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[Tutorial] Extracting Entrance Animations
Topic Started: Sep 30 2015, 11:52 PM (743 Views)
ERI619
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レインメーカ

Basic Information
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XX-Where the file is stored.
YY-File Size
EVT-Refers to the entrance animation data.
NB-SVR05,HCTP,SYM Entrances are incompatible because they are of different format.
SVR06 entrances are glicthed.
Entrances from Legends of Wrestlemania and SVR Games from 07-11 PS3 are compatible in PS2
PSP Entrances from 07-11 are compatible in PS2
PS2 Entrances from 07-11 are compatible with each other.
Entrances in SVR06 and 07 are stored in EVT Files.
Entrances from 2008 and Upwards are stored in NYUJYO files and are compressed in BPE Format.
You can either import them in BPE format or you can extract BPE and import it as well.They work either way.

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Requisites for the Task
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SVR Importer/Exporter by Hardx36(Download)
Hex Editor
SVR EVT/NYUJYO PAC Files

TUTORIAL
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In this example i'm gonna extract Bam Bam Bigelow's Entrance(EVT) from SVR07
His ID is 65.
1)Open Up EVT2.PAC in a hex editor
2)Seach for the string EVT2
3)You will find the EVT ID's,In this case Bam Bam Bigelow's ID is 65 so its 4065.
4)To the Right side of the ID You will find the XX and YY Values.(See the figure below)
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5)The numbers highlighted in Black is XX(Where the file is stored) and the one's in Red is YY(File Size).
6)Open up Notepad and Note them down.
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7)Open up SVR Simple Extractor(Provided above)

8)Choose the option Extract by XX/YY

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9)Open EVT2.PAC in the Extractor

10)in the Offset input field,type the XX Value which you noted down in reverse.(For example in this case the XX Value we have noted is ca15,type that value in the offset box as 15ca)

11)In Size box type the YY value which you had earlier noted down in reverse(For example in this case YY Value we have noted is 4e05,type that value in the size box as 054e)

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12)Click the Extract button,save the file with a desired name to a desired location.

Thats it.I cannot explain any easier than this.I hope all of you find my explanation's helpful.

Cheers,
ERI619 ;)


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