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Recovery config
Topic Started: Apr 5 2008, 03:45 AM (949 Views)
doraem0n
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reload, I post it here.
since your msn status shows offline..

post your config here and see what's going on.

I'll just post the recovery config here for now, very tired already.

post your problems here, and I'll reply tomorrow yeah.

partySkill Status Recovery {
lvl 10
sp > 30% (change this according to your preference)
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
onAction attack, move, follow, mapRoute, route
target
target_hp > 81% ( to ensure your priest heals you first before casting recovery)
target_monsters
target_whenStatusActive Cursed
target_timeout 5
}
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MrReload
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the map at there de monster no stone curse kua...

Show u my priest config...

_____________________________________________________________________
attackAuto 0
attackAuto_party 2
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 2
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 8
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 1
followTarget sonata
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 1
followDistanceMin 1
followLostStep 1
followSitAuto 1
followBot 1

itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 0
itemsMaxWeight 5
itemsMaxWeight_sellOrStore 49
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0


lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_unknownMap 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 0
route_escape_shout
route_randomWalk 2
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap umbala
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 50000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 0
teleportAuto_useSkill 0
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 100
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_lostTarget
teleportAuto_useItemForRespawn

dealAuto 3
dealAuto_names
partyAuto 2
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000
intervalMapDrt 1

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

removeActorWithDistance


######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot Lex Aeterna {
lvl 1
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 5%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters Gibbet, Dullahan, Disguise, Quve, Hylozoist, Bloody Murderer, Loli Ruri, Lude
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}

useSelf_skill Heal {
lvl 10
hp < 85%
sp > 10%
}

useSelf_skill Blessing {
lvl 10
whenStatusInactive Blessing
sp > 70%
timeout 5
}

useSelf_skill Increase AGI {
lvl 10
whenStatusInactive Increase AGI
sp > 70%
timeout 5
}

useSelf_skill Angelus {
lvl 10
sp > 20%
whenStatusInactive Angelus
stopWhenHit 1
inLockOnly 0
notWhileSitting 1
notInTown 1
}

useSelf_skill Kyrie Eleison {
lvl 10
sp > 20%
whenStatusInactive Kyrie Eleison
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 1

}

useSelf_skill {
lvl 5
sp < 93%
whenStatusInactive Magnificat
stopWhenHit 1
inLockOnly 1
notWhileSitting 0
notInTown 1
}

useSelf_skill_smartHeal 1

partySkill Heal {
lvl 10
target_hp < 85%
sp > 5 %
}

partySkill Blessing {
lvl 10
target_whenStatusInactive Blessing
target_timeout 100
sp > 60%
timeout
}

partySkill Increase AGI {
lvl 10
maxCastTime
sp > 60%
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 0
timeout 0
disabled 0
target_whenStatusInactive Increase AGI
target_timeout 100
}

partySkill Angelus {
lvl 10
sp > 60%
isSelfSkill 0
whenStatusInactive Angelus
stopWhenHit 1
aggressives
notWhileSitting 1
timeout 3
disabled 0
}

partySkill Impositio Manus {
lvl 10
maxCastTime 0.1
sp > 60%
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 3
disabled 0
target_whenStatusInactive Impositio Manus
target_timeout 60
}

partySkill {
lvl 10
sp > 40%
target_whenStatusInactive Kyrie Eleison
target_timeout
}

partySkill Gloria {
lvl 4
sp > 10%
whenStatusInactive Gloria
target_whenStatusInactive Gloria
}

_____________________________________________________________________


Pls Help Me See Whats wrong....
TQ...
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doraem0n
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#edited, refer to the post below.
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doraem0n
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CONFIG.txt

doraem0n
Apr 5 2008, 09:31 AM
attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 2
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 8
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

attackUseWeapon set to 0
attackAuto_party set to 0
attackAuto_followTarget set to 1

Quote:
 
partySkill Blessing {
lvl 10
target_whenStatusInactive Blessing
target_timeout 100
sp > 60%
timeout
}

partySkill Increase AGI {
lvl 10
maxCastTime
sp > 60%
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 0
timeout 0
disabled 0
target_whenStatusInactive Increase AGI
target_timeout 100
}

partySkill Angelus {
lvl 10
sp > 60%
isSelfSkill 0
whenStatusInactive Angelus
stopWhenHit 1
aggressives
notWhileSitting 1
timeout 3
disabled 0
}

partySkill Impositio Manus {
lvl 10
maxCastTime 0.1
sp > 60%
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 3
disabled 0
target_whenStatusInactive Impositio Manus
target_timeout 60
}


you should learn how to prioritize your skill.
each one of your skill can be casted when your priest's sp is above that %

but what happens when you are being gang by mobs?
should your priest cast blessing first or impositio?
Most likely you want your priest to heal you first

Quote:
 
partySkill Blessing {
lvl 10
sp > 10%
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp > 81%
target_whenStatusInactive Blessing
target_timeout 235
whenFollowing 1
}

partySkill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10%
onAction
whenStatusActive
whenStatusInactive
whenFollowing 0
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp < 80%
inInventory
isSelfSkill 0
}


if my Main's hp is below 80%, my priest will always heal first before casting buffs

Ok, the things is you are complaining that your priest routes damn slow

there's no major mistake here

Quote:
 
useSelf_skill Blessing {
lvl 10
whenStatusInactive Blessing
sp > 70%
timeout 5


you might not want your priest to waste time casting blessing on herself, even though with the additional 10 INT, your priest can heal more.

but at the same time, it also increases the rate of losing master.

Quote:
 
useSelf_skill Kyrie Eleison {
lvl 10
sp > 20%
whenStatusInactive Kyrie Eleison
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 1
}


your priest's DEX is around 40-50 right?
seems like casting KE can be a pain in the butt for her.

usually, I only cast KE when monsters attack me...
but in niff, I don't think you have enough time to cast KE on yourself when you're being attacked

up to you, whether to take the skill out or not

Most importantly, set your partySkill's timeout with an interval
you do not want your priest to suddenly cast all 4 buffs on you, lags the priest + losing rate increase

eg: Blessing timeout 220, Increase AGI timeout 240, at least the bot have 20 secs to calculate / heal you if emergency

TIMEOUTS.txt
go to your control folder, search for timeouts .txt

open the file, search for ai_follow_lost_end

change the figure to 1

I know is niff02, there's no monster to stone curse you
but in niff01, quve can stone curse you.
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MrReload
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so i exackly follow all the thing that u listed then ok d???
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doraem0n
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to tell you the truth, it's a bit tough to solo niff02...

but if you insist, I hope the minor changes can help you there.

B)
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doraem0n
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Quote:
 
attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0


Quote:
 

attackSkillSlot {
lvl 1
dist 7
hp
sp > 10 %
monsters
maxAttempts 0
maxUses 3
target_whenStatusActive
target_whenStatusInactive Lex Aeterna
target_deltaHp
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}

useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 80%
sp > 10%
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill {
lvl 5
sp < 50%
isSelfSkill 0
inLockOnly 1
notOnAction move
notWhileSitting 0
notInTown 1
whenStatusInactive Magnificat
onAction attack, route, mapRoute, move, follow
stopWhenHit 1
aggressives < 2
timeout 90
disabled 0
}

useSelf_skill Increase AGI {
lvl 10
hp > 81%
sp > 10%
onAction move, attack, follow, mapRoute, route
whenFollowing 0
whenStatusInactive Increase AGI
inLockOnly 0
notWhileSitting 1
notInTown 0
timeout
disabled 0
}

useSelf_skill Gloria {
lvl 10
hp > 81%
sp > 10%
whenFollowing 1
whenStatusInactive Gloria
inLockOnly 0
notWhileSitting 1
notInTown 0
timeout
disabled 0
}

useSelf_skill {
lvl 10
sp > 10%
notonAction attack
onAction move, follow, mapRoute, route
whenStatusInactive Blessing
whenFollowing 1
notWhileSitting 1
inLockOnly 0
notInTown 1
timeout 250
}

useSelf_skill {
lvl 10
hp > 90%
sp > 10%
onAction attack, move, follow, mapRoute, route
whenStatusInactive Barrier, Kyrie Eleison
whenFollowing 1
notWhileSitting 1
inLockOnly 1
notInTown 1
monsters
}

useSelf_skill I'll sacrifice myself for you {
lvl 1
sp > 50%
isSelfSkill 1
inLockOnly 0
notWhileSitting 0
notInTown 1
whenFollowing 1
stopWhenHit 1
aggressives < 2
timeout 40
disabled 0
}

useSelf_skill_smartHeal 1

partySkill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp < 80%
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Impositio Manus {
lvl 10
sp > 10%
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
target
target_hp > 81%
target_whenStatusInactive Impositio Manus
target_timeout 55
}

partySkill {
lvl 10
sp > 10%
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
target
target_hp > 81%
target_whenStatusInactive Blessing
target_timeout 230
}

partySkill Increase AGI {
lvl 10
sp > 45
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 0
timeout 0
disabled 0
target
target_hp > 81%
target_whenStatusInactive Increase AGI
target_timeout 210
}

partySkill {
lvl 5
sp > 10%
isSelfSkill 1
inLockOnly 1
notWhileSitting 0
notInTown 1
whenStatusInactive Magnificat
onAction
notonAction Route, mapRoute, move, follow, items_take, items_gather, take
stopWhenHit 1
aggressives < 2
target
target_hp > 81%
target_whenStatusInactive Magnificat
target_timeout 90
}

partySkill {
lvl 3
target
target_whenStatusInactive Suffragium
inLockOnly 1
notInTown 1
notWhileSitting 1
whenFollowing 1
target_monsters
target_timeout 0
}

partySkill {
lvl 10
sp > 30%
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
onAction attack
notonAction move, follow, mapRoute, route
target
target_hp > 81%
target_monsters Stalactic Golem
target_whenStatusInactive Barrier, Kyrie Eleison
target_timeout
}
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MrReload
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erm...i just copy paste ur de can a???

btw, u see mine de works ma???
i mean i wan when attack whisper use fire katar, but i dono set when wan attack other monster , it changes back to +7 peco jur can a???
can it be auto switch itself???


autoSwitch_default_rightHand +7 Jur [Peco Peco Egg*3] [3]
autoSwitch_default_leftHand +7 Jur [Peco Peco Egg*3] [3]
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch Whisper {
rightHand Katar of Raging Blaze
leftHand Katar of Raging Blaze
arrow
distance
useWeapon Katar of Raging Blaze
}
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doraem0n
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can copy and paste, no problem...

but you gotta change a bit, because my priest don't cast blessing on my sin.

just modify it according to your preference.

Quote:
 
autoSwitch_default_rightHand +7 Jur [Peco Peco Egg*3] [3]
autoSwitch_default_leftHand +7 Jur [Peco Peco Egg*3] [3]
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch Whisper {
rightHand Katar of Raging Blaze
leftHand Katar of Raging Blaze
arrow
distance
useWeapon Katar of Raging Blaze
}


please remember that the weapon is case sensitive
it's +7 Jur [Pecopeco Egg*3] [3]
not +7 Jur [Peco Peco Egg*3] [3]

Quote:
 
autoSwitch_default_rightHand +7 Jur [Pecopeco Egg*3] [3]
autoSwitch_default_leftHand +7 Jur [Pecopeco Egg*3] [3]
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch Whisper {
rightHand Katar of Raging Blaze
leftHand Katar of Raging Blaze
arrow
distance
useWeapon
}
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YoungBoySmith

RG member
hey doraem0n,
the magnificat....
notonAction self type in want?
those notonAction means what?


Route, mapRoute, move, follow, items_take, items_gather, take
this all means what?


mine priest sometimes magnificat when my main charater is walking....
so...the priest need find main charater then magnificat again...
teach me...>.<
/sight /sight
/sight /sight

and...the magnificat no put target_timeout can?
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doraem0n
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believe it or not, whether the monster is stalactic golem / grand peco..

I always set my priest to use bare hand and attack...

so my priest will only cast Magnificat when she's attacking.

of course there's a chance for her to die sometimes x_X

of course if that's the case then the onAction must add attack

eg: onAction attack

notonAction means she will not use it when she's doing all those actions mentioned in the notonAction.

party skills like magnificat, you should use the just timeout since it's a party buff, priest is able to detect it when the status is inactive.

but if you're talking bout increase AGI, which is a individual buff..it's best to set target_timeout, although timeout can still be used.
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YoungBoySmith

RG member
arh....
if then like my main char bot at s.golem,mine priest no kill...
i want it use magnificat when main charater is kiling a monster(so that it magnificat and my main charater will get
If not,it will cast more time magnificat for main charater get...)

any ideas?
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doraem0n
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Quote:
 
partySkill {
lvl 5
sp > 10%
isSelfSkill 1
inLockOnly 1
notWhileSitting 0
notInTown 1
whenStatusInactive Magnificat
onAction
notonAction Route, mapRoute, move, follow, items_take, items_gather, take
stopWhenHit 1
aggressives < 2
target
target_hp > 81%
target_monsters Stalactic Golem
target_whenStatusInactive Magnificat
target_timeout 90
}


your priest will only cast KE when stalactic Golem is bashing your main.
make sure your main can tank for the next few seconds if you only have one priest.
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YoungBoySmith

RG member
i mean is...
when my main charater is walking to find monster to kill or to storage,my priest dun use magnificat...just use magnificat when my main charater is not walking....


how to set like this?
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doraem0n
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Quote:
 
partySkill {
lvl 5
sp > 10%
isSelfSkill 1
inLockOnly 0
notWhileSitting 0
notInTown 1
whenStatusInactive Magnificat
onAction
notonAction Route, mapRoute, move, follow, items_take, items_gather, take
stopWhenHit 1
aggressives < 2
target
target_hp > 81%
target_monsters Stalactic Golem
target_whenStatusInactive Magnificat
target_timeout 90
}


the trigger fpr this magnificat config is the target_monster
your priest WILL only cast magnificat when your main is being attacked by the target_monster

so let's say if you're in argiope map, just set the target_monster to argiope

btw, you test first. because normally I use useself_skill for magnificat...
don't know why this priest so special

:lol:
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