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Heavy Details!
Topic Started: Aug 12 2008, 07:09 PM (84 Views)
* Wisp
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http://steamgames.com/tf2/heavy/
http://teamfortress.com

Did I read that right? A new gamemode with FIVE new maps AND a new Payload map?!

But...cp_steel? There are better custom maps out there.

By the way, it set to be released Tuesday, August 19th. They will be releasing new details every weekday regarding the update up until then. No word on a free weekend.
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+ ShadowSiege
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New gameplay mode with five new maps is kickass, same for new payload. I'm looking forward to steel being in the rotation, it's an original map design that plays well.

All of which means it is less likely that I'll have to play Hydro.

Release date of the 19th is suspect, if only because this is Valve and they always wind up delaying.
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* Wisp
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ShadowSiege
Aug 12 2008, 07:55 PM
New gameplay mode with five new maps is kickass, same for new payload. I'm looking forward to steel being in the rotation, it's an original map design that plays well.

All of which means it is less likely that I'll have to play Hydro.

Release date of the 19th is suspect, if only because this is Valve and they always wind up delaying.
Hydro > Steel. Steel is pure 'meh'. I wouldn't mind it as a part of a custom map swap rotation like turbine / fastlane / steel. But it doesn't deserve it's own slot.

The release date won't change. Once the specify a physical numbered date, it's not delayed. Look at their website, they plan to release new details every day up until the update.
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+ erzhik
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wisp, you have a fucking weird taste in maps.. seriously.
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* Wisp
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erzhik
Aug 13 2008, 12:23 AM
wisp, you have a fucking weird taste in maps.. seriously.
My list is a little different in terms of favorites because I take into account how much teamwork is involved, how it stacks up in competition, visual fidelity, how easy it is to navigate, balanced for every class, etc.

My maps in order from favorite to least favorite:
1) cp_dustbowl (pros: focused gameplay provides exciting combat. cons: none really)
2) pl_goldrush (pros: dynamic objective makes for more varied fighting than dustbowl. cons: bad game design at 1:2, making attacking too hard)
3) cp_gravelpit (pros: well balanced, best map in competition. cons: less focused than dustbowl/goldrush)
4) cp_badlands (pros: fast paced, well balanced, lots of flanking routes. cons: less focused than dustbowl/goldrush)
5) ctf_2fort (pros: lots of choices for the player. cons: small middle area, terrible in competition)
6) cp_well (pros: fast paced, wonderful in competition. cons: simple layout)
7) cp_granary (pros: fast paced, wonderful in competition. cons: simple layout)
8) tc_hydro (pros: unique every time, good pub map. cons: impossible to use in competition, lots of stalemates)
9) ctf_well (pros: change of pace from other maps. cons: least focused map)

So the overall trend there is that I like maps that have objectives which are very focused and the gameplay isn't muddled around random areas in a map (hydro, ctf-well). Focus creates exciting battles and teamwork, which produce fun. You, on the other hand, respond well to maps with lots of choices for the player, like 2fort. You can choose to defend or attack, in a variety of ways. This is fine, but the action is less engaging.

In the end, I love every Valve map.

As for Hydro and Steel, I dislike Steel because it has a confusing layout and a lack of focus. While Hydro has little focus, it contains more. Steel is also very slow paced and doesn't have big, exciting firefights.
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* Wisp
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http://steamgames.com/tf2/heavy/kgb.htm

THE K.G.B. WILL BE MINE. MINE.

Everyone wanted Brass Knuckles, but Valve heard my prayers and gave me what I wanted.
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+ erzhik
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another fuckload map. arghh...
and you suck wisp, you said that your uncle is a developer for Valve and leaked some info about shopping cart having a super awesome table for forts, but YOU WERE FUCKING WRONG!!!! I WIN

http://steamgames.com/tf2/heavy/badwater.htm
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* Wisp
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erzhik
Aug 14 2008, 07:47 PM
another fuckload map. arghh...
and you suck wisp, you said that your uncle is a developer for Valve and leaked some info about shopping cart having a super awesome table for forts, but YOU WERE FUCKING WRONG!!!! I WIN

http://steamgames.com/tf2/heavy/badwater.htm
I said there was evidence to suggest the next Payload map had a larger cart. And yes, Robin Walker is my uncle. He tells me everything about Team Fortress 2. I told him make sure you never make another CTF map so little Erzhik stays all sad inside.
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