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| Making Older Entrances Compatible in SVR11(Changing Animation ID's) | |
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| Topic Started: Oct 1 2015, 12:02 AM (797 Views) | |
| ERI619 | Oct 1 2015, 12:02 AM Post #1 |
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レインメーカ
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Basic Information ------------------ Entrances from SvR07 to SvR10 will work without modifying the animation IDs. For them to work in SvR11, the animation IDs do need to be changed. TUTORIAL -------- In this tutorial, I'm going to import Batista (SvR07) entrance. 1) Extract a reference entrance from SvR11. I will use The Rock (SvR11). 2) Get the entrance you want to import into SvR11. I am using Batista (SvR07). 3) Decompress the SvR11 entrance using Quick BMS. 4) After BPE Decompression, open the decompressed SvR11 entrance in a Hex Editor. Then open the SvR07 entrance too. 5) The Header Ranges from the Offset 0-110. 6) The Columns named 06 and 07 hold the animation IDs. Posted Image 7) Batista's first Animation ID is 00 00. Change it to match The Rock's ID, which is A861. 8) Similarly, change the following:- 0700 to AF61 0A00 to B261 0B00 to B361 0C00 to B461 0D00 to B561 0E00 to B661 0F00 to B761 1000 to B861 1100 to B961 1200 to BA61 1300 to BB61 667D to BC61 The Animation ID's usually end with the combination: 0000 0000 Posted Image Therefore, you will need to change the animation IDs just before that. 9) Save the 07 file and then import it into the game. Edited by The Reverend, Apr 6 2018, 07:22 PM.
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| Big Evil | Oct 23 2015, 10:07 AM Post #2 |
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in the Entrance file that I have has several ID's repeated example :A8 61,A8 61,A8 61,A8 61, I have to change all or only one? |
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| Buda942 | Dec 13 2015, 10:43 PM Post #3 |
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@ERI619 14 00 to BD 61 15 00 to BE 61 16 00 to BF 61 17 00 to C2 61 Edited by Buda942, Jan 18 2016, 02:49 PM.
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| barney | Dec 14 2015, 02:09 AM Post #4 |
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barney
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how select column? |
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12:40 AM Jul 12