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| Neverwinter Nights | |
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| Tweet Topic Started: Dec 17 2006, 09:59 PM (2,011 Views) | |
| Krazy | Jan 26 2007, 04:36 PM Post #126 |
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I haz powah!
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I don't think I got that one, only "Rebel" CG and "Destroyer" CE. Is "Free Spirit" CN then? Saving the "succubus" got me back to "Rebel". My CE Princess Morganna did not take up Nathan's offer, preferring to one-day take down the Dhorn one at a time if need be. My CG Princess Melissa did marry but only because she wants to help her people and take the Dhorn down from within, and Pia is her maid. So, I guess you got the bun-in-the-oven quest with Vico then if he's stressed...but I never found the woman you were supposed to meet to finish that one. The guards were all hostile and able to see me when stealthed for some reason so I had to give up on that quest. I did found it incredibly cheesy that those Dhorn guards all had +3 weapons that stun, given they didn't in Betancuria. Perhaps if officers had them it would be more believable. Good luck with J'aime. I guess Rizzen better be careful or he'll lose his head, or did you get rid of him already? |
| "Well, ‘course dis one’s betta! It’s lotz ‘eavier, and gots dem spikey bitz on de ends. " | |
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| Bex | Jan 26 2007, 04:56 PM Post #127 |
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puppet dictator
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Free Spirit is CN. Hmm... pregnant, yes. I don't know anything about any woman, though I did see some options talking about possibly finding a way to "deal with it." Didn't follow up on any of them though. Vico asked J'aime to be "super extra careful." He might not be happy about the situation, but he's pretty supportive, all things considered. I suspect J'aime will keep Rizzen around, feeling she needs all the help she can get in her current delicate condition, and being not currently evil. |
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I belong to one of those families that does not speak to or see its members as often as we should, but if someone needed anyone to fall on a sword for her, there would be a queue waiting to commit the deed. -Min Jin Lee | |
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| Krazy | Jan 27 2007, 12:28 AM Post #128 |
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I haz powah!
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I was a bit disappointed nothing was made of being the Hyath high priestess in pt 2. especially as Vico said it was a mindflayer and you have to go through the Underdark. I was hoping Rual'thor might notice it or something. Still I hope that pt.2 has some minor things ironed out so it becomes as good as pt. 1. |
| "Well, ‘course dis one’s betta! It’s lotz ‘eavier, and gots dem spikey bitz on de ends. " | |
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| Bex | Jan 27 2007, 04:52 AM Post #129 |
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puppet dictator
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Thought I'd post a quick note before recovering my game from a crash. There is a Moonville barracks key in a (locked, trapped) dresser on the ground floor. You can use it to open the side door from the inside. Not something you want to be messing with while pursued by angry soldiers, but if you set it all up before heading upstairs.... Anyway, I sort of thought you'd missed something, but couldn't remember the details. Bit of nice loot down there as well. I really enjoyed the conversation with Vico after escaping the barracks (the one you get if there are no special favours with General Addams). He promised to love J'aime no matter what. Touching. Still hard to see him as a daddy though. Heading for the sewers shortly. |
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I belong to one of those families that does not speak to or see its members as often as we should, but if someone needed anyone to fall on a sword for her, there would be a queue waiting to commit the deed. -Min Jin Lee | |
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| Krazy | Jan 27 2007, 09:20 AM Post #130 |
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I haz powah!
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OK, thanks. I'll see if I can find it. Yes, I did find it. Thing is if you make a run for it, that those ones that chase you downstairs can still see you if you go invisible which seems odd, like alot of monsters in this game come to think of it, must be a bug. I've started Darkness over Daggerford. Very different. I'm playing a heroine still though, seeing as I'm accustomed to it. She's got short bright blue hair, it clashed with the red leather armour she was given to start with. :lol: You start at level 8, which isn't too bad, so I'm going with a Rog 2/Figh 4/ WM 2, with a massive greataxe as my weapon. :D |
| "Well, ‘course dis one’s betta! It’s lotz ‘eavier, and gots dem spikey bitz on de ends. " | |
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| Krazy | Jan 27 2007, 07:23 PM Post #131 |
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I haz powah!
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I'm missing Valine's work already. No xp for picking locks, looting barracks in plain sight with off-duty guards watching and not caring, and an NPC who doesn't want to talk. :( |
| "Well, ‘course dis one’s betta! It’s lotz ‘eavier, and gots dem spikey bitz on de ends. " | |
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| Regullus | Jan 27 2007, 07:44 PM Post #132 |
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Reliant
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You two should link this thread somewhere (the mod creator?) it's a gem of a critique and while I have enjoyed it immensely I think we're so small an audience it's wit and wisdom is lost. No, I'm not being sarcastic, it's an excellent thread. |
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| Eral | Jan 28 2007, 01:43 AM Post #133 |
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Kopi Luwak
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Also, a good way to boost membership, Regullus. This thread has made me sad I hate NWN so much. And has also exposed what a crap gamer I am when it comes to skills. :lol: |
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| Regullus | Jan 28 2007, 02:30 AM Post #134 |
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Reliant
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No, not for a membership drive. <_< Although new people are always welcome, of course. I actually thought they should export the thread but that could be misconstrued but then again so's linking. "Hey, here's a link to our brilliant thread!" How to make friends and influence people. :rolleyes: I realize I made a bad suggestion but it was meant in a complimentary way. I just think it's a good thread and it's a shame it's wasted on us. If I were a mod creator, I would love a thread like this as opposed " :lol: , More PLEASE!!! " Of course, I'd be really happy with that but that never, ever, ever happened to me for some reason.
:lol:
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| Bex | Jan 28 2007, 04:03 AM Post #135 |
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puppet dictator
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Nice to be so appreciated, considering that Krazy and I have essentially engaged in a mutual geek-fest over a course of some weeks (not that there's anything wrong with that... like Siskel and Ebert, except with mods!). I'm glad you actually got something out of it. I promised a friend I'd check into the "Tales of Arterra" series for him next, so that's my game plan. And I am a little concerned that it will be a letdown after ADWR, but that remains to be seen. I'll try to give it a fair chance. Finishing Moonville was straightforward and uneventful. The cult site was almost straightforward and uneventful, having decided to purchase a few scrolls of Wail of the Banshee (what else to spend gold on?). High Priest fails save, other cultists disappear, Belphegor shows up... but someone got off a Storm of Vengeance beforehand, and J'aime got stunned in the middle of it. Several lightning strikes later, I was looking at a reload. Round 2 was pretty much the same without the lightning-inflicted fatality. For some reason, there were no zombies outside on the island this time. Last time there were lots, but Susie just snuck past them all. I'm not sure if this is because Belphegor didn't kill any cultists (which he does if you play out a scenario where you don't attack the cultists yourself, demanding sacrifice). Interesting, at any rate. Played through finding the portal very differently with J'aime than with Susie, just staying invisible and running through it without fighting much of anything. Planning on taking the party through the pre-visited areas, to clean up. The undead cleric fight maybe could have been avoided or made easier with a little more care, as it was the cleric's True Seeing spell that made this into a fight at all. Actually, I just figured out a different tactic, but oh well, too late now. Anyway, J'aime got killed a few times before this one played out in my favour, using scrolls looted way back in the lich's tomb. One Acid Sheath (on top of Stoneskin and Prot. from Evil), one disposable summon (red slaad) to lure the skeleton guardians closer, Undeath to Death (2 guardians fail the save and die), the cleric and remaining warrior take heavy damage from the cleric's spells (J'aime made all her rogueish reflex saves), and are killed by acid damage from the Sheath. Whew! (I now realize that Stoneskins and the Acid Sheath probably would have been sufficient for the cleric to kill itself, and the guardians would have just stood there as long as J'aime's invisibility wasn't broken.) The high priest was a touch easier, as the fight is one-on-one and in a small confined area if you shut the door. J'aime just walloped him with her staff while he tried to cast spells and he died (un-died?) soon enough. He managed to cast Storm of Vengeance too, but necessary reflex saves were made, so J'aime stealthed and got out of range. One re-casting of invisibility and it was soon time to collect some missing armour and party members. Now to beat up King Amphetamine! (Love that.) |
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I belong to one of those families that does not speak to or see its members as often as we should, but if someone needed anyone to fall on a sword for her, there would be a queue waiting to commit the deed. -Min Jin Lee | |
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| Krazy | Jan 28 2007, 10:39 AM Post #136 |
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I haz powah!
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I think I played both the same, go through the first part finding the portal whilst stealthed, and then kill everything when I have the party. Although, I took out the Vampire that had the Amulet of the Captain or something like that, +5AC and True Seeing, with my first princess in one-on-one combat which was tricky. My second princess had to tank a couple of doom knights which was hard, being mainly a wizard and having a crap attack bonus and no armour and getting hit for a critical 60 hit points + every other swing. Although I didn't bother with the undead cleric, he never spotted me so I didn't have to fight him - is that the one with the red door behind it that leads to the cat-walks, with the hidden door into the blue/orange lights? Although I did take the lovely Tower Shield of the Holy from the sarcophagus. Or another one there are lots down there. :lol: Good luck with King Amphetamine he's one tough SoB, did you take him out first time around? Yeah, I'm a bit disappointed with Danger over Daggerford, a cancelled Premium Module, from a pro gaming company, led by someone who worked on ToB and NWN supposed to recreate the BG feel, and the first NPC you get doesn't even want to talk to you!!! And there's only one other a Rogue, that I don't particularly want. Also having been used to waiting for guards to walk away before looting things, I could openly loot a barracks whilst a guard watched you. hmmm. Where's the realism there? Maybe I'm being a bit harsh but I actually went back to finishing the challenge series in Need for Speed: Carbon instead of continuing. So that I can at least partially forget how good Valine's work is. Regullus, thanks. I didn't realise it was that enjoyable to read. Eral, NWN is not a bad game, its an engine that came with a couple of dodgy mods if you want to look at it like that. And I've already said I love HotU. Great cheesy powergaming hack'n'slash. NWN's modability has been its salvation, and mods like ADWR should you ever try will convince you that it is good. Crap gaming skills or not, this mod is about thinking and engaging your morals, and not about metagaming and making an uber-character. |
| "Well, ‘course dis one’s betta! It’s lotz ‘eavier, and gots dem spikey bitz on de ends. " | |
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| Krazy | Jan 28 2007, 05:51 PM Post #137 |
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I haz powah!
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OK it gets better after you finish the first bit working for Astriel, in that it becomes very BG like including the world map but the sidequests have been fairly minor so far. And please, werewolves are so easy to spot, why do they even bother anymore? |
| "Well, ‘course dis one’s betta! It’s lotz ‘eavier, and gots dem spikey bitz on de ends. " | |
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| Bex | Jan 28 2007, 06:05 PM Post #138 |
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puppet dictator
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Undead cleric - yep, that's the one. Had a harder time getting to King Amp's tomb than with the final fight, honestly. The ambush caused the game to freeze 4 or 5 times, even after a reboot. The fighting itself wasn't so bad, the trick being to get the mage down early. The archers behind the fence go down to a combination of Firebrand and ranged attacks; the powerless trapped doom knights strictly to ranged attacks. The Captain of the Guard was pretty tough. I think J'aime got killed twice. Did the fight with just Vico, leaving Pia and Rizzen on the pressure plates. Could probably get them to join in with ranged weapons, but oh well. Remembered the spell Bigby's Interposing Hand (no save, -10 penalty to attacks), and cast that at the captain, making it much harder for him to beat on Vico. Then J'aime cast every Chain Lightning and Ball Lightning spell she could (including a few scrolls), followed by the ever-reliable Magic Missile. He went down, and Vico got a new sword. King Amp himself... for the first time ever, we explored the combat potential of explosives. You can set them while invisible without becoming visible. After the first blast, the two skeletal wizards will trigger and follow, but they barely got off a spell. A few more explosives got the King and his guards all down to either badly wounded or near death. J'aime planned to set a few traps, but it turns out that this will break you out of invisibility, so she only got one sonic trap laid down before having to run for it. The guards followed, but the King didn't; the triple threat of Vico, Pia, and Rizzen made very short work of them. Likewise the King. Went for the plate armour in the treasury, as improved damage reduction for Vico makes more sense than for J'aime (after exploring the comedic potential of comments about her butt in the minidress). |
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I belong to one of those families that does not speak to or see its members as often as we should, but if someone needed anyone to fall on a sword for her, there would be a queue waiting to commit the deed. -Min Jin Lee | |
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| Krazy | Jan 28 2007, 09:35 PM Post #139 |
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I haz powah!
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I took the minidress for my wizard, a bit of shameless metagaming on my part as there's not a fight left where the armour is of any real help as they have +5 weapons, except in the planes, where it was quite helpful against Mando. The good thing about the captain, is you can lure him back past the gate that's opened by the pressure plates, and then all your party can hack him to bits. Yes, I also took out those poor trapped doom knights from afar. For the ambush, it was trap city for me, those that were caught were all at injured or worse, no match for a hasted stoneskinned duo of Pia and Rizzen. All I had to do was hack away at the sides keeping out of reach of the mob, and flinging a spell now and again. |
| "Well, ‘course dis one’s betta! It’s lotz ‘eavier, and gots dem spikey bitz on de ends. " | |
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| Eral | Jan 28 2007, 10:32 PM Post #140 |
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Kopi Luwak
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I find your arguments powerful. I shall investigate downloading/purchasing updates. :ph43r: |
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| Bex | Jan 28 2007, 11:45 PM Post #141 |
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puppet dictator
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And it's all over. CG again by the end, being unable to resist saving that poor damsel from the planes (redemption for all!). That and one more lock was enough XP to hit level 20, which I put into rogue just to use all those banked skill points (ending with rogue 7, sorc 13). Meant I could use lesser lockpicks in Jahara's tower too, not that it really matters anymore. Mando fell to melee easily. Greater stoneskin, haste, and the concealment bonus from improved invisibility meant he never even scratched J'aime. Took out Nathan and his elementalist buddy using ice storms from a distance, finishing the elementalist with ball lightning. Used invisibility to avoid fighting anything else. Talk, talk, cutscene, cutscene, etc. then on to the end. Learning the fate of her unborn child, there was no way J'aime could agree to marry that damned Dhorn, so she went into hiding. But Vico is by her side, and he said he'd conquer the world for her, if that's what she decides. (Incidentally, Susie agreed to the wedding, so long as Pia could be her personal maid.) I think I've got at least two more runs through ADWR in me eventually (there are romance tracks with both Anden and Rizzen, after all), but I'll give it a break for now. |
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I belong to one of those families that does not speak to or see its members as often as we should, but if someone needed anyone to fall on a sword for her, there would be a queue waiting to commit the deed. -Min Jin Lee | |
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| Bex | Jan 29 2007, 06:56 AM Post #142 |
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puppet dictator
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I've been playing this "ToA:The Lost" for several hours, and while I can't say I'm disappointed, I'm not overly gripped either. The creator wasn't kidding when he wrote in the readme file that it's a Monty Haul campaign. My new elven bard's gear is still completely bare-bones, and she has little gold, but she's already at level 5. Tons of XP to be had just for gaining information, not unlike PS:T, I suppose. We'll see what happens when the actual adventuring begins. As for the world of Arterra.... On the one hand, the named NPCs seem interesting. The various unnamed background NPCs are fairly flavourless. Mercenaries, sailors, and commoners all say the same things. They do gain some new comments based on major game events. There are also generic nobles, beggars, and thieves. I have to get used to examining NPCs for descriptive information other than a challenge rating again (this is one thing that Valine did not include in her design). Stores appear to be open all night, but I'm not sure about this, as a fence in a tavern told Saralinde to come back in the morning if she wanted to buy anything, since he was closed for the night. (Shouldn't he, of all merchants, be open at night?) Can't say as I've had much opportunity to go shopping yet. I've found two henchmen so far, a fighter and a rogue, and have a line on a third, but need to figure out how to meet her. They have plenty to talk about when asked, but I haven't really done anything with them in tow to find out if they'll interject a lot. I'm hoping they will, as the personalities seem pretty well-defined. Evanine, the rogue, is fairly cultured and well-travelled, but has been through some kind of personal tragedy she won't talk about yet, and Montador, the fighter, is completely dedicated to honing his battle skills and otherwise surly. I see potential for interesting interplay, as she's good and he's evil (can I hope for Pia and Vico, V.2?). Saralinde is CG. Henchmen come with killer gear. The main storyline isn't groundbreaking. PC alone in the world, cast into a troubled city, and asked to assist. There's a wealth of background information, and the question of what exactly is going on and who could be behind it is not uninteresting. But it seems to lack a sense of personal urgency or responsibility. Maybe I am just spoiled now. I'm interested enough to keep going, but thus far not terribly emotionally engaged. |
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I belong to one of those families that does not speak to or see its members as often as we should, but if someone needed anyone to fall on a sword for her, there would be a queue waiting to commit the deed. -Min Jin Lee | |
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| Krazy | Jan 29 2007, 09:30 AM Post #143 |
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I haz powah!
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Can't say DoD's story is that good so far either. You start as a merc caravan guard, working with your longtime partner going to Daggerford. No surprises then you get ambushed and your friend Taralenne gets kidnapped during the ambush. You find out that she was taken by mistake and the real target was Astriel, who you then work for a little bit to get things going. Once you've completed her quests it becomes more "free-roaming" BG style. The graphics are beautiful for NWN, they've gone to a lot of trouble to spruce up the basic tilesets which actually is a massive plus considering how limited and boring the originals are. But the NPCs are uninspired. Really uninspired. Apparnetly there were meant to be 5/6 but they got cut down with the cancellation of the mod, concentrating on getting the 25/30 hour campaign down. Its supposed to have complicated side-quests but they aren't yet, so I am hopeful. |
| "Well, ‘course dis one’s betta! It’s lotz ‘eavier, and gots dem spikey bitz on de ends. " | |
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| Bex | Jan 30 2007, 04:40 PM Post #144 |
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puppet dictator
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So the first 2 henchmen are very easy to hire on as soon as the plot is advanced enough to allow you to have companions. Not so the 3rd, requiring a significant outlay of gold just to meet her, and some questing to make her available as a party member. Her name is Persey (actually a nickname; I wouldn't venture to spell her proper name), and she's a succubus, enslaved by a brothel owner. With a little scheming, you can get him to transfer her bonds to you, and treat her either as a slave or as an equal, near as I can tell. Saralinde started by insisting that Persey please not call her "master." References keep being made to Persey's wings, but her in-game avatar doesn't have any. Probably too hard to do on a playable character that's not an RDD, but a little immersion-breaking. She's a TN cleric, which means that the "best" choice of PC for a classic D&D party is an arcane caster. Again, her default gear is impressive. I noticed that the cleric domains listed on her feats don't agree with the ones on her summary sheet. Evanine and Persey stay the same level as the PC; Montador is 2 levels higher. Thus far, they interject, and initiate conversation with the PC and each other, so I'm pleased on that count. And though this is not necessarily a combat-focused mod, they're very effective in battle (killer gear). The city is large, with a lot of unpickable locked doors (dialogue crops up to indicate it's barred, or nobody answers your knock, etc.). Found maybe a half-dozen houses you could actually enter. You get chaotic shifts for entering houses, instead of for taking items. Indoor merchants appear to be open all the time. Outdoor merchants leave the streets at night (as do all factions except guards); the fence seems to be the only street vendor you can locate at night, hence his "closed" dialogue. Tavern patrons are fixed (I loved Valine's script for constantly changing the population of inns and taverns). The town criers are very well done. The districts are laid out in a grid, with gates making it possible to travel to each adjacent area, but some of the areas are large and essentially empty (I miss the sewer shortcuts from ADWR). The plot is advanced through a couple of encounters while patrolling the streets at night, with very defined trigger points. Without sneaking a look at the walkthrough, it would be possible to wander around aimlessly for a painfully long time. Night seems to be defined as after 10 PM, though people disappear from the streets long before that (there's a curfew; it's not safe). After those encounters, things pick up, as you can report to your superiors and access some new areas to investigate. I think I might have missed some advice, XP, and free gear by talking to people in the wrong order, but I'm not certain, and by the time I clued to the possibility, it wasn't worth reloading. After a fight with a crew of goons (easily dispatched), Saralinde is pretty well-equipped herself, and has a fair amount of coin from selling the gear that wasn't of use. Had to buy a potion of lore to be able to ID most of it, despite being a bard with that skill maxed out. It really pays to figure out which merchants will pay most for what type of item, as armour that fetches 1000GP at one shop may go for 7500GP at another. It also pays to be good-aligned (or to act it), as being nice and polite to everyone seems to get you stuff/gold/XP rewards and more dialogue. When you have the 3 "roleplay" dialogue options, most often the neutral responses are the same as good, but less friendly, and evil choices amount to being a rude jerk. I also get the impression that neither Evanine nor Persey will be impressed with a nasty leader. Montador can handle some toughness in direct dealings with him, and even seems to prefer it that way. So it's not bad. |
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I belong to one of those families that does not speak to or see its members as often as we should, but if someone needed anyone to fall on a sword for her, there would be a queue waiting to commit the deed. -Min Jin Lee | |
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| Krazy | Jan 30 2007, 05:14 PM Post #145 |
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I haz powah!
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I am going through NWN2 with the 1.04 patch with a Chaotic Good female. No blue hair though so I have to stick with white-blonde, and a blue flower in her hair and I have called her Blue Orchid. I'll take a screenshot. She will be a Fighter 4/Bard 1/RDD 10/Frenzied Berserker 5 by the end and so far she's chopping everything to bits with her greatsword which is somehow very satisfying. I will mix this in with the NWN so I don't get bored. DoD is alright but there has been nothing that hasn't been pretty much standard RPG fare. Is the gear on your henchman fixed or is there a reason why they all get such good gear? |
| "Well, ‘course dis one’s betta! It’s lotz ‘eavier, and gots dem spikey bitz on de ends. " | |
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| Bex | Jan 30 2007, 05:29 PM Post #146 |
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puppet dictator
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I believe the rationalization given by the creator is that it's a Monty Haul campaign, and that's just the way it is, and people who prefer a game where getting that first +1 dagger is a triumph should probably play something else. Henchman gear is fixed, though each of them comes with armour, weapons, and 1-3 other items, as opposed to a complete kit. Saralinde went from a regular longbow and rapier to a +3 keen dagger and +3 longbow with unlimited ammo, both with fire damage. But you can basically skip straight from level 1 to level 5/6 without seeing combat, and then have to fight powerful undead and werewolves. Not that I mind skipping the fear-the-gibberling stage. |
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I belong to one of those families that does not speak to or see its members as often as we should, but if someone needed anyone to fall on a sword for her, there would be a queue waiting to commit the deed. -Min Jin Lee | |
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| Krazy | Jan 30 2007, 06:14 PM Post #147 |
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I haz powah!
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I don't mind that either, and yes I'm long past the point where I will go "yippee" at a +1 dagger, but if the combat's hard to compensate I can understand having killer gear but not if the gear is making it trivial. I dunno, it doesn't seem right. In my DoD game I'm still at +1/+2 weapons stage and a +1 ring of prot. for instance and level 9. |
| "Well, ‘course dis one’s betta! It’s lotz ‘eavier, and gots dem spikey bitz on de ends. " | |
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| Bex | Jan 30 2007, 06:47 PM Post #148 |
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puppet dictator
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I'll see how it scales. The fight with all the phat l00t was quite easy because you get a significant hint on making it easy if you're nice to a guy you encounter shortly beforehand. |
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I belong to one of those families that does not speak to or see its members as often as we should, but if someone needed anyone to fall on a sword for her, there would be a queue waiting to commit the deed. -Min Jin Lee | |
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" Of course, I'd be really happy with that but that never, ever, ever happened to me for some reason.
:lol:
6:59 PM Jul 11