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| Battle Royale | |
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| Topic Started: Dec 7 2009, 11:36 PM (1,870 Views) | |
| Grim Wolf | Dec 7 2009, 11:36 PM Post #1 |
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Friendship is Tragic
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So, I was thinking about this and I decided to lay down the rules. I'll probably start the event up in about two weeks, once I've been on vacation for a few days and had a bit of time to decompress. Please post here if you decide to join. I will assemble the list and then, two weeks from now, start up the event. Post any questions you have here, as well, and if they need to be addressed I'll make an amendment to the rules. Disclaimer: many of the rules are adopted from SotF. The makers of SotF have invented many traits in a sophisticated system that works: since I'm doing something similar with this game, I have borrowed their rules. Most credit goes to them, excepting whatever minor variations I create in order to make the game work for our system. I. The Voyeur's Game Every so often, all over the multiverse, people vanish. Most of these disappearances are related to troubles peculiar to that world or caused by interactions between these worlds and others. There are murders, kidnappings, runaways, portals, dopplegangers, voyages through time and space, and all manners of explanations for these occurrences. But a minority of them are caused by a single individual: the Voyeur. A being of incredible powers who, at intervals, steals warriors from worlds--generally warriors united by some overarching cause, warriors who in most cases would simply not come into conflict with each other--and places them in his own world. The Dead Zones. Worlds devoid of life, absent of any life but those the Voyeur condemns to them. And why does he choose them? Why bring them to his Dead Zones? The reason is not clear: of those culled from their worlds, only single individuals are occasionally returned, and their stories reveal only the horror which the Voyeur inflicts upon them. He places them in a Dead Zone--a replica of one world or another--and then forces them to fight against each other, until only one remains. What does he gain from this? No one is sure. One theory holds that the Voyeur requires these sacrifices to feed his powers: that without them he would die. Another insists that the Voyeur wishes to feed off of their suffering, to delight in their pain. Yet another believes that the Voyeur, a being beyond the realm of humankind, can only sympathize with the most powerful of emotions, and seeks by forcing victims to feel them to discover some measure of passion within himself. Whatever the cause may be, the Voyeur's twisted game has gone on for centuries. And for his latest round, he has chosen a world of uncommon power and figures of great emotion. The Digital World. More specifically, Mirage Island. II. Dead Mirage The Dead Zone the Voyeur has created for his latest game is shaped like Mirage Island. The name is somewhat misleading: it is not some Otherside-like dead variant of Mirage, half-crafted of flesh and haunted by horrors. Indeed, it is in many ways precisely like Mirage Island. It was crafted using Mirage as a model, so many locations familiar to Tamers still exist: individual buildings in Drakengard, the remnants of inns, and all sorts of individual touches still exist. But it is uninhabited. Devoid of life, save for those contestants the Voyeur has chosen for the latest rounds of his game. This is the battleground which the contestants will fight through. This Dead Mirage. III. Rules of Engagement 1. All Digimon, Tamers, and Entities are entered individually. You may, if you desire, have groups familiar with each other travel together, but keep in mind that there may be only one winner: if the members of that group are the only ones left alive, they will be forced to fight each other. 2. NPCs of whatever distinction, battle, or orientation, be they heroes, wisemen, mercenaries, or villains, may also be entered in the Voyeur's Game. However, only one NPC per player may be entered, although two will be permitted if it is a Tamer/Digimon combination. 3. Every month of real-world time counts as a day of in-game time. At the start of each new day, the Voyeur will make an announcement, first letting everyone know who's killed who and then announcing what areas will be Sealed. 4. Anyone who does not vacate a Sealed Area a week after the announcement will be destroyed. Anyone who attempts to re-enter a Sealed Area will be destroyed. I will make a list prior to starting the game and will Seal the Areas in the order that list provides, so that things are completely random and equitable. 5. All Tamers and Digimon have been altered and are under the influence of Restriction Data. Restriction Data affects the level of power a Tamer or Digimon can display against other opponents (this is to make fighting more equitable, since otherwise a few powerhouses hold all the cards). Digimon are restricted to whatever is the mutually highest form: i.e. if a Mega-class and a Champion-class clash, both Digimon are restricted to Champion. Tamers are restricted to three Tiers: Denizen, a basic human/humanoid/whatever with only their weapons and some low-level special abilities, against whom Digimon may only take Rookie level; Destined, a Tamer with highly advanced special abilities against whom Digimon may adopt their Champion Level; and Spirited, Tamers who have received their Spirits and against whom Digimon may adopt their Ultimate Level. These restrictions extend to all NPCs entered, regardless of what their powers may normally be. All characters will be aware of their restriction by a title placed somewhere upon their body. (Humans, probably on your forearm. Just...some place readable). 6. Every month I will draw some names from a hat and seal 1 area. Those names will be the names of whatever characters are slated to die for that month, and they must die in the course of it. There are only two ways a character can avoid death: one is by the use of your one "SWAP", which allows you to exchange one character with another. The other is by convincing another player to use their "HERO", which will let them swap out their character for you (hopefully in a suitably epic and dramatic fashion). You may voluntarily kill one of your characters off at any time. All characters slated to die should do so by month's end. 7. Angel Island will be used as the Voyeur's base for the whole process of his game, and will be a permanent Sealed Area. Which does not preclude attacking it, if you want to: it just means you'll likely die in the attempt. Still, go for it, if it takes your fancy. 8. No one has ever successfully escaped from one of the Voyeur's Dead Zones. Once again, that does not preclude you trying, and the Voyeur is more than willing to let you make the attempt, so long as it does not result in you entering any Sealed Areas. Likewise, no one has ever succeeded in ridding themselves of the Restraining Data, which lets the Voyeur monitor their progress. Still, if you have any ideas, feel free to give them a try. 9. Characters who are inactive for a month will be given over to the first player who requests them. That player can do whatever they please with them, including returning ownership to the original player should they resurface. 10. Since it's all happening in the same world, all Topics in each section should be time-stamped with 'Day x'. If a topic already exists, please use it for the course of that Day--your characters do not exist in a vacuum and should actually interact with others who want to help/kill them. Following the start of a new Day, please have characters move to a topic around a week after the thread is closed. 11. The Restriction Data of each area is determined by the lowest level in the area. If a new, lower level enters the area, dedigivolution/depowering occurs instantly, even in the midst of battle. Note that this also occurs in midair. Dedigivolving from a Mega with powers of flight to a Rookie unable to fly may prove quite problematic in the course of staying alive. Keep it in mind. 12. Angel Island has, for the course of the game, been made a Sealed Area. Further, in order to discourage attacks upon the landmass, it has been surrounded in a pulsing aura of violet, red, and green which is capable of repulsing Sublime-class attacks. Note that this does not preclude an attack upon it: should one be able to muster significant enough strength, however one chooses to do it, it may be possible to bring the Island down in an attempt to kill the Voyeur. 13. Following the Voyeur's abduction, all warriors will be warped to different locations across Dead Mirage, specifically in order to separate everyone and prevent them from organizing and imbalancing the game. Teams will be allowed to reassemble, but only slowly. Having any more than three members from the same character in a group is legal only following Day Five: two is permitted from Day Two onwards. Some exceptions may be made if it is a reasonable exception. 14. Lacking a connection to the datastream, Digimon and Tamers who perish on Dead Mirage will not dissolve into data. They will, instead, remain on the island, their corpses--regardless of size--littering the landscape. Therefore if, for example, mega-level Wingman is slain in battle and you enter the area where he was killed, you should probably take note of the 900-foot long dead dragon radiating holy energy out there. 15. Because of the peculiar nature of the Dead Zone, Digimon wounds no longer heal as effectively as they once did. While wounds do not transfer between digivolutions, it will take days for wounds to heal fully. A light wound will recover in one day, a moderate wound in two, and a serious wound in three, receiving a status reduction with each passing day. Mind that Restrictions may force you back into a wounded state. 16. While Dead Mirage appears to be every bit as large as Mirage Island, the laws of space and time seem to have been radically altered. It takes only a day to cross from one side of Mirage Island to the other and people seem to run into each other even in the vastest of areas. What we're saying: you have plausible deniability. IV. Abducted (28/35) Simon Grey, Destined-Class Tamer Caster di Ignatius, Mega-Class Digi Agare Phoenicia, Deceased: Endless Plains. Killer: Serina Velo Leader Verdante, Ultimate-Class Digi Lilith Blanc, Deceased: Tai Temple. Killer: James Kenshii Dola, Rookie-Class Digi Naoko Raidon, Spirited-Class Tamer Chaos Shadow, Spirited-Class Tamer Suriumon, Mega-Class Digi Nihimon, Mega-Class Digi Diamon, Deceased: Endless Plains. Killer: Agare Phoenicia James Kenshii, Spirited-Class Tamer Wingman, Mega-Class Digi Haruhi, Mega-Class Digi Josh, Mega-Class Digi Zomba, Destined-Class Tamer Kikota, Deceased: Drakengard. Killer: Leader Cain, Ultimate-Class Digi Mechamon, Champion-Class Digi Marcus, Denizen-Class Tamer DemiKirinmon, Champion-Class Digi Ray Za, Denizen-Class Tamer Kam, Ultimate-Class Digi Kit, Rookie-Class Digi Yamiro Ray, Spirited-Class Tamer Nova, Destined-Class Tamer Enix, Mega-Class Digi Frost, Ultimate Class Digi Edge, Spirited-Class Tamer Serina, Deceased: Endless Plains. Killer: Nihimon Rootmon, Ultimate-Class Digi PolarAllomon, Deceased: Freezelands. Killer: Cain Merina, Deceased: Drakengard. Killer: Leader Embermon, Ultimate-Class Digi |
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| Chaos Shadow | Dec 7 2009, 11:46 PM Post #2 |
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See you in your nightmares~
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*signs* Entering Chaos (Spirit-class Tamer), Suriumon (Mega-class Digimon), and Nihimon (Mega-class Digimon). Query; can we enter NPC Tamers as well in order to flesh out the ranks, or do they have to be profiled characters that we control? |
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| warriorjames | Dec 8 2009, 12:28 AM Post #3 |
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forever wandering....
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Ancient (Spirit class tamer) AngeVeemon (Mega-Class Digimon) Agumon (Mega-Class Digimon) Eliselmon (Mega-Class Digimon) This is going to be insane.... |
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| Grim Wolf | Dec 8 2009, 01:56 AM Post #4 |
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Friendship is Tragic
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Beat me to it, Chaos, I was about to post something about that. Hmm...I feel like including NPCs is probably a good idea, even if would lead to a ridiculously high death/encounter rate since we only have ten areas to go through, and those are going to decrease rapidly. I'm a little frightened of the potential villain combinations, but this terror is countered by my desire to include Raidon (of course). ...For now, let's say we can include one NPC character, two if it's a Tamer and Partner combination. We'll increase the number if there are too few entrants or if enough people want to. Adding rule and amending list of registrants! |
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| Twilight | Dec 8 2009, 03:52 AM Post #5 |
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always in motion
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Eh, why not. Entering Kikota (Destined-class Tamer), Cain (Ultimate-class Digimon), Mechamon (Champion-class Digimon), Marcus (Denizen-class Tamer), DemiKirinmon (Champion-class Digimon). I'm debating on including any NPCs, as that's already quite a few characters to have running around in a single event for me. |
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| Ray Za Yueryuu | Dec 8 2009, 09:28 AM Post #6 |
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Don't Cry
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Entering: PCs Ray Za (Denizen-class Tamer) Kam (Ultimate-class Digimon/Champion-class without either Ray present) Kit (Rookie-class Digimon) NPC Ray Za / 'Dark Ray' (Spirited-class Tamer) Notes: Ray's class may change, depending on whether or not I get anything done in the next fortnight. Kam's Mega form is artificially locked, as always. Kit's Champion form is artificially locked, as it currently is in all other RPs. 'Dark Ray' has a form similar to his ToG boss form for this RP, so he can act as a separate entity to Ray. Just don't ask me how. Ray, Kam and Kit's theme songs are all Youtube'd up. It wasn't important, I just felt like saying. For NPCs who abilities haven't really been set out, should we draw up a quick list? Also, is the event entirely freeform? |
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| Nova | Dec 8 2009, 10:51 AM Post #7 |
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Dragoon
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Entering: PCs Nova (Destined-class Tamer) Enix (Mega-class Digimon) Frost (Ultimate-class Digimon/Champion without Nova Present) NPC Edge (Spirited-class Tamer) Note : Just Like Ray, and Simon. Nova's class may also change depending on my mood. ... Spirit Class Nova, Ray, and Simon vs Edge, Dark Ray, and Raidon would be Epic |
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| Chaos Shadow | Dec 8 2009, 12:18 PM Post #8 |
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See you in your nightmares~
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...didn't Edge die...? *shakes it off* NPC Entry Diamon, Mega-class Digimon |
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| warriorjames | Dec 8 2009, 01:03 PM Post #9 |
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forever wandering....
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OHH...OHH... NPC Entry Zomba (Destined-Class) We get to kill him a second time. Yeay!! Spirit Class Nova, Spirit Class Ancient, Ray, and Simon vs Edge, Dark Ray, Zomba, and Raidon. THAT would be Epic. There would be so much insanity, it would make everyone's head spin. |
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| Ray Za Yueryuu | Dec 8 2009, 01:09 PM Post #10 |
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Don't Cry
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Only one NPC unless they're a Tamer/Partner Digimon pair, Ancient. o.o |
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| Grim Wolf | Dec 9 2009, 12:47 AM Post #11 |
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Friendship is Tragic
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Pshaw, I say we mix things up a little. Who cares about a hero mix? I say we get Simon, riding Diamon into battle, while Zomba and Kikota try and take down the Voyeur, Dark Ray and Nova attempt to pincer everyone simultaneously, and Edge and Ancient go fight Raidon. Of course, all my characters are going to be too busy being twisted and haunted for it to matter... You can release the Artificial Locks, if you want, Ray. S'fine, for the purposes of the RP. And yeah, it should be freeform, long as everyone keeps it reasonable and no one minds dying too much. Also, just for the record (I'll edit this into the rules, too): the Restriction Data of each Area is determined by the lowest level in the area. As in, you can have Nova teleporting and flying about, as long as there isn't a Denizen-class Tamer in the area, or you can have a Mega flying about. But if he enters an area with a Champion, or a Champion enters the area, the dedigivolution occurs immediately. So exercise caution. Editing. |
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| Nova | Dec 9 2009, 01:03 AM Post #12 |
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Dragoon
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"Ohhhhhhhhhhhhh.... Im flying!" *Noob Enters area and falls out the sky and lands on a random jagged rock.* Question about that, Will the powers go away abruptly? Because it would suck to be flying and that happens. I can live with slowly descending and slowing down before landing and then losing flight. But just out the blue would... suck honestly. |
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| Grim Wolf | Dec 13 2009, 12:58 AM Post #13 |
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Friendship is Tragic
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'Fraid so. It's to discourage power abuse and make travels from area to area more difficult. I've been contemplating some sort of Area restrictions. As of now I'm discounting the idea of having a limit to the number of characters in any one area, but should there be a limit placed on how quickly characters can move from thread to thread? I leave it up to you guys. Also: WEAKER CHARACTERS ARE WELCOME. RESTRICTION DATA IS IN PLACE FOR A REASON! I'll get a description of the Possessed Angel Island up at some point. I want to make it clear what you're facing in case you want to launch an attack on it. And I absolutely encourage characters to try and beat the system, if they want, as long as when their number is called they let themselves die gracefully or at least get a replacement in there. I'll probably have kills on Day One, while we're on the subject, in order to making playing seem more necessary. Any ideas, please feel free to post. |
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| Allosawyou2 | Dec 13 2009, 05:36 AM Post #14 |
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Shadows in the Dark
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Serina: Denizen Class Tamer Rootmon: Ultimate Rank Digimon PolarAllomon: Ultimate Rank Digimon Also, as my NPC: Merina: Denizen Class Tamer Embermon: Ultimate Rank Digimon I assume Tamer Armor + Tamer Weapon + Weak Chanelling is still Denizen Class? Also... the Restricting Data will prevent Merina from entering her 'Ownage' Mode when/if she sees Serina. Her programming is restrained. Of course, this won't stop her from going nuts when she sees Serina. MeteorDramon's Passive Ability will be locked for this event... as it's only active for Death Experiments. |
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| Grim Wolf | Dec 13 2009, 03:52 PM Post #15 |
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Friendship is Tragic
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Added. Welcome to the fray! Also, added information about Shield Angel Island, just so y'know. |
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| Axel Wildfire | Dec 13 2009, 07:44 PM Post #16 |
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Absolute Teru Field
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Oh wow. Battle Royale was such a great manga too. (Well, was it a book or a movie first? The manga was awesome anyway.) This should be a good read. =3 |
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| Grim Wolf | Dec 13 2009, 09:43 PM Post #17 |
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Friendship is Tragic
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Book, then Manga, then movie. |
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| Grim Wolf | Dec 20 2009, 07:23 PM Post #18 |
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Friendship is Tragic
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ANYONE ELSE! I WILL ALLOW ENTRANTS THROUGH THE FIRST MONTH OR TWO, BUT WILL THEN CLOSE OUT ENTIRELY! |
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| Grim Wolf | Dec 21 2009, 07:59 PM Post #19 |
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Friendship is Tragic
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And the game is up and running! Chaos, please reserve the Angel Island thread to me to write in but let anyone read it. I'll be using it to put up announcements. Names drawn. And the people chosen to die are...Lilith Blanc, Diamon, and PolarAllomon. They don't need to die in any particular order, and you can make whatever arrangements you want for their death. Chaos, I understand if you want Diamon to yourself, but if you don't, I'd like to take him out with Raidon. Anyone who wants to be a player, please feel free to let me know so you can go after Lilith. |
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| Chaos Shadow | Dec 21 2009, 08:46 PM Post #20 |
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See you in your nightmares~
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I actually can't do that, I'm afraid. Just use it as a thread, I'll delete any posts that go into it as necessary. Do we... like, have starting areas or something, or are we just free to run wherever we want? If I recall, Battle Royale designated areas where people were released to begin with so there was rough distribution across the island instead of the potential for everybody to clump together. Also... mph. Kind of against the continuity where everybody knows each other. There's no real reason for the vast majority of contestants to fight since they know each other and have already made alliances. The only ones who are really going to go out of their way to kill people is Diamon, Edge, and Raidon, I just can't see the others going out of their way to try and murder people that they've already fought and suffered beside. |
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| Grim Wolf | Dec 21 2009, 09:22 PM Post #21 |
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Friendship is Tragic
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No one's playing that way, eh? I thought it would be more interesting if some characters knew each other. I mean, it's your call or no, but I feel we can make excuses if we need to. I just think a 'knowledge' type arc feels more right than an arc where we're all strangers. |
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| Adrian.Creed | Dec 21 2009, 10:19 PM Post #22 |
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Integrated Interfacer
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0.0 This sounds fun. It seems my computer and IE have teamed up to spite my DCD rping (I'm forced to use IE until I get Seven). But if its still open when everything is fixed, I'll most likely be involved. |
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| Chaos Shadow | Dec 21 2009, 11:25 PM Post #23 |
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See you in your nightmares~
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The fact that each team is... well, already a team (Digimon and tamers and NPCs submitted by each person almost universally know each other as a rule). It's just that it would feel more organic, I suppose, to have fewer people having met each other; maybe a few here or there, but if we go by the continuities where we've all met, one way or another (every single applied character is connected to every other one by a measure of no more than TWO degrees), then why would anybody play the Voyeur's game to begin with? We'd all immediately try and take down Angel Island as soon as we found each other. I just feel like, at the present setup, there isn't any impetus to play along, and it would be out-of-character to do so. Also, Ancient posted on the topic earlier asking where we go next. I'd like to echo, from my last post, that we should probably be distributed across the island; break up teams, toss roughly equal numbers of people in different sections of the island, and tell us where we are, because we don't really have a lot of direction but "Hey guys, you're gonna go kill each other k?" |
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| Allosawyou2 | Dec 22 2009, 04:43 AM Post #24 |
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Shadows in the Dark
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I would have expected it to be in 'Beyond Mirage', because... we're not on Mirage, but as it's a clone of Mirage... that makes sence. PolarAllomon is slated to die. Aw man. I don't care who does the deed. You'll find him in the Freezelands. Oh well, I'm still left with Serina, Rootmon, Merina, and Embermon |
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| Grim Wolf | Dec 22 2009, 03:04 PM Post #25 |
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Friendship is Tragic
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Chaos, isn't that kind of the point? I mean, yeah, some of us will ally, but getting off the Island is going to be hellishly difficult, even if it's possible, and the smallest things can wreck it. There's a ten day limit, and not all the characters are going to be willing to ally. I'll use my own as an example (sorry, I intended to get all of my posts up simultaneously, but my sister closed several of them in mid-writing, I'd gotten an hour of sleep, and was at the time so burned out that I couldn't make a second attempt). Simon Grey has killed before, including men he's led into battle. While he'll be reluctant to do it, he's killed before and he could certainly do it again. Leader Verdante desires fighting above all else, and now has only ten days in which to fight all he can. Caster di Ignatius has always been obsessed with power and divinity. How will his place in the Voyeur's game effect that? Agare is too nice, she'll probably stay in play. Raidon...do I even need to talk about Raidon? And let's look at your respective characters. Chaos has just lost all the strength she's become accustomed to having and the guardian who allowed her to survive in the first place. Suriumon has a long history of survival: what will he do to continue that trend? As for opposing the Voyeur, Restriction Data makes that more difficult. If you're trying to help Marcus or someone, he restricts everyone he's with. How do you oppose the Voyeur if you can't go Mega? Hell, how do you oppose others if you can't go Mega? Restriction Data may make killing necessary simply for the greater good, especially as accessible areas decrease. Sure, some characters wouldn't snap. At least, not at first. But think about it: they have only ten days to beat the system before they're destroyed, and in the meantime people will keep dying. We have enough villains on the Island to ensure that's the case. |
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| Grim Wolf | Dec 22 2009, 03:10 PM Post #26 |
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Friendship is Tragic
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Oh, hell, didn't include this in the rules, did I? Yeah, teams should be broken up across the Island, with a separate person in each area. I knew I'd forgotten to advise this. They can be reunited at a later date, but I don't want anyone abusing this. Two people getting together in an area I can take, and then four if two groups of two happen to meet up. All of you reassembling on Day Two I'm disallowing out of hand. |
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| Chaos Shadow | Dec 22 2009, 03:24 PM Post #27 |
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See you in your nightmares~
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The real issue is that the Voyeur specifically invited people to oppose him. To be frank, if he hadn't mentioned that, Chaos never would have had the idea and she would have just played a survival game, staying the hell away from everybody and trying to win by default. Since he basically said "Just try it" to them, then everybody is going to realize... well, they can just try it. And restriction data can be sidestepped by just having everybody who would hold us back... move. Like, in a group. Realistically speaking, we would send the strongest Digimon and Tamers -- the ones who would not disrupt the others power -- after Angel Island in a massive assault, while the low-level tamers and Digimon, or even everybody that wasn't involved in a battle, just keep out of the way and support each other. Again, there are no more than two degrees of separation for every. Single. Character. We have five real villains out of a cast of twenty-four, their powers are immediately greatly reduced the instant they enter the vicinity of a low-level tamer or Digimon, and since Diamon is slated to die round one (assuming none of these fancy special cards come into play), we're down to four villains. Out of twenty-one character. That's less than one-fifth. And everybody else knows everybody else. So no, that's not the point. Given that everybody here has basically fought against giant things like this before -- BOSCH saga, ATL, personal logs, whatever -- the most obvious choice is not 'play by the rules'; it's 'kill the guy that's trying to force us into this'. That's why I suggested that most people be strangers to begin with; so we don't have this history together. Because all that history is going to make killing each other nigh impossible. |
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| Grim Wolf | Dec 22 2009, 08:28 PM Post #28 |
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Friendship is Tragic
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It's a cast of 34, by the way, but if Kikota and Ray Za drop off the number will lower. But it also takes away some of the drama if characters don't know each other...I dunno, I mean, the thing is, the Voyeur's secure. He can't be assailed. People have tried. The game has been going on for thousands of years. Aside from which, I'm thinking people will take this game to act more villainously than you think they will. I mean, that time limit and the sheer difficulty of the island...well, if you want to ally with others, that's your prerogative. I imagine Serina and Kikota might act somewhat more villainously than you think, and...well, I dunno. We'll see. Added information on 'Restriction' by the way. |
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| Chaos Shadow | Dec 22 2009, 10:47 PM Post #29 |
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See you in your nightmares~
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I'm still not seeing how that's much of a deterrent. It works that way in Battle Royale because all of the people are just a bunch of high school kids who are dragged into this random situation and they have no choice but to fight for their lives; they literally cannot rise against the aggressor. We here on DCD fight for our lives all the time, and surmount impossible odds all the time. Nobody said 'this'll be hard' when Doomdramon assumed his second form and blew up a mountain. In ATL, nobody's said "Oh hell this guy blew up Factorial Town I'm outta here". All we have to go on is some portly guy in a bad suit saying "Kill each other oh and my fortress is AWESOME" and what, people just buy it? So saying 'The Voyeur is secure' really means nothing to anybody. Since when have most of our characters just sat there and done nothing when presented with impossible odds? Especially your team. I would figure that Leader, at the very least, would be all over that challenge to take down the Voyeur. What you said about Simon having killed his allies before, I would think, would serve to make him even less inclined to kill others, because there isn't even a reason for this, we're just being told to fight against each other for this guy's amusement. It's much harder to kill people that you know, that you like, that you're friends with, that you've fought side-by-side with. Might be villainous moments here and there, there are some people Chaos is certainly willing to kill (and more that Suri is willing to kill), but if it comes down to killing anybody from the BOSCH saga? Anybody from the ATL saga? Lilith or Marcus, last people she saw while she was human? She ain't gonna do it. No real, sane person is going to do that willingly. /wants to see Lilith before she croaks |
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| Allosawyou2 | Dec 23 2009, 04:24 AM Post #30 |
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Shadows in the Dark
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Yes, I'm yet to post about Serina. She's gonna be evil, and looking for Kilkota. After all, hopefully the Overlord will agree, power in numbers, and Serina's more trustworthy to be with him than, say, a Guardian... who are opposed to him by nature. I wouldn't count the factor of desperation out of it, or the will to survive. PolarAllomon dosen't want to die, but he dosen't want to fight, so he's secluded himself, but will attack anyone who nears him. That's the sort of thing people do in these life-or death situations. Merina, on the other hand, is plotting about how to attack the Voyeur. She dosen't want to die at the hands of the other tamers, even though she knows none of them. If anyone wants to die like that, feel free to meet up with Merina. |
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| Grim Wolf | Dec 23 2009, 12:10 PM Post #31 |
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Friendship is Tragic
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Sending Lily to Tai Temple, personally. I was originally planning on putting her in Endless Plains, but if Chaos wants to see her... I imagine that most people will ally and it will be mostly villains doing the killing for the first few days. But as things become more desperate, I think people will begin to turn on each other. The more Sealed Areas, the more people who snap... It's supposed to start small, is all. And I'm not saying 'The Voyeur's Secure and everyone knows this fact so they'll turn against each other." I'm saying the Voyeur's secure, and as people realize that they'll slowly turn against one another. I'm not expecting the island to immediately become a murderous bloodbath. I just think you're underestimating the effect the impending deadline and presence of people they though they could trust and now can't is going to have. |
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| Chaos Shadow | Dec 23 2009, 12:34 PM Post #32 |
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See you in your nightmares~
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And I'm saying that I think you're underestimating the ties that bind. Because these are people that most of the characters can trust with each other's lives, it's not like strangers or acquaintances or even just friends. You fight next to somebody, you literally trust them with your life... that trust doesn't go away until they purposefully break it. And I can't think of a reason for anybody to purposefully break it but if their trust in somebody else is broken somehow. |
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| Grim Wolf | Dec 23 2009, 12:43 PM Post #33 |
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Friendship is Tragic
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And some of those bonds won't break. But some of them will. You're overestimating the impact fighting alongside each other has. The average character on DCD doesn't fight alongside others out of some deep bond: they fight out of necessity. Some of those fights have some deep emotional impact. Example: Chaos and Simon will be unlikely to kill each other, since in the course of their fighting they've actually come to know each other. But Simon and Ancient aren't nearly so firm. Simon's unlikely to kill him, but they don't know each other very well. As for other characters, I can't say. But Simon knows nothing about Kikota or Ray. Ray and Kikota might see an opportunity to end each other's influence permanently. Who knows? Some of the bonds will stand. But as desperation increases, not all of them will. |
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| Chaos Shadow | Dec 23 2009, 01:06 PM Post #34 |
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See you in your nightmares~
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Again, I think you're underestimating them. People might not know each, they might not even like each other, and the fighting may have been out of necessity rather than friendship, but when you place your life on the line next to somebody else, that will not break. It's not just 'fighting alongside each other'; the level to which the characters fight alongside each other is just as important as the simple act. Soldiers in a real war trust each other all the way through, whether they like one another or not, because they've been in combat, they've fought together and nearly died together, and if put in a situation where one of them must kill another in order to save his own life... he will not do it. That's not training as a soldier. That's human nature. I think we're going to have to agree to disagree on the point, though; we're basically arguing human nature (ever open to interpretation), and my point doesn't even matter since we've already started and it ain't changing. >.< |
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| Grim Wolf | Dec 23 2009, 01:13 PM Post #35 |
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Friendship is Tragic
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Yeah, I wanted to say something to that effect, but I didn't want you to think I was being rude. I expect most people will act fairly nobly, really. I just believe that the assholes will inevitably screw it up. They generally do. Well, let's roll it out, then! |
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| Twilight | Dec 23 2009, 02:36 PM Post #36 |
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always in motion
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Whenever Ray or Kikota get slated for death, they should totally have an all-out deathmatch. XD |
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| Grim Wolf | Dec 23 2009, 02:48 PM Post #37 |
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Friendship is Tragic
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Would be so happy to see that. |
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| Chaos Shadow | Dec 23 2009, 04:14 PM Post #38 |
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See you in your nightmares~
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Inquiry: Digivices. Are they usable, or were they removed? |
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| Nova | Dec 24 2009, 11:13 AM Post #39 |
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Dragoon
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Question: Are we dropping in where ever the hell we want or... you placing us? |
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| Chaos Shadow | Dec 24 2009, 11:20 AM Post #40 |
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See you in your nightmares~
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It's dropping in wherever the hell we want, but teams have to be split up. |
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| Nova | Dec 24 2009, 11:34 AM Post #41 |
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Dragoon
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Coolness, thanks. |
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| Nova | Dec 24 2009, 11:54 AM Post #42 |
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Dragoon
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Also, can we get a new board for this event like we have with antitamers? Because I honestly don't like this being on the same boards as the regular mirage. I find it to be a pain... |
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| warriorjames | Dec 24 2009, 12:00 PM Post #43 |
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forever wandering....
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That would be nice... |
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| Chaos Shadow | Dec 24 2009, 12:11 PM Post #44 |
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See you in your nightmares~
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Weirdly, I prefer it this way; it makes it easier to know who's where at all times. AntiTamers has its own board because it's a lot of back-and-forth travel with a single group and it would be confusing to have it the way it was back on MSN Groups (I had to keep updating a list of locations with links to each new topic). This kind of enforces the separation of each person, I guess. I mean, I can make a new board, but... *shrugs* |
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| Grim Wolf | Dec 24 2009, 01:45 PM Post #45 |
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Friendship is Tragic
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Digivices allowed. Full functionality available at Destined-class. I feel like we can keep this on the normal boards, don't you? We only spend a Day in each area, that's the restriction: keeping it on normal boards may make things a little cluttered later, but it shouldn't really be a problem. |
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| Chaos Shadow | Dec 24 2009, 06:20 PM Post #46 |
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See you in your nightmares~
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Bit of an out their 'flavor' question, but when people die -- tamer and Digimon alike -- do the bodies remain behind? |
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| Twilight | Dec 25 2009, 12:47 AM Post #47 |
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always in motion
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*is totally reanimating your broken corpses to serve as his hellish army of undead* |
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| Chaos Shadow | Dec 25 2009, 12:48 AM Post #48 |
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See you in your nightmares~
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YES. |
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| Grim Wolf | Dec 25 2009, 01:35 AM Post #49 |
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Friendship is Tragic
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I'm not entirely sure...I'm thinking yes, of course, especially if we get into Mega-class battles, because having Wingman's corpse on some battlefield would be great. I mean, it would make sense according to something I'm going to have one of my characters do. Still. How's everyone feel about it? |
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| Allosawyou2 | Dec 31 2009, 11:00 AM Post #50 |
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Shadows in the Dark
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Don't digimon fragment into data when they die, so, as a result, there would be no bodies left behind? The tamers would probobly fit into the same thing, as they are digitized. Sorry for the anmie refernce, but when the tamers were killed by Apokarimon, they fragmented into data as well. Also, I wonder how Kilkota is going to re-animate the bodies anyway? |
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