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| The preview file WAZA.PAC; Move Tutorial Part 4 | |
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| Topic Started: Aug 28 2016, 01:42 PM (586 Views) | |
| eatrawmeat391 | Aug 28 2016, 01:42 PM Post #1 |
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So you added My Taunt (ID: 25A8) and all animations in the game(MOT_ for off-universe animation,MOTP for in-game universe animation,MVMT for Create A Moveset animation),let’s go to Create A Moveset and assign the move. We’ll try to preview it: Spoiler: click to toggle Oops,the moveset guys are no where to be found. If you can preview the move,skip this topic - ”But but but,I imported a move into MVMT” – this may be your reaction There is a file call WAZA.pac that control how the preview should be(like moveset men’s position,camera angle).The file is,in full path,is contained in: + /pac/menu/mvMot.pac You use Expert (/w DPAC plugin) or my PAC Editor and perform the ‘Extract All’ option,then you can get WAZA.pac in MTDA folder The WAZA.pac is a PAC format,but there is a tool designed exclusive for it,which is WAZA Editor,included with my anim editor. We’ll open the WAZA.pac with WAZA Editor Spoiler: click to toggle As you can see,the interface is similar to YMKS Editor,just with minor differences: + There is no part in the filename,so its format is (ID).anim + All moves are in one file,so there is no need to scan There are the following cases when it comes to move modding: + Move freezes when attempting to perform it : You did not import the move correctly + Move crashes the game : You imported the wrong type of move.(Ex: MOT_ to MOTP) + No Moveset Men when previewing: There is no file in WAZA.pac that instruct the game to preview the move So you’ll have to add a file to the WAZA.pac that has the name 25A8.anim. See I’m highlighting 2603.anim here?Because that’s the base move we’ll use to make 25A8.anim(re-read earlier part if you don’t know why) We’ll perfrom an extract all and extract 2603.anim from the zip archive We’ll open 2603.anim in a hex editor Spoiler: click to toggle The data at offset 0x00->0x0B is the WAZA header data + 01 00 00 00 -> There is one animation file + 03 26 -> The animation ID is 0x2603 + 00 00 00 -> The animation data is at animation address 0 + A9 00 00 -> The animation file has 0xA9 size First off,copy all the data from 0x0C to end and paste it in a file called Untitled1.bpe Use unrrbpe.exe or my BPE Tool to decompress Untitled1.bpe,name it Untitled1.bpe.unpacked You’ll notice the unpacked file has less size than the bpe file.Open Untitled1.bpe.unpacked in Hex Editor Spoiler: click to toggle The first line (0x00-> 0x0F) is the header,don’t care about it just the 3 bytes in offset 0x0D->0x0F.That’s the file size and you’ll have to update it.Copy all data from 0x10 to end to a file named Untitled2.bpe Extract Untitled2.bpe to Untitled2.bpe.unpacked.Open the unpacked file in a hex editor Press the Window button,type ‘Calculator’,press Enter Convert 0x2603 from hex to decimal,you’ll get 9731.Open Untitled2.bpe.unpacked with Notepad++ Spoiler: click to toggle Convert 0x25A8 (The id we want to instruct the game to preview) to decimal,you’ll get 9640.Replace all occurences of ‘9731’ to ‘9640’.Save the file Open Untitled2.bpe.unpacked in a hex editor,press CTRL-A and CTRL-C to copy all data Open Untitled1.bpe.unpacked in a hex editor,highlight data from offset 0x10 to end(but do not copy it) Spoiler: click to toggle Press CTRL-V to paste Spoiler: click to toggle The new size is now 0xBD ,go to offset 0x0D to update it(make it 3 bytes from right to left as BD 00 00, if the size is 0x132 then you have to write 32 01 00).Then save the file Spoiler: click to toggle Copy 2603.anim as 25A8.anim.Open 25A8.anim in Hex Editor.Close all the files except 25A8.anim and Untitled1.bpe.unpacked Copy all the data from Untitled1.bpe.unpacked (CTRL-A & CTRL-C) Open 25A8.anim and select the data from offset 0x0C to end(but do not copy it) Spoiler: click to toggle Hit CTRL-V to paste Spoiler: click to toggle The new size is 0xCD ,make it 3 bytes (‘CD 00 00’) then write the new size at offset 0x09 Spoiler: click to toggle Save the file Add 25A8.anim into the WAZA zip file Rebuild WAZA file from zip Rename WAZA.pac to WAZA.pac.bak Rename WAZA.pac-NEW to WAZE.pac Rebuild mvMot.pac with Expert(DPAC plugin) or my PAC Editor Update the arc with mvMot Import mvMot.pac to your iso Here’s the result Spoiler: click to toggle
Edited by eatrawmeat391, Aug 29 2016, 07:55 AM.
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| ERI619 | Aug 28 2016, 07:28 PM Post #2 |
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レインメーカ
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Thanks for the post man! |
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| dadydodo | Aug 29 2016, 12:45 AM Post #3 |
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the series u are making is very simple and full of details great work brother |
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| barney | Nov 13 2016, 09:35 PM Post #4 |
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barney
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what is ID finisher in the table of all svr ? |
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| eatrawmeat391 | Nov 30 2016, 07:25 AM Post #5 |
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I have never touched table moves and this is the wrong place to post
Edited by eatrawmeat391, Nov 30 2016, 07:31 AM.
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Nov 30 2016, 09:08 AM Post #6 |
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Its gonna be Legen...(wait for it)...dary!
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great tutorial ... thanks for posting ERM391 |
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12:37 AM Jul 12