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Making Older Entrances Compatible in SVR11(Changing Animation ID's)
Topic Started: Oct 1 2015, 12:02 AM (797 Views)
ERI619
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レインメーカ

Basic Information
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Entrances from SvR07 to SvR10 will work without modifying the animation IDs.

For them to work in SvR11, the animation IDs do need to be changed.

TUTORIAL

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In this tutorial, I'm going to import Batista (SvR07) entrance.

1) Extract a reference entrance from SvR11. I will use The Rock (SvR11).

2) Get the entrance you want to import into SvR11. I am using Batista (SvR07).

3) Decompress the SvR11 entrance using Quick BMS.

4) After BPE Decompression, open the decompressed SvR11 entrance in a Hex Editor. Then open the SvR07 entrance too.

5) The Header Ranges from the Offset 0-110.

6) The Columns named 06 and 07 hold the animation IDs.

Posted Image

7) Batista's first Animation ID is 00 00. Change it to match The Rock's ID, which is A861.

8) Similarly, change the following:-

0700 to AF61
0A00 to B261
0B00 to B361
0C00 to B461
0D00 to B561
0E00 to B661
0F00 to B761
1000 to B861
1100 to B961
1200 to BA61
1300 to BB61
667D to BC61

The Animation ID's usually end with the combination:
0000
0000

Posted Image

Therefore, you will need to change the animation IDs just before that.

9) Save the 07 file and then import it into the game.
Edited by The Reverend, Apr 6 2018, 07:22 PM.
Posted Image
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Big Evil
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in the Entrance file that I have has several ID's repeated example :A8 61,A8 61,A8 61,A8 61, I have to change all or only one?

My Facebook Page : https://www.facebook.com/BigEvilMods/
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Buda942
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@ERI619
14 00 to BD 61
15 00 to BE 61
16 00 to BF 61
17 00 to C2 61
Edited by Buda942, Jan 18 2016, 02:49 PM.
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barney
barney
how select column?
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