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Why are One Piece fights becoming boring?
Topic Started: May 8 2015, 11:42 AM (289 Views)
Commander Neg
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There was a time when fights in One Piece were filled with creativity and suspense and wonderment and all sort of goodies.

What did the great fights of One Piece (Luffy vs. Crocodile, Zoro vs. Daz Bones) have that has been missing recently? Well, I'm going to go with limitation.

Its a curious fact, but a fact all the same, that a fictional world seems most interesting not when its balls out crazy but when its rules are just as limited and consistent as our own. Things can't just happen because you want them to.

Logias have laws that make them Logia, Zoans have laws that make them Zoan, Paramecia had laws that made them Paramecia.... and if you sometimes had those laws cross and wash over each other because of an established exception to those laws (like Mythical Zoans having Paramecia and/or Logia properties because they're mythical creatures), than that made the whole thing that much more creative and fun.

Now I will grant that we don't know an awful lot about Paramecia DF's Awakening or whatever, but based on what Doflamingo implied and showed this chapter, it seems like another excuse to remove limitation and just let everything go... and mark my words, the more limitations we remove the more boring these fights are going to become.

Awakened Zoans was a great idea because Zoans are a very restricted DF type to begin with. Doing it with a DF type as versatile as Paramecia (and potentially, Logia) though and I predict chaos and ass pulls and cats up trees and all sort of other bad things.

This is to say nothing of power-up overload where you just keep inventing new power-ups and enhancements and ways of fighting without even exploring what you just made.... Toriko is famous for this.

Anyway, these are just my musings. I'm not as outraged at this as I was outraged at Haki, but I don't like the look of it. Thoughts?
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Sanji
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As long as Oda doesn't overuse it & give it to every captain in NW I don't see much of a problem. 20-25 people in entire New World having this ability? I can get behind that.

As for creativity , I don't think we are going to some major change in their ability. For example Doffy so far has only shown to turn objects into string. While awakening sounds awesome those are not some overpowered ability. Just some new advanced skill set.
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Gambit
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Doffy is supposed to be one of the strongest players in the OP-universe, right? So that 20-25 number Sanji mentions seems quite accurate.. Though if we went the DBZ and Naruto route, this development would mean that every next villain (and their mother) would have this awakening thing too.

Usually this one of those points where the whole powerlevel thing starts to spiral out of control
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Buckeye
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awakening thing is going to suck because Oda doesn't have the stones to dive into true hax and high levels of destruction, plain and simple.

Dofla's awakening has a ton of potential, but Oda pretty much copied Byakuya's shikai/Bankai. Instead of linear as all shit streams of string I would have had all the buildings start shooting bullet strings, setting up huge nets of razor wire and mini birdcages for defense. That would have stopped Luffy's momentum completely and actually thrown some difficulty into this shitaco level fight.
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Commander Neg
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I guess most of my worries are not so much NW villains using it as it is Luffy awakening his DF and turning the walls into rubber and bouncing the SH's off of rubber floors to save them and shit. To me it just seems fucking retarded.
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Sanji
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Buckeye
May 8 2015, 11:49 AM
awakening thing is going to suck because Oda doesn't have the stones to dive into true hax and high levels of destruction, plain and simple.

Dofla's awakening has a ton of potential, but Oda pretty much copied Byakuya's shikai/Bankai. Instead of linear as all shit streams of string I would have had all the buildings start shooting bullet strings, setting up huge nets of razor wire and mini birdcages for defense. That would have stopped Luffy's momentum completely and actually thrown some difficulty into this shitaco level fight.
We will see exactly that. Cause Luffy & Co aren't going to waste time fighting every New World pirate group. They will just fight strong ones. Other pirate group will either join them , will be in opposing Yonko group or just plain afraid of worst generation to fight against them.
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Konan
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May 8 2015, 11:50 AM
I guess most of my worries are not so much NW villains using it as it is Luffy awakening his DF and turning the walls into rubber and bouncing the SH's off of rubber floors to save them and shit. To me it just seems fucking retarded.
I felt the same way when I first read it. The concept of awakening in general is fine, I'm sure there's some cool shit you could do with it that I'm not creative enough to think of, but the real problem is we can't trust Oda anymore to make good use of it and the things around you shit just seems really dumb.

In reality it's just gonna be used as another tool to get the SHs out of a corner like you said or fake hype for a villain, it won't actually add a new dimension to fights.
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Michellism
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Well IMO I always saw a correlation between limitations and creativity. People are forced to be creative when simply not much is available at their disposal

This happens with every manga where characters are left to improvise with what they don't have to see them through but as the levels increase there will be more and more things the characters will have access to to which that level creativity doesn't show that much. It's a natural progression.

In Berserk Gutts for example use to find ingenious ways to try and fight his opponent. Now it's all about the berserk armour.

Goku tried to devise ways to get hits on frieza before going super saiyan.(Recall the double kamehaha under water to try and distract him).

Yuuske thought of ways to try and beat toguro with kurabara's help then spirit orb genkai was just a matter of him unleashing more power.

And the list goes on.

At this point it's just something to expect the more things you have the less creative you need to be with it because you are surpassing the limits some way or another.
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Noteworthy
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Let's be real for a second. These authors (Oda, Kubo, Kishi....etc) are artists before authors. Their first interest is drawing. All they want to do is draw, not come up with the best plot in the history of man kind. If bullshiting and doing things that are not best for the general plot makes them draw more, then they're gonna keep doing it.
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Commander Neg
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Michellism
May 8 2015, 11:54 AM
Well IMO I always saw a correlation between limitations and creativity. People are forced to be creative when simply not much is available at their disposal

This happens with every manga where characters are left to improvise with what they don't have to see them through but as the levels increase there will be more and more things the characters will have access to to which that level creativity doesn't show that much. It's a natural progression.

In Berserk Gutts for example use to find ingenious ways to try and fight his opponent. Now it's all about the berserk armour.

Goku tried to devise ways to get hits on frieza before going super saiyan.(Recall the double kamehaha under water to try and distract him).

Yuuske thought of ways to try and beat toguro with kurabara's help then spirit orb genkai was just a matter of him unleashing more power.

And the list goes on.

At this point it's just something to expect the more things you have the less creative you need to be with it because you are surpassing the limits some way or another.
I guess this is the path of most popular shounen. I always thought One Piece was made of stronger stuff than most popular shounen though.

And there are series out there that have consistently kept the creativity flowing. Like JJBA. Its not like this was unavoidable for Oda or any of the other mangaka who trade creativity for flash.
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