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Jay77710
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>>>>>[size=6]Winner: Eest.[/size]
>>[size=5]Runner up: Boss[/size]

Judge: Jay77710
Type: Freestyle
Style: Freestyle
Size: 200x500px max (that's 500 wide and 200 tall for you lee :P)
Text: optional
Stock/render: renders only
DEADLINE: 4/10/08

[size=7]ENTRIES[/size]

Skittles
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Judge's Comments:
First of all, I must say it was a good effort and a great idea... I just don't think it worked out very well. The depth is actually fairly good, but the sprite doesn't fit into it very well. As you can see, it's like you made the sig, then just threw the sprite on top. There doesn't seem to be any sense of flow or lighting though... Like I said before, it just looks like you made the bg, then just stuck the sprite on top. From the sprite, the flow should be going from upper left to lower right (look at his hands and where he's looking), but in the background nothing but the fractal at top left seems to fit the flow at all. Now there doesn't seem to be any established lighting source (which I know is rare for sprite sigs to have a lighting source but they should) and if there was, it would be coming from the right... from the background, if you had any lighting source at all, it would be coming from the bottom left where the lines come up.
It's not terrible, but could use a redo.

Eest.
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Judge's Comments:
I really love how you just made everything fit in in this sig. You made the render (curious george ftw ^.^) a part of the sig instead of in front of it which is a common mistake in most sigs. The colors are virtually perfect as well and don't look forced at all. The worst part about it is the lighting and as I took a look at it, it would be virtually impossible to put in a light source that would fit in with the render. As a matter of fact, I personally probably wouldn't have done the lighting any different. Another thing I noticed was that the upper circle that goes over his arm is a little sharp drawing the eyes to it a little more than needed, kind of making it like a second focal. Great job with the flow (though there are a few parts on the right that aren't so great) and the blur contrast.

Boss
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Judge's Comments:
This is a very good sig but there are a few parts about it that are kind of iffy. The first thing I noticed was the border... I have the nothing against the border, in fact, I love the originality of it. The flow looks off to me though... It looks like the flow should be going kind of like this: // in the direction of his body, but I'm not sure about that because of how much you distorted it. The lighting is spot on. I think with this render, people have a tendency to way overdo the lighting but you got it just perfect. The spot I hate the most about this sig is the really sharp part on his one shoulder which really draws the eyes. Try blurring that a little and I think it would improve a bit just by that.

.Rand0m
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Judge's Comments:
Like Skittles' sig, I think it was a great concept, it just didn't turn out all that well. It's not terrible, but I think you could've put a little more thought into a few things. One thing really confused me and that was the flow... There are a couple parts where the flow is pretty good (top right), and other parts that really wreck your flow (everything else). I know that you used my one fractal for this and I think it would have been better if you erased the left part of it just left of her head because that is the part that wrecks the flow the most. I also think there is a little too much smudging going over the render making her kind of blurry.

Great job everyone!
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Contest #3 · Challenge