Big Dog: The first time you are targeted for a kill, you will survive. You can, however, be lynched.
You win when all threats to the town have been eliminated.
Hidden Notes: Vulnerable to Strongman kill and snake bite, survives day attack or regular night attack
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Welcome, SPIN.
You are Dean Ambrose.
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Role: Alignment Cop Alignment: Town
Dirty Deeds: Each night you may choose to inspect another player, thus discovering their alignment. You will receive results in the form of [Guilty] or [Innocent].
You win when all threats to the town have been eliminated.
Hidden Notes: Because you are the ‘Lunatic Fringe’, your results aren’t exactly accurate, in fact they’re quite the opposite. You are actually Insane Cop. Town players will return Guilty results and non-Town players will be shown as Innocent.
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Welcome, ZACH.
You are Naomi.
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Role: Doctor Alignment: Town
Each night you may attempt to protect another player from being killed at night. You cannot choose yourself and you may not choose the same person on consecutive nights.
You win when all threats to the town have been eliminated.
Hidden Notes: Feel the Glow! Because you literally glow in the dark, you will be publicly shown as visiting your target the next day. Also, you cannot stop the Strongman kill or the snake bite.
You win when all threats to the town have been eliminated.
Hidden Notes: All items received at night and can be used either following day or following night. Microphone allows a player to cut a promo – compose a max. 50 character message to be made public at the start of the following day. Steel chair allows a player to render another player unconscious during the following day, and continue to beat them down until they can no longer compete (die). Championship Belt makes player a target on the night they receive it – draws all actions being used that night towards them.
Snake Bite: Once per game, at night, you may choose to have your snake, Damian, bite another player, poisoning them. They will die at the end of the following day phase.
You win when all threats to the town have been eliminated.
Hidden Notes: If blocked, can be sent out again. Target will not be told they’ll die. PM to target: When you wake, you notice what appears to be bite marks on your arm.
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Welcome, ROSE.
You are The Big Boss Man.
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Role: Jailkeeper Alignment: Town
Hard times: Each night, you may choose to throw another player in jail. This will both prevent them from using any actions, and prevent them from being killed at night. You may not choose the same person on consecutive nights and you may not choose yourself.
You win when all threats to the town have been eliminated.
Hidden Notes: Jailkept vulnerable to strongman kill. Cannot be poisoned. Cop can still get results. Action can also be blocked. PM to target: You’ve been escorted from the arena and thrown into jail for the night! You cannot use any actions while inside, but will also be safe from harm.
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Welcome, CURTIS.
You are Bray Wyatt.
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Role: Watcher Alignment: Town
Fireflies: Each night, you may choose to watch another player. You will learn of anyone who attempts to visit that player.
You win when all threats to the town have been eliminated.
Phenomenal: Each night, you may use one of the following one-shot actions:
1-Track: Choose a player. You will see where they go that night. 2-Cop: Choose a player and learn of their alignment. You will receive results in the form of [Innocent] or [Guilty]. 3-Block: Attempt to stop another player from using a night action
You win when all threats to the town have been eliminated.
Hidden Notes: Will not see Mafia Ninja.
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Welcome, MADDIE.
You are The Hurricane.
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Role: Bodyguard Alignment: Town
Stand Back! There’s a Hurricane Coming Through!: Each night, you may attempt to protect someone from being attacked at night. But if the person you are protecting is targeted for an attack, you will die in their place.
You win when all threats to the town have been eliminated.
Hidden Notes: useless to stop Strongman, original target will die. Can step in front of snake bite and will die at end of following day instead.
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Welcome, JAMIE.
You are The Undertaker.
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Role: Ghoul Alignment: Town
Dead Man Walking: Each night, you may choose another player. If you are targeted for a kill the same night, you will redirect the kill to that player. You will only be able to successfully redirect the kill once per game.
You win when all threats to the town have been eliminated.
The Bar: You share a private forum with your Mason partner. While you are both alive, you also share an extra vote to use between the two of you. You may cast it only once per day, via PM to Mod(s) and it will be shown as ???.
You win when all threats to the town have been eliminated.
Hidden: shared vote cannot be stolen/blocked by Mafia JOAT
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Welcome, PATRICK.
You are Cesaro.
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Role: Mason Alignment: Town
Cesaro Section: You share a private forum with your Mason partner. While you are both alive, you also share an extra vote to use between the two of you. You may cast it only once per day, via PM to Mod(s) and it will be shown as ???.
You win when all threats to the town have been eliminated.
Snap into a Slim Jim!: Each day phase, you may choose a player. If they are using an action that night, they will be allowed to use it twice. Oooh, Yeeeah! Your decision must be submitted before the end of the day.
You win when all threats to the town have been eliminated.
Hidden Notes: only allows for active abilities to be used twice, not factional kills. Must be used by day’s deadline.
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Welcome, NAME.
You are The Rock.
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Role: Visitor Alignment: Town
If You Smell What The Rock Is Cooking: Each night, you may choose to visit another player. You will deliver them a freshly baked pie. You have three types to choose from: peach, apple, and blueberry.
You win when all threats to the town have been eliminated.
Hidden Notes: pies do nothing. PM message: You find a freshly baked (apple) pie at your doorstep.
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Welcome, NAME.
You are Alexa Bliss.
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Role: Vengeful Alignment: Town
Spiteful: If you are ever lynched, you will kill the last person on your lynch train, taking them with you.
You win when all threats to the town have been eliminated.
Hidden Notes: bulletproof people not vulnerable and will be shown as surviving attack.
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Welcome, NAME.
You are Vince McMahon.
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Role: Governor Alignment: Town
No Chance in Hell: Once per game, during a day phase, you may cancel a lynch, including your own. You must PM the moderator when you want to use this ability.
You win when all threats to the town have been eliminated.
Hidden Notes: Cannot stop the General Manager-made match lynch.
Billion Dollar Princess: If you are ever lynched, the next day phase will be skipped.
You win when all threats to the Town have been eliminated.
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Welcome, PLAYA.
You are Teddy Long.
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Role: General Manager Alignment: Town
General Manager: Once per game, during the day, you may announce a match to take place, with the participants being the only players eligible to be voted for that day’s lynch.
Your match options are as follows: Fatal 4 Way (4 participants) 5 Pack Challenge (5 participants) Elimination Chamber (6 participants)
You must PM the Mods with the match type and the names of the participants when you wish to use this ability.
You win when all threats to the Town have been eliminated.
Hidden Notes: Public announcement - A main event has been announced! [NAMES] will be participating in a [MATCH TYPE]. This means the only people eligible to be this day's lynch are those [NUMBER] people. All votes have been reset, and it still takes [NUMBER] to lynch. We'll just have the options disappear as the number of required participants is no longer available? Or should we just pick a day where the action can no longer be used?
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Welcome, NAME.
You are No Way Jose.
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Role: Universal Backup Alignment: Town
NXT Takeover: You are an NXT superstar, looking for your big break. As such, you will take over the duties of the first Town power role to die.
You win when all threats to the Town have been eliminated.
Hidden: only takes over role, not modifiers previous player may have had. One-shot actions don’t don’t count if already expired.
Big Red Machine: Being burned as a child, you will make sure nobody suffers the same fate. Each night, you may visit another player and fix any fire hazards you may find.
You win when all threats to the town have been eliminated.
Hidden Notes: visiting same target as Arsonist on same night will cancel each action out. Only visiting after primed, not before, will prevent target from igniting. Can visit themselves.
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Welcome, CHRIS.
You are Seth Rollins.
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Role: Arsonist Alignment: Third Party (Self)
Burn it down!: Each night, you will visit another player and prime them for death by fire. Only once per game, you may choose to ignite, killing all targets who had been previously primed.
You win when all threats have been eliminated, and you are the last man standing.
Hidden Notes: bulletproofs dies by fire. If Arsonist is lynched, he will automatically ignite upon death.
You Just Made The list!: On the List of Jericho are names of three people who've crossed you in some way. You must make sure that at least 2 of them are lynched and that you are on their lynch trains. If you do, you will win and you will leave the game.
You win when at least 2 of the 3 people on your list have been lynched, and you are on the lynch train. If they die in any other manor, you will lose.
THE LIST OF JERICHO: Darren Sanders Tim Free Candy
Hidden Notes: List names are random.
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Welcome, NAME.
You are Papa Shango.
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Role: Sultan of Voodoo Alignment: Third Party (Self)
Cursed: On Night 1, you must give a voodoo doll to another player. This doll will be passed around each night.
You win if the person in possession of the doll dies at night. If they die in any other way, you will lose.
Hidden Notes: Doll will be given out first during night phase. Person in possession of doll will be person receiving it that night.
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