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Move Modding with Anim Editor; for anyone
Topic Started: Jan 12 2017, 04:03 PM (2,237 Views)
eatrawmeat391


Some people want to do animation modding,but unfortunately,most of them don't have enough wisdom to actually pull this off.Because animation modding is so hard to do,even the most skilled modder can make a mistake,and once you do,it's very hard to see where you messed up.Sometimes I just want to do animation hacking so bad,but after remembering how tedious the process will be,I give up.So I create a tool not only to help noob to do animation hacking,but for experienced people as well.
Importing sound is not supported yet so move will have no sound for now
For starting:
Spoiler: click to toggle

Initial step:
Spoiler: click to toggle

The above two steps can only need to be done once

For the WAZE.dat not on your main game(to extract move of it).You should drag it to the tool directory too and name it "WAZE_GAME.dat"

If you follow this tutorial the executable you should be running is "WAZE_GUI.exe" so starts it up.Set the game to your game,set your system as well.For example Game -> 2006, System -> PS2. Press CTRL-O and open WAZE.dat,remember that you should open WAZE.dat of your selected game only.It should load your movelist without issues.Now continue on one of the tutorial below

* EDIT THE MOVE DATA
Work with unsupported game: No
Spoiler: click to toggle


* EXPORT A MOVE
Work with unsupported game: Yes
Spoiler: click to toggle


*IMPORT A MOVE
Work with unsupported game: No
Spoiler: click to toggle


*ADD A MOVE BLOCK
Work with unsupported game: No
Spoiler: click to toggle


*DELETE A MOVE BLOCK
Work with unsupported game: No
Spoiler: click to toggle


There are other cool functions that might be useful to you but I won't tell you,like checking if ID actually has animation

To import the files back into the game
Spoiler: click to toggle
Edited by eatrawmeat391, Feb 18 2018, 03:42 PM.
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Replies:
eatrawmeat391


The block issues thing has been fixed
Remember when I said you couldn't add or remove move in HIAC section?It turned out that this is affected by the block issues as well.
I imported Back Flip Kick (SVR 2011) as Pele Kick to SVR 2006.Even though this is a Strong Strike ,the game loads it perfectly,I didn't test it in game though
The tutorial has been updated,the most important part:
Code:
 

For moves such as Grapple and Strike,you have to set at least one flag before it will show up in the menu.Such as Elbow (Strike) or Slam (Grapple).If you don't know what flag to set,use the etc flag

* THIS IS A VERY IMPORTANT RULE
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Vinay1
Member Avatar

i just want to know if this is supported for svr 2011 game as well in svr anim editor v6.3 beta to create a block and importing move
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eatrawmeat391


Not yet.The YMKS animation placement is a bit confusing here in 2011 and I am dealing with this right now.It's not impossible but it won't be a fast process as I don't spend much time in doing it
Edited by eatrawmeat391, Jan 28 2017, 08:09 PM.
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Vinay1
Member Avatar

eatrawmeat391
Jan 28 2017, 08:05 PM
Not yet.The YMKS animation placement is a bit confusing here in 2011 and I am dealing with this right now.It's not impossible but it won't be a fast process as I don't spend much time in doing it
oh ok thanks will be waiting for that feature
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Moes86

Am I right that the "suggest an Id function" supports only svr2006 ??
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eatrawmeat391


Yes.User should use the ID from earlier game, and if this is already there from the any ID that has animation keep decreasing or increasing it and get animation location until no result is found.Then this is the free ID
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Moes86

Thanks erm391
Hi Guys. I have another question and maybe someone can help me. How to add an aerial move (vs downed opponent incl. Pin)?? I tried to import another 5-Star-Frogsplash. But in the game (editor+regular match) only the start (Lift off) and Landing is shown. The middle part (animation in midair) is missing. Has this something to do with move containers?? Adding other move categories works fine for me. Maybe someone could write the correct steps/a tut for adding aerial moves?! Any help is appreciated. Thank you.
Greetz
Moes86
Edited by Moes86, Apr 28 2018, 12:18 PM.
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eatrawmeat391


How dadydodo was about to pull it off is he rename the old SVR move's part to the part of 2011's SVR but it only works for a few moves.
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ryokudou
Member Avatar
Chaostic Netral

Yes, i want to ask the same question.
Which part i need to renamed? I try quite some time to try importing diving foot stomp(balor finisher) from svr 2011 to hctp but fail...
Posted Image
Posted Image
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eatrawmeat391


That is a trial and error process and depends on luck
There is no guarantee way to make it work

The filename of the anim consists of part and ID.You edit the part ones to match the SVR 2011's part
Edited by eatrawmeat391, Apr 28 2018, 09:57 PM.
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