood against the Balrog, and it was there he was slain with relative ease. The Dwarves escape, and Moria, as it was soon known, became an unwelcoming place, the stronghold of one.

But as time passed, something entered into Moria that replaced the Dwarves. Little insects to the Balrog, but insects that had served the Dark Lord Morgoth: Orcs, and Trolls. Small and rather irritating, Durin's Bane allowed them to pass without question, though occasionally in their ignorance they would attack it, and often it would attack back, killing easily its attackers. Long did it seek a way out, but never did it find one that was not blocked by stone or water or both. Eventually, beings began to come before Durin's Bane while it was awake, offering it something in terms for service, which it did not accept. Their tongue was unknown to it, thus causing the understanding and ignorance to Sauron's wishes for the Balrog to join Morgoth's Heir-Apparent.

A millennia after waking, the Balrog still wanders Moria, waiting, waiting for its Master to return.
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