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The Do's and Dont's of picking a render; complete with an overused render list!
Topic Started: Feb 8 2008, 09:50 PM (201 Views)
Jay77710
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Here are some things to watch for when picking a render for your next piece.

Do's:

  • Pick a big render (a bigger render and you won't have problems filling your piece)
  • Pick a colorful render (a bland render makes a bland sig)
  • Pick a cool render (pick one that appeals to you and everyone else)
  • Pick a full render (it's hard to work with a render whose edges are cut off)
  • Pick an active render (don't just have him stand there)
Don'ts:

  • DON'T pick a choppy render (last thing you want is choppy render or one with bits of the original background in it.)
  • DON'T pick a low quality render (the quality of your render really effects the quality of your piece)
  • DON'T pick an overused render (this is related to the "Pick a cool render." pick something original.)
[size=7]Overused renders:[/size]
Games

  • Assassin's Creed
  • Bioshock
  • Final Fantasy
  • Half Life
  • Halo
  • Mario
  • Megaman
  • Naruto
  • Prince of Persia
  • Superman
[/color]
TV Shows, Movies, and People

  • House
  • Superman (specifically from superman returns)

Music/Bands

  • Muse
  • Slipknot
[/color]

this list is constantly being added to

is there anything I should add? what are your thoughts?
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Beto3000

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Good list man :D

Even though I advice you guys to use stocks instead of renders.

Oh and you forgot to put Halo renders in the list, thats really overused.
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Jay77710
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right
--○○oo»Jay«oo○○--
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Boss
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you don't always have to pick a big render, sometimes medium sized, or even small renders do a better job then big ones.

also, theres no problem with using overused renders, as long as u implement it nicely.
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Jay77710
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with big renders, you can make them as small as you want. If you have a render that's too small, there isn't much you can do about it.
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Boss
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you has points.
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