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| 2/9 [TC] vs. dF; Rematch! Who will win? | |
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| Topic Started: Feb 10 2008, 05:29 AM (235 Views) | |
| + SirLamer | Feb 11 2008, 06:32 PM Post #16 |
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Cheesus Fan
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That is a good point, but an instruction like "fall back" introduces sort of random behavior that is chaotic. Something more like "re-form defense behind the cellar entrance and the garage door" would give everyone a focus on what to do, and we'd be alligned on that. If we chart out and identify choke points ahead of time then we will be able to find the best places to fall back to, where only a couple guys can take on the opposing team, like in "300". Please don't take personal offense on this, as this isn't my point. The suggestion that we focus on the "good stuff" only means that we ignore everything we did wrong, which will perpetuate bad habits. |
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| * Wisp | Feb 11 2008, 11:49 PM Post #17 |
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Administrator
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It is too cramped in tthere to dodge anything, like crit rockets. |
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| + [TC]HeatSeeker | Feb 13 2008, 11:08 AM Post #18 |
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Cheesus Fan
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I think what it comes down to is experience. The longer we play, the faster we know our roles and the quicker we can recover from huge hits. Even set plays like "Hard defense" (Engineers, Demomen, Heavies) or something like that will be able for us to switch our roles on the fly. We're doing alright guys, don't worry it took years for my first clan in Wolf ET to get where they were (and subsequently fell off shortly after) Just focus on having fun and learning. I didn't realize how much more to TF2 there was till I played in the first scrim. We are [TC] and [TC] is us. Stick together, back each other up and we'll be just fine. |
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| * The GHost | Feb 13 2008, 09:00 PM Post #19 |
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Cheesus Lover
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QFT |
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6:33 PM Nov 8