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Athena - The RTS hero
Topic Started: Jun 26 2018, 11:43 PM (23 Views)
MagyTheMage
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Post Overview
- Stats
- Overview
- Eagle Eye view
- Game Mechanics/Playstyle
- Units
- Unit control
- Shortcuts
- Hero interactions
- Ultimate
- Skillset



**Stats**
Role: Support (Any, she is capable of beeing anything due to how she works, but ill put her in the support category)
Health: 50
Shelds: 200
Armor: 0

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**Overview**
Athena in-game appears as a laptop on a desk, Upon the match starting, the athena player will choose a spot to spawn, and will deploy there, From this point onwards, the athena player cannot switch locations until death, if so where to happen, normal respawn time would occur and the player would be able to pick a different place to spawn,

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**Game Mechanics, PlayStyle**

Upon spawning, athena will have a menu at her disposal, in which she´ll have a list of units where she can drag and drop units, the only can only be dropped at a 5m radius arround athena herself except in certain cases, this will be expanded upon in the units list, Upon then, Athena will be able to click on the units and order them arround as so, This will be expanded in Unit control section,

Athena is in the support role, But she can fill any roll she wished, depending on the units she chooses to deploy, Therefore this role is only for the matter of clasification,

Athena will have a constant eagle eye view of the battlefield, which she can move arround the camera using the directional controls, but the AI desk itself is unmoveable

_____

**Eagle eye view**

Athena despite having a eagle eye view cannot see all the map, She may only see

- The capture point (if captured in favor of her team)
- 10m arround her teammates
- 10m arround herself
- 10m arround the scanners
- The payload and 5m arround it (only if its beeing pushed by teammates)

The rest of the area will not be visible and will be darkened

She may move the camera with WASD, Mousewheel to zoom in and out
____
**Units**

Athena has a drop down menu of units she can deploy, the unit cap works on a resource system that is a maximum of 14, each unit takes up a x amount of resources and once their full, no more units can be added until one is removed and enough resources are avaible,

Assault Unit:

The assault units have 150 hp, They posses a hitscan rifle with 20 ammo that shoots 5 shots per second, each shot doing 8 damage, with a reload time of 1.5 seconds, They cost 2 resources each, They possess normal player speed

Heavy Assault Unit

The heavy assault units have 250 HP, they posses a hitscan minigun with a total of 150 ammo with a slightly faster firerate than Orisas, each projectile fired by it does 6 damage (almost half of orisa) and have a reload time of 2 secondsThey cost 4 resources each

Barrier

Athena can deploy barriers anywhere on the map (as long as its visible), she is not limited to the 5m range of her other units in this case, Each barrier as 500 hp and costs 3 resources, This barriers cannot be repaired whoever, they are slightly smaller than reinharts barrier, barriers cannot be moved nor ordered arround, they may only be destroyed

Scanner

Athena can deploy scanners anywhere on the map (as long as its visible), she is not limited to the 5m range of her other units in this case, Each scanner has 30 hp, They reveal enemies to teammates nearby in a range of 10m 360° degrees in front of the scanner itself, they cost 1 resource each, Scanners cannot be moved nor ordered arround they may only be destroyed

Turret

Turrets are hitscan units similar to torbjorn turret itself, This turrets are located on small wheeled platforms, and are unable to fire as it moves, In fact, they must be deployed before firing, they have a range of 10m and deal arround 50dps and have 100 hp each, they cost 3 resources each

Artilerry Unit

Artilerry units are turrets located on small platforms that can only fire in their Deployed state, They have 100 hp each, they posses a single, front mounted cannon in front aimed slightly upwards, This turrets have a range of 50m and fire a single explosive projectile every 2 seconds at enemies , the explosive projectile has a small splash radious of 3m of the impact zone, Direct hit damage beeing 120, The Projectiles are fired upwards by the cannon arcing downards and to land directly on top of the enemies, They cost 4 resources each, Artilerry cannons cannot target an enemy at close range

Heal Pod

Healing pods are Small pods in a base with wheels that can be moved arround, the heal pod heals 12Hps in a 5m radious arround it only in its deployed state, They have 75 health



**Note:** [Post may be eddited to add more units]

**Note 2:** If athena where to be killed, all her units will be despawned

**Note 3:** Turrets, artilerry units and heal pods have a specific order for them only that orders them to enter in deployed state
________

**Unit Control**

Upon clicking on units, a set of commands are displayed which the player can select and utilize

- Move: The unit will move to the spot that was clicked at, if possible, if not the unit will Not move, Repetedly clicking on multiple spots can make a set of waypoints for the unit to go through, unit will not shoot

- Defend: The unit will stay at the marked spot and attack any enemy that enters their range, upon the enemy leaving their range they will not chase after

- Attack: The unit will target the selected enemy and fire at them, if they get out of their range they will chase after until the target is dead, Turrets will enter their undeployed state and follow after the target until they have range and then they will deploy and fire

- Heal: Units will enter a inactive state, Healing themselves at a rate of 5hp per second, The unit cannot fire while in this state and will not attempt to unless ordered, upon attacking the effect is canceled

- Fire: The unit will fire at the selected location even if a target is present in it or not, Especially useful for units like artilerry units, Units can only fire in their intended range, if a spot outside of their range is selected, they will move towards the spot until they are in range to fire,

- Destroy: Unit will be destroyed

- Follow: The unit will follow the selected target and fire at anything that comes in range

**Note**: Units will not fire automatically, they will only perform this behavior in the "defend" mode, and in this case they will target the first enemy they see, and not let go until the target is dead, out of their range, or the unit is destroyed, this is to further encourage the managment and manual control of the units, while letting the player set the units in auto pilot mode as they take care of another matter

**Note 2:** All units will spawn next to athena (unless specifically stated that they may be placed anywhere ) and must be moved to their desired spot

**Note 3:** All of her units have a internal cooldown of 3s each from their placement, so athena may not spam similar unit
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**Shortcuts**

Any good RTS player knows shortcuts are especially important, Therefore:

Shift: Select all units

1: Select all assault units
2: Select all Heavy assault units
3: Select all Turrets
4: Select all artilerry units
5: Select all Healing pods


**Note:** Pressing more than 1 of this buttons at a time will select both groups of units

Shift + A: Select attack order
Shift + D: Select Defend order
Shift + F: Select fire order
Shift + H: Select Heal Order
Shift + D: Select Destroy
Shift + M: Select move order
Shift + F: Select follow order
_____

**Hero interactions**

- Sombra: Any hacked units will be disabled, If hacked athena herself, she will lose control of her units and they will resume the last task they were ordered

- If stunned/frozen, she may lose control of her units, and they may resume the last order given

- Athena may not be knocked,

- Recon Arrow and Infra sight will reveal the area they act in for athena,

_____
Ultimate

Upon pressing Q, athena will get a new unit, placeable anywhere (as long as she had view) on the map, (this unit is the one we saw and speculate that is athena in the pic)

Upon placing it, Athena will take control of the unit herself for 15s,

The units primary fire is a beam with a range of 12m, that does 80 Dps, coming from their left palm

The units secondary fire is the same as the primary but from her right palm, both beams can be fired from a continious 5s until they overheat, and need to cool down

Her E is a large Chest beam that does 120Dps and can be fired for 4s until it overheats

The android has 200 hp and 400 shields,

If the duration ends, the android is destroyed or athena is destroyed the ult will end

note: all of athenas units during her ult will perform the last order they had been sent to do, until ordered otherwise, athena loses control of her unis and cannot further order them as she ults, therefore its up to her to tell her units what to do on the pre ult phase
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Skillset
Aim: 1 star (only needs to aim during her ult)

Positioning: 3 stars (A bad athena will make her team be in a constant 5v6, depending on where she setups herself and her units a good one whoever will make the enemy team feel like fighting 12 players, a good athena can easily destroy the enemy on her own if not dealt with)

Gamesense: 3 star (its important to know what unit is needed for your team and situation)

Projectile leading: 0 star

Communication: 2 star


All numbers in here are applied for context pruposes only, their not definitve and are subject to change

and i do not expect blizzard to even read or make this hero at all i just did it for fun





Edited by MagyTheMage, Jun 27 2018, 01:43 PM.
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