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DL at: Google Drive
v.1c trailer: https://www.youtube.com/watch?v=oyx7oNkAXu0
so this is just a consolidated pack of all of my palette swap chars. i figured i might as well just make one thread for 'em since i'm doing tweaks to all of 'em at once.
v.1c: char updates! new moves for shadow lady and eryu. dash cancel on lilith and shadow lady! orange hulk shoots fire too, i guess.
v.1c patchnotes VER 1c changelist: shadow lady -overall scaling adjusted. big bang laser scales more, so does less damage overall. -airdash cancel added to air normals -position on plasma barrier projectile moved upwards so it's easier for more chars to sweep her while she's active doing it -added lightning bolt to charge d,u+atk on ground- is basically meant to be captain corridor from mvc2, so she lost combo routing using charge d,u. -lightning legs assist (assist gamma) changed to captain corridor assist -removed standard chun-li level 3 -added shichisei senpukyaku (mvc1/mvci/tvc air kick super) as air lvl 3. does 400k, has similar traits to morrigan lvl3, including being 0f or close postflash.
evil ryu -throws adjusted so enemies always do the lil bounce, makes it possible to combo off ground throws w/ otgs -added qcb+S for ground and air. is essentially 'EX tatsu'. eats projectiles, OTGs, soft KD, doesn't move. recovers midair for air ver., but can only use once per jump. -dp+s OTGs -metsu hadouken (regular ground qcf+2atk) OTGs because why not i guess, it kinda sucks otherwise
lilith -airdash cancel added to air normals -standing L, M and H animations and hitboxes adjusted. H is her old f+M, L and M are from her lvl3. L is chainable, is basically same as mag's L except hitbox which is closer to deadpool's. -st.M and cr.M jump cancelable -hcb+atk command grab now drains meter and life, roughly 100k~ life per grab
orange hulk -hp dropped to 750k -gamma tsunami now shoots fire pillars -he sets himself on fire for gamma charge and qcb+atk super -that's it i guess
EVIL RYU notes \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ EVIL RYU i's evil ryu! but also not really because i can't give him new normals or a divekick or a teleport so it's more like 'slightly less good ryu'. activate him by picking ryu's ALT costume because nobody uses it.
if you let the fight intro play out all the way he actually keeps the aura from it, otherwise if skipped he just looks like regular ass ryu.
PROPERTIES -walkspeed matched with akuma's -throws adjusted so enemies always do the lil bounce, makes it possible to combo off ground throws w/ otgs -regular tatsu now has similar properties to akuma's, can combo off it as ryu because ryu has longer range buttons but doesn't nullify projectiles -hadouken is 5 durability, down from AE ryu's 6 -added qcb+S for ground and air. is essentially 'EX tatsu'. eats projectiles, OTGs, soft KD, doesn't move. recovers midair for air ver., but can only use once per jump. -shoryu hits up to 3x, like akuma's. this includes hadou-shoryu, which does 3 hits then the FB -dp+s OTGs -grounded shinkuu hadouken replaced with metsu hadouken which is a giant fireball with really high durability and OTGs -has the shoryureppa variation super that all evil shotos have on dp+2ATK now -doesn't have shinkuu tatsu or shin shoryuken anymore -added a command roll on atk+S that acts similar to frank's roll. -denjin mode has same properties as AE ryu's but instead of regenerating health ryu now does 7.5% more damage instead of 5% -hacky raging demon added to ryu- it puts him into the install state as well
v.1a changes SHADOW LADY: -moved projectile spawn on plasma barrier up so it can be punished -reduced blockstun on plasma barrier and plasma overdrive -increased pushback of plasma barrier -big bang laser and galaxy missiles have slightly more pre-flash startup -assist alpha (drill) no longer autocorrects/tracks
ORANGE HULK -air gamma charge M/H descent speed reduced, hitbox reduced -added explosion to gamma quake that pops enemies up, is a soft KD -replaced gamma wave assist with explosion punch assist, is not a soft KD but has insanely high fixed hitstun and is medium durability projectile
LILITH -grounded M shadowblade has 2f less fixed hitstun to remove her version of the morrigan poitn infinite -custom assists added on all 3 slots, M shadowblade, soul drain and dark harmonizer. -dark harmonizer now only builds 10% instead of 30% bar and heals lilith for 75k in red health per call, but is significantly more vulnerable than morrigan's version
ORIGINAL READMES FOR CHARS SHADOW LADY SHADOW LADY shadow lady activates when you pick color 6 for chun- the shadow lady color. it's shadow lady, the character who is chun li but also way cooler because she shoots a big ass beam!!
SHADOW LADY PROPRETIES: -1 million health -dmg scaling is .25/.3/.35 -has one air action instead of two (so doublejump and single airdash) -air backdash enabled -heavier in combos than reg. chun -makes metal noises when being hit/on landing -all throws bounce, do 2hits
MOVELIST: SPECIALS: Miracle Drill - Assist Alpha (H Ver) QCF+atk -H drill is a soft KD -does NOT nullify projectiles despite appearance
Rainbow Missile - Assist Beta (M ver) QCB+atk -missiles lose tracking somewhat quickly, go away on hit
Infinity Leg (lightning legs) mash 3x atk (same as chun)
Plasma Barrier DP+atk -nullifies projectiles -shadow lady does not move on pushblock
Plasma Overdrive - Assist Gamma charge down until glowing, up+atk (same as EX SBK) -invin to frame 10 -nullifies projectiles -shadow lady does not move on pushblock -OTGs -spawns giant lightning bolt -is basically captain corridor
EX Spinning Bird Kick (AIR) charge down until glowing, up+atk in the air (same as chun)
SUPERS: Big Bang Laser QCF+atkx2 -has extremely high durability; 5 vs. other beam supers' 1
Galaxy Missile QCB+atkx2 -missiles are 3 low durability points each, but don't go away on hit
Shichisei Kyakurestu - Air Only DP+atkx2 -15+0 startup -400k damage, not mashable -invin until falling -similar hitbox to morrigan lvl3 -recovers on landing but has slow fall, so lower to the ground increase chance of followup
ORANGE HULK ORANGE HULK It's Orange Hulk, the most wackest palette swap char in mvc1! Originally he was just Hulk but faster and with no armor and he definitely sucked, but he was easy as hell to make while waiting for emc to download shadow lady to playtest. I ended up doing some more to make him more unique vs. regular ass Hulk, and thusly here we here. Activate him by picking color 2 of Hulk. The one that also sucks, just like Orange Hulk!
PROPERTIES: -has 750k health -is 15% faster than regular hulk -has all armor on moves removed EXCEPT f+M -has a regular dash, meaning he can wave/plinkdash -scaling reduced to .25/.25/.35 -has full chain on normals now, including air normals -cr.H is jump cancelable -pushback on normals reduced so he can do ground chain and have it combo -recovery reduced on command throws and ground throws -ground throw has longer KD time -gamma wave charge time halved -gamma charge first charge recovery reduced -AA gamma charge and any gamma charge followups that don't land hulk recover midair now -command throws replaced with vanilla command throws instead of ultimate command throws (diff. properties on 'em slightly, i think. non-spinnable and floats more?) -gamma quake now produces an explosion when hulk hits the ground, which makes it always combo. explosion does 100k, total damage is now 309k (vs. 301k originally) raw -gamma tsunami now shoots fire pillars, does the same damage as tsunami per pillar but they linger slightly -new moves, air gamma charge based on DP charge followups. L wallbounces, M and H groundbounce but doesn't hard KD
ASSISTS: Gamma Wave -replaced with exploding punch from gamma quake. has same hitstun as rocket punch, and OTGs. the explosion is 1 medium durability point. -explosion is active 12f intercepting projectiles with it is somewhat concidental
MVC1 LILITH MVC1 LILITH v.1a by tabs
Here's yet another MVC1 palette swap char gone wild. This time it's the "Lilith in Morrigan's body" swap from MVC1. There wasn't really a lot different between the two in MVC1 besides the supers and her really shitty FB so once again I decided to try and approach some kinda arbitrary concept. From what I know, Lilith is a grappler-ish character so I decided to try and make a 'more rushdown oriented Morrigan', which probably means she's significantly worse than the 'all-in=one' package Morrigan currently is.
Activate by picking Color 6 on Morrigan.
Known Bugs: Like the other custom movesets, whoever picks the character moveset first loads up that moveset for both players.
v.1a changes: -grounded M shadowblade has 2f less fixed hitstun to remove her version of the morrigan poitn infinite -custom assists added on all 3 slots, M shadowblade, soul drain and dark harmonizer. -dark harmonizer now only builds 10% instead of 30% bar and heals lilith for 75k in red health per call, but is significantly more vulnerable than morrigan's version
PROPERTIES -removed moves: flight, soul drain, astral vision -has ground dash that can be held to continue going -has 2 airdashes/2 air actions -airdashes are faster, downwards airdash does not arc upwards as severely and lands with momentum ala ironman
NORMALS -has full ground chain, includingb eing able to chain into and out of splash libido (f+M), including directly into f+H -splash libido now pulls enemies in, same as wolverine's M->L normal -j.S replaced with custom normal based on j.H. 12f startup, 7f active- it's vaguely pizza cutter/nova dolphin kick-ish but is probably not as good as it appears to be on first glance
SPECIALS Soul Fist -recovery reduced and damage increased to 100k -fixed hitstun increased to 45 (from 40) -air action limit reduced to 2 (from 3) -does not travel fullscreen and has different acceleration properties on each strength. +L soulfist starts out slow and then accelerates +M soulfist starts out fast and then decelerates +H soulfist starts out extremely slow and begins accelerating quickly. this one travels much further than the others
Shadow Blade -air action limit reduced to 2 (from 3) -H shadow blade height and boost decreased -recovers midair
-has invulnerability to active frame, meaning they all have 3f invin (active on frame 4). this includes the air versions so it's kinda grossly good bc it's an invin uppercut that's safe for free!
Vector Drain -damage normalized across the board to 175k across all 3 versions (H used to do 170k) -izuna drop now bounces opponent similar to thor's mighty hurricane so morrigan can combo off it
SUPERS Finishing Shower -missiles replaced with bats that have less spread but cannot be controlled -does 10k per missile, doing 332,800 raw on enemies over 302,600. -fixed hitstun increased by 10f -gravity lowered on falling physics
Shadow Servant -now performs 2 uppercuts with a projectile that spawns with each. recovers very quickly but is unsafe on block.
ASSISTS: Shadow Blade -is shadow blade M version
Soul Fist -is now customized soul drain, starts up faster than soul fist but otherwise has same recovery. -comes out ahead of point char -soul drain projectile does 100k, pops up higher and has slightly more hitstun than reg. soul drain (but also has higher gravity on the hit)
Dark Harmonizer -meter gain reduced to a third of morrigan's (1000 vs. 3000)- 10 calls to build a bar vs. morrigan's 4 (3 and some change, meter is 10k) -includes self-heal for lilith only, heals 75k red health per call -animation changed to increase punishable time
Edited by tab, May 18 2018, 12:08 PM.
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