Here is what I found on the Fortress Forever Official WEBSITE............
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FF 1.1 Changelog WIP Just to keep the community updated on what's going on, and so nobody thinks we aren't working hard towards the patch, I wanted to post to everyone what we've hit on so far in terms of fixes/changes for the upcoming 1.1 patch.
Keep in mind this is a work in progress and is subject to change prior to patch release. I'll do my best to keep it updated as things are done.
* Fixed buildable_ondamage and player_ondamage script callbacks. * Fixed kPlayers flag for lua entity collection. * Fixed normal explosion sound being played on top of buildable explosion sound. * Fixed player_spawn callback getting called every time a player executes /kill. * Fixed suicide logic from running when player is already dead. * Fixed score overflow at 32k by increasing size of networked score variable. * Fixed missing voice hud icons. * Fixed player:AddHealth function so it returns expected value. This fixes bug where you can pick up all ammo and armor bags if you weren't full health. * Fixed display is + negative fort points(ie + -100) * Fixed voice column to show chat on/off icons for other teams. * Fixed # leaving off the rest of the string in chat messages if not matched to a localized string. * Fixed disguise "enemy" to choose a random enemy team. * Fixed infection/heal sound to play at appropriate times. * Fixed kill/death messages not showing/tracking. * Fixed tickrate 66 clamp. * Fixed death view slant. * Fixed %l displaying wrong team. * Fixed medkit hit/infection sounds to play properly. * Added lua callbacks for player_connected & player_disconnected * Added DamageInfo:ScaleDamage function, exposed to lua * Added player_onkill callback for player suicide so scripts can reject it(implemented in ff_hunted) * Added DropToFloor() lua function that takes a base entity. * Added client side spawn weapon cvars to control what weapon you equip on spawn. * Added small spinup to AC so it no longer shoots immediately(and no heat buildup during spinup) * Added buildable & grenade flags to the base trigger class & .fgd * Added a progress bar to spy disguising. * Changed to no blood shooting disguised teammates when ff is off. * Changed AC to reduce HW speed when firing(and not dependent on charge level). * Changed grenade and pipe damage radius up a bit * Changed water exiting push force up a bit. * Changed decals not to draw on players & buildables. Pretty certain this accounted for a majority of client crashes. * Changed a bunch cvars people were using as cheats to cheat. * Changed backpacks to non solid to fix them from blocking doors/elevators.
Spawn Weapon Cvars
* cl_spawnweapon_scout - default nailgun * cl_spawnweapon_sniper - default sniperrifle * cl_spawnweapon_soldier - default rpg * cl_spawnweapon_demoman - default grenadelauncher * cl_spawnweapon_medic - default supernailgun * cl_spawnweapon_hwguy - default assaultcannon * cl_spawnweapon_pyro - default flamethrower * cl_spawnweapon_engineer - default railgun * cl_spawnweapon_spy - default tranq * cl_spawnweapon_civilian - default tommygun
Valid options are: crowbar, medkit, knife, spanner, shotgun, supershotgun, nailgun, supernailgun, grenadelauncher, rpg, sniperrifle, railgun, flamethrower, assaultcannon, autorifle, tranq, pipelauncher, ic, tommygun, deploysentrygun, deploydispenser, deploydetpack, tommygun, umbrella
New chat macros %d display disguise team and class
%sh - sentry health %sa - sentry ammo %sv - sentry level %sl - sentry location
%dh - dispenser health %da - dispenser ammo %dl - dispenser location
%pf - detpack fuse time %pl - detpack location
Added ^# color markup for chat messages. ^0 - ORANGE ^1 - BLUE ^2 - RED ^3 - YELLOW ^4 - GREEN ^5 - WHITE ^6 - BLACK ^7 - GREY ^8 - MAGENTA ^9 - CYAN ^ - terminates last color
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