| Defence Guide #1; What defences do I build? | |
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| Tweet Topic Started: Aug 9 2017, 03:56 PM (94 Views) | |
| riodice2 | Aug 9 2017, 03:56 PM Post #1 |
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1. Gauss Cannons and Plasma Turrets melt even Battleships. 2. 10 BS versus 40 Ion Cannons (A value of 560,000 in defense). The Attacker wins 5%, and Draws 95%. 3. Defensive Units Ratio Spoiler: click to toggle The importance of fodder The most common mistake I see in inexperienced fleeters is that their fleets often almost completely lack fodder. Without understanding how the battles of Ogame work it´s easy to wrongfully assume that: The more powerful ships I have the better my fleet is. Trying not to go too deep into the workings of the battle system I`ll explain why that assumption is incorrect. Every ship, regardless of its weapon power, can only shoot down one ship per shot. This is not the whole truth though, you also have to consider rapid fire. Since the ships choose their target completely random in the battle it´s much more likely that your fodder will take a hit than any other ship. So the fodder is used to protect your stronger ships in the fleet, but also to prevent your opponents rapid fire against the heavier ships. However light fighters sole purpose is not to act as fodder, it´s also one of the absolute best raiding ships, it´s cheap to fly, gets relatively low losses against a typical defense, you lose res to a ratio of 3:1 metal:crystal, but most importantly it protects your small cargo ships which considerably increases the speed of the attack compared to using large cargo ships. A “typical defense” means a defense that consists mainly of RL/LL. Most times you would profit more attacking that kind of defense with a large light fighter fleet than you would with for example bomber+destroyer. Maybe not always in pure losses, but in deuterium cost of the attack. Note that the Light Fighter as a raiding ship start to become profitable around the time most defenses start to contain a bunch of plasma turrets. Edited by riodice2, Aug 9 2017, 08:35 PM.
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