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Welcome to Earth 719!

         Much has changed since the Greater Nuclear Catastrophe which wiped out most governments and almost destroyed the world in full. However, thanks to the noble sacrifice of The First Omega, the Earth was saved and given a second chance. Twelve Omegas dissolved any remaining world government, and split the world into twelve zones. Each zone is ran by one of the Twelve Omegas, and specializes in a specific task. Guild Hyperion is responsible for training the next generation of mutants to protect and regulate the world. Embark on an epic adventure filled with missions, storylines, and danger! Learn more here.




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Welcome to Guild Hyperion!
A new roleplay based on the mutants of Marvel.
Register here to start roleplaying!

(By registering your account, you agree to the terms of emote roleplay as the default style of roleplay. If you're unsure what this means, please view the topic in Offical Announcements and Information titled "Hitchhiker's Guide to Emote Roleplay").

If you're already housed at Hyperion, welcome home!


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Universe Information
Topic Started: Dec 29 2016, 04:49 PM (586 Views)
Cerebra
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Earth 719
 

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     Welcome to Earth 719. Here things are a bit different than what you're used to in the base Universe (or Earth 616 for your technical folk out there). History is fundamentally different for us here, so I figured I'd provide a quick rundown on how this universe functions and everything that exists in it. This world is the same as base Earth in every way up until the modern times. Key differences is heroes. See in this universe, no heroes ever existed. None that you might know anyways. Ironman, Spider-Man, Captain America, these are merely comic characters that were never real to begin with. However, people with mutant abilities were revealed in this world as well.

     It started with what was known as the Great Nuclear Catastrophe that occurred in the 1970's. Upon a miscommunication, a quarter of the world's nuclear arsenal was launched in a chain reaction by their respective governments. This attack scarred the planet and brought it to the brink of destruction. However, it also dawned the first mutants in the universe. In this world, there came a man that became a global legend for his sacrifice. His name was Charles Xavier. I know that for you reading this, your Xavier was a extraordinary telepath, but that wasn't the case for our universe. Here he had the ability to absorb and heal damage caused to things around him. He mutation was so powerful that he became known as The First Omega. After seeing how decimated the world was around him, he stood atop Mount Everest and began to absorb all the radiation clouds and damage that had stained the planet after the GNC. He restored much of the world around him and removed all the radiation from the world in total. However, by doing such an intense act of that scale and magnitude, his body was unable to remain stable, and he ended up succumbing to all the poison that once coated the Earth.

     After his death, twelve omega mutants from around the world gathered in what used to be the country of Norway to hold a meeting. The twelve decided that they would also act to preserve the world, and in turn make sure that history would never repeat itself. All twelve had extreme respect for The First Omega and refused to squander second chance Xavier gave the world at the cost of his own life. So, the group of twelve omegas (which later became known as The Twelve) decided to use their extreme powers to dissolve all the remaining world governments still standing, and divide up the Earth into twelve zones. Each omega mutant would be responsible for one of the zones around the Earth. Around the center of the zone, each Omega built a guild hall which functioned based on the powers of the omega. Here is where people in the region would send their help, and eventually how missions were formed. Each of The Twelve had powers similar to the twelve Titans of mythology, and as such, their guilds were named after the Titan they shared powers with.
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Cerebra
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Guild Information
 
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Posted ImageGuild Thea:
  • Guildmaster Emberlynn

  • Able to generate, manipulate, and
    regulate gemstones and metals

  • Responsible for the global economy
Posted ImageGuild Coeus:
  • Guildmaster Liwanu

  • Superhuman Intelligence, able to see and
    interact with different realities and planes

  • Responsible for maintaining balance
    over this plane and reality

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Guild Phoebe:
  • Guildmaster Sybil

  • Able to see the past and future
    of this universe on a large scale

  • Responsible for correcting
    global catastrophies
Posted ImageGuild Cronus:
  • Guildmaster Timestamp

  • Exists outside of time
    Able to control time

  • Responsible for maintaining
    the time line
Posted ImageGuild Mnemosyne:
  • Guildmaster Atmina

  • Powerful telepath, able to
    erase and manipulate memories

  • Responsible for erasing memories of
    failed or rogue mutants
Posted ImageGuild Crius:
  • Guildmaster Izar

  • Able to generate, manipulate,
    and regulate cosmic energy

  • Responsible for extraterrestrial threats

Posted ImageGuild Iapetus:
  • Guildmaster Mortemori

  • Able to absorb life energy,
    kills anything upon contact

  • Responsible for rogue mutant factions
Posted ImageGuild Hyperion:
  • Guildmaster Bishop

  • Able to generate, manipulate,
    and regulate the light spectrum

  • Responsible for training new mutants
Posted ImageGuild Rhea:
  • Guildmaster Rastlina

  • Able to generate, manipulate,
    and regulate all forms of vegetation

  • Responsible for maintaining crop
    and vegetation life
Posted ImageGuild Themis:
  • Guildmaster Legatha

  • Can read a person's intentions,
    able to remove mutations from people

  • Responsible for removing mutations
    from failed students
Posted ImageGuild Oceanus:
  • Guildmaster Jones

  • Able to manipulate, generate,
    and regulate all forms of water

  • Responsible for maintaining
    and protecting the oceans
Posted ImageGuild Tethys:
  • Guildmaster Adella

  • Able to talk to, and
    control all sea life at once

  • Responsible for maintaining
    and protecting all sea life
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Cerebra
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Faction Information
 

     Factions are a unique opportunity that is being brought to this roleplay in an attempt to create a better team system and an easier way to identify general character strengths. There are a total of three factions in the Hyperion Guild. They are the Survival Faction, Covert Faction, and Combat Faction. Periodically, placement tests will be held to determine which faction a guild member will be most useful towards. Once that is done, factions are used to organize teams for missions. Each team is required to have on member from each faction in order to embark.


Posted ImageSurvival Faction:
[justify=300]     The Survival Faction is for those more specialized in survival and endurance for the group they are in. This is the most broad of the three factions, as it can include anything from healers and wilderness experts, to those to avoid combat and prefer negotiation. Those who are assigned to this faction will specialize in missions that require users to explore harsh terrain or deadly environments.[/justify]
Posted ImageCovert Faction:
[justify=300]     The Covert Faction is for those more specialized in stealth and manipulation for the group they are in. This faction focuses on finding alternative routes to fighting. Those who are assigned to this faction will be specialized in missions that require the team to enter areas undetected, or blending into the environment around them. Normally these include reconnaissance missions and are more subtle by nature. [/justify]

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Combat Faction:
[justify=300]     The Combat faction is for those more specialized in taking down opponents via brute strength or other methods for the group they are in. This faction focuses on entering combat on missions in which it is necessary to do so. Sometimes fights cannot be avoided, and that is where the combat faction shines. Those who are assigned to this faction will be specialized in missions that require the team to take out a group of enemies or a fortified structure. Normally these missions include quelling rising gangs and rogue mutants.[/justify]
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