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Civ V: Tiandi Expansion Pack!; Turn your nation into a Civ
Topic Started: May 30 2015, 04:42 AM (265 Views)
Reph

Hello there. Are you bored? Of course you are! Do you know what Civ V is? You should. Are you interested in turning your boring old nation into a full-blown civ? Well this is the thread for you!!

See bottom of page for app.

Some Civ terms;
Tall - a few high-population cities with specialists (or dense)
Wide - many low-mid population cities in a big empire (or sparse)
UGP - Unique Great Person - A replacement for a normal Great Person which can only be generated by one Civilization or provided by allied City-States through completing the Patronage Social Policy tree. There are only two of these in the game - the Mongolian Khan and Venetian Merchant of Venice.
Uniques - Collective name for Unique Abilities, Units, Buildings, Improvements and Great People
UA - Unique Ability - The unique thing a Civilization has which doesn't need to be built.
UB - Unique Building - A replacement for a normal building that can only be built by a single Civilization.
UU - Unique Unit - A replacement for a normal unit that can only be built by one Civilization or provided by Militaristic City-States when allied.
UI - Unique Improvement (also referred to as Unique Tile Improvement) - A special form of worker tile improvement that can only be built by one Civilization. Unlike unique buildings and units, it doesn't replace anything else.
(ripped from Zigzagzigal's guides)

Things to tell us:
Unique Ability (1 per Civ)
Unique; Unit (includes Great People), Building, Improvement (2 total per civ)
Leader: Pick an important figure from your history, examples in Civ are Napoleon for France, Darius for Persia and Washington for America.
Brief History: Second Person "Oh, Great Leader___", ends with "Can you build a civilization that can stand the test of time?", addressed to leader, explains brief history of your civilization
Start Bias: Includes Tundra, Desert, Hills, Plains, Grassland, Snow, Coast, River, Lakes, Island, and more

Note: Unique Units/Buildings should state what they are replacing. (E.g. Incan Slingers replaces Archer, German Panzer replaces Tank, Siamese Wat replaces University))

Leader's disposition: Loyalty, backstab chance, likelihood of using nukes, warmongering, friendliness.


Victory conditions:
Cultural: _/10
Diplomatic: _/10
Domination: _/10
Scientific: _/10

Code:
 

[b]Civilization Name:[/b]
[b]Civilization Leader:[/b]
[b]-Leader Info:[/b]
[b]Capital City[/b]
[b]Start Bias: [/b](Terrain/Region)
[b]Civ type[/b] [ ] Wide | [ ] Tall | [ ] Hybrid
[b]History:[/b]
[i]Oh Great (leader)...

,can you build a civilization that will stand the test of time?[/i]
[b]Uniques:[/b]
[b]-Unique 1:[/b]
[b]--Replaces:[/b]
--(Info)
[b]-Unique 2:[/b]
[b]--Replaces:[/b]
--(Info)

[b]Unique Ability:[/b]
-Info

[b]Victory conditions:[/b]
Cultural: _/10
Diplomatic: _/10
Domination: _/10
Scientific: _/10

Edited by Reph, May 31 2015, 12:41 AM.
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Reph

Civilization Name: The Zangsabaar Confederacy
Civilization Leader: Nhikiri Zhat
-Leader Info: Nhakiri Zhat is a disloyal leader whom is not very aggressive but can become merciless once provoked. His attachment towards city-state allies is reknown, and his disdain towards atomic and nuclear weaponry is equally unsettling. He loves building wonders. Despite his defensive nature, Zhat is quite friendly to trade-partners, willing to build lasting bonds of peace.
Capital City: Sabaraa
Start Bias: Coast. Avoids tundra and desert.
Civ type [ ] Wide | [X] Tall | [ ] Hybrid
History:
Oh great Chancellor Nhikiri Zhat, you were a great Sabaraan-Zanghini warlord that united the island of Zangsabaar under a common Merchant's Guild. Not much is known about you today, but you are often seen as the only real "Father of Confederation" in the nation. Through bloodshed and shrewd diplomacy, you managed to unite the nation, create a common currency and begin the nations legacy of seafaring and diplomacy. Your legacy resounds throughout the nation today, your tolerance towards both of the island's ethnic groups was progressive and necessary for everlasting peace. You lead your nation to glory.

Now, in a time of great uncertainty, your people call on your, great Chancellor Zhat, to unite them once again, can you bring stability to the world as you did to your island? Can you build a civilization, that can stand the test of time?


Uniques:
-Unique Unit: Zanghini Argosy
--Replaces: Cargo Ship
--Double Range, cannot be plundered by barbarians. +10% gold for receiving nation. Grants +10% tourism after researching Radio.
-Unique Building: Merchant's Guild
--Replaces: East India Company
--Must be built in Coastal City, provides +6 Gold (opposed to +4), and +5 Tourism per era since construction. City owners do not get +4 gold from foreign trade routes.

Unique Ability:
-Host Neutrality: +1 Delegate per era, +5 when Congress Host, cannot declare war on a nation more than 1 time every 50 turns (on standard speed), cannot protect city-states.

Victory conditions:
Cultural: 8/10
Diplomatic: 9/10
Domination: 3/10
Scientific: 5/10
Edited by Reph, May 31 2015, 12:42 AM.
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Sabara
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Civilization Name: The Commonwealth of Meisaan
Civilization Leader: Gwang Ji
-Leader Info:
Start Bias: (Terrain/Region)
Civ type [ ] Wide | [ ] Tall | [ ] Hybrid
History:
Oh Great (leader)...

,can you build a civilization that will stand the test of time?

Uniques:
-Unique 1:
--Replaces:
--(Info)
-Unique 2:
--Replaces:
--(Info)

Unique Ability:
-Info

Victory conditions:
Cultural: _/10
Diplomatic: _/10
Domination: _/10
Scientific: _/10

-wip-
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Arumdaum
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Administrator
WIP

Civilization Name: Jeongmi

Civilization Leader: An Gungmuk

-Leader Info: An illegitimate child of one of the scholar-gentry yangban class (a seo-eol), An Gungmuk gradually rose through the ranks of the government through the nation's system of civil service examinations.

Following the rise of great discontent and growing views of the illegitimacy of the Royal Family, many powerful government figures, including An, forced the Emperor to resign, and an oligarchy was set up.

Through the next few years, An gradually eliminated his rivals, whether through assassination or exiling them to far-off lands.

Start Bias: Coast; avoids tundra and desert
Civ type [ ] Wide | [ ] Tall | [x] Hybrid
History:
Oh great President An Gungmuk, you are a cunning, brilliant man who united Jeongmi after decades of unrest, famine, and decline. Born the illegitimate child of a low-ranking noble, you helped to overthrow the corrupt Choe and rose to become one of Jeongmi's greatest rulers.

Oh great leader, the people of Jeongmi look to you once more for guidance. Can you build a civilization that will stand the test of time?


Uniques:

-Unique 1: Jeol
--Replaces: Temple
-- Provides +3 happiness in addition to regular benefits.

-Unique 2: Seowon
--Replaces: University
-- Provides +2 culture, as well as +25% Great Person generation in addition to regular benefits.

Unique Ability: Silhak

Culture and science buildings get built in half the time.

Victory conditions:
Cultural: 8/10
Diplomatic: 4/10
Domination: 4/10
Scientific: 9/10
Edited by Arumdaum, May 30 2015, 06:24 AM.
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Kentsland
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Civilization Name: Kentsland
Civilization Leader: -
-Leader Info: -
Start Bias: Tundra/Floodplains
Civ type [x] Wide | [ ] Tall | [ ] Hybrid
History:
Oh Great (leader)...

, can you build a civilization that will stand the test of time?

Uniques:
-Unique 1: Schuttermen
--Replaces: Archer
-The Schuttermen has a higher ranged attack (2 points) than the Archer that it replaces when firing from a tundra tile
-Unique 2:
--Replaces:
--(Info)

Unique Ability:

Victory conditions:
Cultural: 6/10
Diplomatic: 8/10
Domination: 9/10
Scientific: 5/10
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Reph

Civilization Name: Briselle
Civilization Leader: Guy Laurianne
Capital:Briselle
-Leader Info: Guy Laurianne was the man behind the Brisellois Independence Movement, raising that nations first local militias, negotiating directly with the Zangsabaari Chancellor and eventually gaining the nations independence. He is very aggressive towards larger civ, but friendly towards smaller ones. He is a loyal leader, with a low backstab chance, and will easily swap ideology to suit the population.
Start Bias: Coast, Marsh,
Civ type [ ] Wide | [ ] Tall | [X] Hybrid
History:
Oh Great emancipator! You, Guy Laurianne, lead the small trade colony of Briselle to independence! You took the reigns of the nation from your Zangsabaari overseers and achived home rule for the city-state. In a mere 10 years as Chancellor pro tempore, you turned Briselle into Gungju's economic hub, and a continental powerhouse! The people of Briselle call upon you to once again lead them to glory, can you turn Briselle into the haven it once was, can you build a civilization that will stand the test of time?

Uniques:
-Marsh Knight:
--Replaces: Longswordsman
--Does not require Iron, +5 strength when fighting in Marsh or flat Jungle, no movement penalty in marsh or flat jungle.
-Secretariat
--Replaces: Courthouse
--In addition to removing all unhappiness, provides +5 happiness and +4 gold, cannot be built in original capitals. Cost 30% more production. Cannot be purchased.

Unique Ability:
-Trade Hub: All foreign trade routes headed to the capital produce double yield, +1 trade route per era, cannot use domestic trade routes.

Victory conditions:
Cultural: 6/10
Diplomatic: 5/10
Domination: 8/10
Scientific: 4/10
Edited by Reph, May 31 2015, 11:55 AM.
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Arumdaum
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Reph
May 31 2015, 12:41 AM
In addition to removing all unhappiness, provides +5 happiness and +4 gold, can be built in any city, other than the capital.
wut

so op
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Reph

Arumdaum
May 31 2015, 05:55 AM
Reph
May 31 2015, 12:41 AM
In addition to removing all unhappiness, provides +5 happiness and +4 gold, can be built in any city, other than the capital.
wut

so op
Any foreign city other than capitals* sorry :P

And yeah, it requires you to conquer many non-capital cities, which means lolunhapiness

Edit: I nerfed it :$
Edited by Reph, May 31 2015, 11:55 AM.
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Senkaku
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I would post something but I've only ever played Civ 4 and from what I've read Civ 5 is COMPLETELY different.
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Kentsland
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Senkaku
May 31 2015, 04:29 PM
I would post something but I've only ever played Civ 4 and from what I've read Civ 5 is COMPLETELY different.
CivV is much better, but mostly for tactical and strategic reasons. It's still the basic premise and idea and you should be able to get it.

Regardless you should play it. Only like $20 right now I think.
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Senkaku
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Kentsland
May 31 2015, 04:36 PM
Senkaku
May 31 2015, 04:29 PM
I would post something but I've only ever played Civ 4 and from what I've read Civ 5 is COMPLETELY different.
CivV is much better, but mostly for tactical and strategic reasons. It's still the basic premise and idea and you should be able to get it.

Regardless you should play it. Only like $20 right now I think.
Yeah, I'm probably going to get it over the summer. I really don't like that you can't stack units any more though- I usually just build up a giant-ass stack or three and steamroll everything in my path, so that'll be quite annoying. The idea of ranged units is also completely weird, but I'm hoping to get it soon.
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Reph

Senkaku
May 31 2015, 07:26 PM
Kentsland
May 31 2015, 04:36 PM
Senkaku
May 31 2015, 04:29 PM
I would post something but I've only ever played Civ 4 and from what I've read Civ 5 is COMPLETELY different.
CivV is much better, but mostly for tactical and strategic reasons. It's still the basic premise and idea and you should be able to get it.

Regardless you should play it. Only like $20 right now I think.
Yeah, I'm probably going to get it over the summer. I really don't like that you can't stack units any more though- I usually just build up a giant-ass stack or three and steamroll everything in my path, so that'll be quite annoying. The idea of ranged units is also completely weird, but I'm hoping to get it soon.
If we still had unit stacking, Zulus would win everything all the time :P

Anyway, find me on IRC I can help you with your app :)

And guys, I added a section for your capital. Current, historical, mythical, w/e, your choice.
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Reph


bumping this. :winnuhz:
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