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Fortress Forever 2.0 Released
Topic Started: Feb 16 2008, 12:42 PM (389 Views)
Johnny Mullet
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Fear the Mullet
Admin
From the Official Site.........

Quote:
 
Patch time: (See post below for SERVER installs)

CLIENT Patch (1.11 to 2.0)
AE 83689's Hosting (AKA Zip)
AE 5316's Hosting
FileFront
Multiplay UK - UK only
Multiplay UK - worldwide
Wireplay UK

Professional's Download Mirror
Clan Goodfella's FTP

We also have 3 official EU servers up (hosted by wireplay)
#1: 194.154.191.30:27015 Funmaps + spam (epicenter/waterpolo/push/hunted/well)
#2: 194.154.191.30:27017 Clanstyle CTF (openfire/sd2/monkey/aardvark/dropdown)
#3: 194.154.191.30:27019 3rd server, undecided what this is yet :-)

So if you want to come chat to me i'll probably be hanging out there!

CHANGELOG:

GENERIC / Misc stuff:

    * Walls no longer apply friction to grenades, concmaps should be possible now!
    * Small auto-conc for HH concs when you dont jump
    * Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.
    * Throwing the flag is now upwards slightly rather than skidding along the floor
    * Re-added recoil for some weapons (e.g. IC)
    * Suiciding no longer causes you to lose 100 fortress points
    * bhop now 1.20 up from 1.10
    * Better intermission scoreboard/player handling
    * Made the currently held grenade timer bar more visible than the dropped ones
    * pyro scream time only triggers once every 1.7 seconds now
    * Added cl_reducedexplosions to help fps problems
    * Added a cvar for ragdoll lifetime
    * NEW!! assault cannon fire sound


Visuals:

    * Grenades now have trails and halo's around them
    * Blue and yellow pipes now have trails
    * Player models have been tweaked to increase visibility
    * Grenade models have been tweaked to increase visibility
    * SG models have been tweaked to increase visibility
    * SG now throws out sparks when it's below 50% health
    * Flags now GLOW
    * Single Shotgun reload animation (thanks a084)
    * New IC model!
    * No more ugly background for build timers
    * New HUD security icons for shutdown style maps
    * Shotgun muzzle flash more visible
    * Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)
    * New EMP effect
    * HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)
    * Grenade 2 timer up a bit so it's not so far down
    * New explosion scorch decal which doesnt make your whole base black.
    * 'on fire' hud HUD redness reduced a lot
    * Cvars for turning off targets + gren trails (also in options menu)
    * Teamcolour hud can now go back to normal again

Bug fixes:

    * Grenade target timing bug (
    * Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.
    * Dispenser / SG health now displays properly on the HUD even if you are far away.
    * CL_CopyExistingEntity crash fixed at last (!!)
    * SG now tracks properly when built on a slope
    * Death by burning is no longer a suicide
    * Fixed LUA error causing security icons to disappear when players connected
    * Fix for spies being able to sabotage when they're dead
    * Demoman grenades hopefully dont bounce of people any more
    * Readded interpolation for projectiles
    * Put in a fix for grenade timers not showing up

Class-specific changes:
Scout:

    * Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.
    * Players can only use a jump pad once every second, so they dont get multiple triggers.
    * Max conc speed after using the jumppad
    * Reduced conc time for Scout down to Medic level
    * Scouts now don't take fall damage.

Sniper:


    * Sniper rifle base damage has been reduced from 42 to 35
    * Radiotag duration reduced from 60 to 15 seconds.
    * AR damage down from 7 to 5.5

Soldier:

    * RPG damage radius increased slightly (from 108 to 125).
    * RPG reload time decreased from 1.0 to 0.9 seconds.
    * Nail grens tweaked a lot.
    * Soldier special now quickswitches between shotgun and RPG.

Demoman:


    * Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.

Medic:

    * Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)

HWGuy:


    * New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.
    * New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)

Pyro:


    * IC base damage has come down (from 60 to 50).
    * Flamethrower damage increased to 16 from 13
    * Flamethrower pushforce cap increased to 850 from 550.
    * Pyro special now quickswitches between flamethrower and IC.
    * Pyro vs Pyro now takes 100% damage up from 50%
    * Flamethrower uppush up to 110 from 50.

Spy:


    * Spy now has a 'last disguise' option on the menu
    * knife damage up to 50 from 32.
    * Disguise time halved.

Engineer:

    * SG health has come down to 113% from 120% of TFC level(ish).
    * SG bulletpush now works on the ground (thanks jiggs!).
    * SG air bulletpush reduced to 15 from 24


ALL CLASSES (except medic):

    * Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.

New functionality:


    * New splash screen to tell you about any updates to FF if you are playing an old version.
    * New options screen with a load more stuff on it.

Map changes

Epicenter:


    * New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.
    * Extended balcony area around cap point for additional SG position
    * Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)
    * Epicenter 3-cap LUA system added, some various tweaks
    * Epicenter tweaks

Crossover

    * VIS fixed, massive performance increase
    * Test middle area structure for additional route
    * Misc brush fixes
    * Crossover2: More obvious Capture Point, lasers in air lift.(thanks gingerlord)
    * Various crossover tweaks including a revamped midmap
    * Crossover tweaks

Openfire


    * Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff

Monkey

    * monkey is now Red vs Blue
    * monkey FPS vastly improved

Well

    * Well front door buttons removed, walk up to it = it opens

Dustbowl

    * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)

Dropdown

    * New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer

Waterpolo

    * New revamped version

      I know i've missed a shedload of stuff out... Everythings changed, enjoy the game! :-)
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DHA

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Nice! PC should arrive by tuesday, then I will download this bad boy :D
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Sawman
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Valued
I guess I better get it since I have Halflife 2 already :gamerz
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