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Weapon Modding in SVR
Topic Started: Jan 17 2018, 09:19 PM (248 Views)
eatrawmeat391


In this topic I will give you necessary informations to mod weapon in SVR.You'll have to come up with your own way to mod weapons, I won't answer that, that is homework.
Weapons are stored in M.PAC.Weapon animations are stored in 4 paths:
+ MOT_\WEAP.pac
+ MOT_\WEPB.pac
+ MOTP\WEAP.pac
+ MOTP\WEPB.pac
Weapon models in 2011 is stored in 03E8.pac of each pacs.

All weapons have same ID but different parts.By looking at the list below we can say that Steel Step is in animation files 0F.ymks and has models pac 21 in the 03E8.pac.

However before 2011, all weapons have different IDs then in 2011.In 2011 the anim files are always in this format XXXX-ZZYY where XXXX is animation ID, YY is animation part and ZZ is the YMKS file name so you have to rename them to fit 2011's id and vice versa.All SVR MOT_ is compatible with MOT_ and the same for MOTP.I have a python script that let you automatically rename the files but that is for the contributors

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Code:
 

Weapon List
Normal Match
YMKS_file | Weapon_Name |Apron_ID
0f.ymks | Steel Step |(21)
03.ymks | Chair |(04)
02.ymks | Hammer |(66)
04.ymks | Ring Bell |(01 ???)
39.ymks | Hornswoggle's Weapon |(1C)
0E.ymks | ??? (No attack animation)
1E.ymks | ??? (No attack animation)
F1.ymks | ??? (No attack animation)

Extreme Rule
2C.ymks | Kendo Stick |(58)
06.ymks | Ladder |(0B)
0B.ymks | Table |(05)
21.ymks | Trash Can |(3F)
2E.ymks | Mop |(5A)
2B.ymks | Soft Drink |(???)
2D.ymks | Guitar |(59)
0E.ymks | Championship belt |(???)
1E.ymks | Crutch |
2C.ymks | Kendo Stick |(58)
25.ymks | ??? (No attack animation)
3F.ymks | ??? (No attack animation)




Adding a weapon is impossible right now, don't ask for it or your post will be deleted
Edited by eatrawmeat391, Jan 17 2018, 09:23 PM.
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dadydodo


Great discovery my friend. Looks like we will enter a new animation modding level. As soon as I finish releasing the new moves pack I will look into it.
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PJ316
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Awesome discovery man!! I will try and see what I can do with this
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