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| Move Modding with Anim Editor; for anyone | |
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| Topic Started: Jan 12 2017, 04:03 PM (2,240 Views) | |
| eatrawmeat391 | Jan 12 2017, 04:03 PM Post #1 |
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Some people want to do animation modding,but unfortunately,most of them don't have enough wisdom to actually pull this off.Because animation modding is so hard to do,even the most skilled modder can make a mistake,and once you do,it's very hard to see where you messed up.Sometimes I just want to do animation hacking so bad,but after remembering how tedious the process will be,I give up.So I create a tool not only to help noob to do animation hacking,but for experienced people as well. Importing sound is not supported yet so move will have no sound for now For starting: Spoiler: click to toggle Initial step: Spoiler: click to toggle The above two steps can only need to be done once For the WAZE.dat not on your main game(to extract move of it).You should drag it to the tool directory too and name it "WAZE_GAME.dat" If you follow this tutorial the executable you should be running is "WAZE_GUI.exe" so starts it up.Set the game to your game,set your system as well.For example Game -> 2006, System -> PS2. Press CTRL-O and open WAZE.dat,remember that you should open WAZE.dat of your selected game only.It should load your movelist without issues.Now continue on one of the tutorial below * EDIT THE MOVE DATA Work with unsupported game: No Spoiler: click to toggle * EXPORT A MOVE Work with unsupported game: Yes Spoiler: click to toggle *IMPORT A MOVE Work with unsupported game: No Spoiler: click to toggle *ADD A MOVE BLOCK Work with unsupported game: No Spoiler: click to toggle *DELETE A MOVE BLOCK Work with unsupported game: No Spoiler: click to toggle There are other cool functions that might be useful to you but I won't tell you,like checking if ID actually has animation To import the files back into the game Spoiler: click to toggle
Edited by eatrawmeat391, Feb 18 2018, 03:42 PM.
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| eatrawmeat391 | Jan 14 2017, 02:11 PM Post #21 |
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The block issues thing has been fixed Remember when I said you couldn't add or remove move in HIAC section?It turned out that this is affected by the block issues as well. I imported Back Flip Kick (SVR 2011) as Pele Kick to SVR 2006.Even though this is a Strong Strike ,the game loads it perfectly,I didn't test it in game though The tutorial has been updated,the most important part:
* THIS IS A VERY IMPORTANT RULE |
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| Vinay1 | Jan 28 2017, 07:56 PM Post #22 |
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i just want to know if this is supported for svr 2011 game as well in svr anim editor v6.3 beta to create a block and importing move |
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| eatrawmeat391 | Jan 28 2017, 08:05 PM Post #23 |
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Not yet.The YMKS animation placement is a bit confusing here in 2011 and I am dealing with this right now.It's not impossible but it won't be a fast process as I don't spend much time in doing it
Edited by eatrawmeat391, Jan 28 2017, 08:09 PM.
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| Vinay1 | Jan 28 2017, 08:11 PM Post #24 |
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oh ok thanks will be waiting for that feature |
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| Moes86 | Mar 10 2018, 04:03 PM Post #25 |
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Am I right that the "suggest an Id function" supports only svr2006 ?? |
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| eatrawmeat391 | Mar 10 2018, 04:18 PM Post #26 |
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Yes.User should use the ID from earlier game, and if this is already there from the any ID that has animation keep decreasing or increasing it and get animation location until no result is found.Then this is the free ID |
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| Moes86 | Mar 10 2018, 04:52 PM Post #27 |
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Thanks erm391 Hi Guys. I have another question and maybe someone can help me. How to add an aerial move (vs downed opponent incl. Pin)?? I tried to import another 5-Star-Frogsplash. But in the game (editor+regular match) only the start (Lift off) and Landing is shown. The middle part (animation in midair) is missing. Has this something to do with move containers?? Adding other move categories works fine for me. Maybe someone could write the correct steps/a tut for adding aerial moves?! Any help is appreciated. Thank you. Greetz Moes86 Edited by Moes86, Apr 28 2018, 12:18 PM.
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| eatrawmeat391 | Apr 28 2018, 06:51 PM Post #28 |
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How dadydodo was about to pull it off is he rename the old SVR move's part to the part of 2011's SVR but it only works for a few moves. |
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| ryokudou | Apr 28 2018, 07:27 PM Post #29 |
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Chaostic Netral
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Yes, i want to ask the same question. Which part i need to renamed? I try quite some time to try importing diving foot stomp(balor finisher) from svr 2011 to hctp but fail... |
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| eatrawmeat391 | Apr 28 2018, 09:06 PM Post #30 |
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That is a trial and error process and depends on luck There is no guarantee way to make it work The filename of the anim consists of part and ID.You edit the part ones to match the SVR 2011's part Edited by eatrawmeat391, Apr 28 2018, 09:57 PM.
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