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+ SirLamer
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What's the sense in pushing if its just futile? If they have twice our numbers, the chances of us running in and stopping them are slim. They'll just have an even greater advantage. Scrims aren't played like pubs, we need to be more conservative and patient with our attacks. Attacking as a group is key, and 'group' implies all, 6 or 8 of us.


That is a good point, but an instruction like "fall back" introduces sort of random behavior that is chaotic. Something more like "re-form defense behind the cellar entrance and the garage door" would give everyone a focus on what to do, and we'd be alligned on that. If we chart out and identify choke points ahead of time then we will be able to find the best places to fall back to, where only a couple guys can take on the opposing team, like in "300". ;)

Please don't take personal offense on this, as this isn't my point. The suggestion that we focus on the "good stuff" only means that we ignore everything we did wrong, which will perpetuate bad habits.
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2/9 [TC] vs. dF · Scrimmage and Match Recaps