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| SVR Anim Editor | |
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| Topic Started: Feb 5 2016, 03:07 PM (7,559 Views) | |
| eatrawmeat391 | Feb 5 2016, 03:07 PM Post #1 |
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This program will simplify the process of YMKS file animation and WAZA file editing Feature: - Extract YMKS file into several .anim files - Generate a text file information about current file (YMKS, WAZA, WAZE) - Rebuild YMKS file(first you have to extract all to a folder, then rebuild->select that folder) - Edit WAZA file - Partial support for WAZE file format(2005->2011) - Full support for SDB text format - Support scanning the YMKS files to find the ID quickly - Graphic User Inteface for YMKS,WAZA,SDB,WAZE file editing - Full support for WAZE.dat: + Change move ID + Change move Name + Change move Damage + Change move categories + Add new block + Delete Block + Rebuild the file * Require supported game - Ability to convert early entrance format to SVR 2011 format and vice versa *NEW: M.PAC move importing,exporting.Exporting works for every game but only the following games support importing * Supported game list: - SVR 2011 - SVR 2006 * Tutorial for version 6.1 and up: http://s15.zetaboards.com/legendsofmodding/topic/10105330/1/ Version 7.4.2 fixed link Version 7.2 beta link Version 5.0 executable link Version 4.5 python link Note: Spoiler: click to toggle
Edited by eatrawmeat391, Apr 2 2018, 04:32 PM.
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| ryokudou | Aug 12 2017, 11:15 AM Post #121 |
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Chaostic Netral
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Nice work, Btw i want to ask, is the animation moves from hctp have different bones or id with svr 2011??? And vice versa |
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| eatrawmeat391 | Aug 12 2017, 11:29 AM Post #122 |
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Animation data format is not figured out yet. |
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| JNMM | Aug 12 2017, 11:38 AM Post #123 |
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Cool man! Many thanks for you hard work |
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| eatrawmeat391 | Aug 13 2017, 10:57 AM Post #124 |
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Anim Editor version 6.7 fixed version is out |
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| eatrawmeat391 | Feb 2 2018, 11:06 AM Post #125 |
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Anim Editor v6.9.1 updated. Added support for damage file automatically Fixed YMKS opening errors for someone who already got a beta version that I sent Edited by eatrawmeat391, Feb 2 2018, 11:06 AM.
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| JNMM | Feb 2 2018, 12:26 PM Post #126 |
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awesome!! many thanks man! |
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| eatrawmeat391 | Feb 15 2018, 09:23 AM Post #127 |
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Anim Editor v7.0.1 released - Added support for 2011 for the WAZE Editor PS2 and PSP(still experimental but so far all the moves I have imported is working) |
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| L.J. | Feb 15 2018, 10:07 AM Post #128 |
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After 1 year, FINALLY...
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Awesome Finally this tool is support 2011 Edited by L.J., Feb 15 2018, 10:07 AM.
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My PSP Mods My Fanpage | |
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| GamerNafZ | Feb 15 2018, 11:53 AM Post #129 |
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PPSSPP Modder
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nice...... |
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Feb 15 2018, 11:58 AM Post #130 |
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I don't care!
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OH YEAH! |
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Spoiler: click to toggle My Facebook Page | |
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| L.J. | Feb 15 2018, 05:12 PM Post #131 |
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After 1 year, FINALLY...
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I imported the move but in the game they freeze!!! |
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My PSP Mods My Fanpage | |
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| Vinay1 | Feb 15 2018, 05:41 PM Post #132 |
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You must have messed up with something try again. Let me Try |
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| eatrawmeat391 | Feb 15 2018, 05:58 PM Post #133 |
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What move is it?And its ID? What step have you done? |
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| L.J. | Feb 15 2018, 09:55 PM Post #134 |
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After 1 year, FINALLY...
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I imported them Posted Image Step Spoiler: click to toggle Open the new games It just freeze superstars(the match is still going well) |
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My PSP Mods My Fanpage | |
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| eatrawmeat391 | Feb 15 2018, 10:01 PM Post #135 |
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When you repack M.PAC, it is sent into output folder of Anim Editor tool.You should get the M.PAC from the output folder and update arc then import into the game.The design is that you don't accidentally overwrite the original M.PAC. Ps: If it works then sends screenshot And lastly,because we are in the same country, so: Chúc bạn 1 đêm giao thừa và các ngày Tết vui vẻ. Edited by eatrawmeat391, Feb 15 2018, 10:04 PM.
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| L.J. | Feb 15 2018, 11:01 PM Post #136 |
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After 1 year, FINALLY...
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I got from the output folder man but it's not working p/s: Thề em sốc luôn :)) ERM391 huyền thoại là người VN? Woa!!! :o |
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My PSP Mods My Fanpage | |
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| Vinay1 | Feb 16 2018, 01:19 AM Post #137 |
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The problem is in Import Animation Function where it is not importing into the correct/valid location the Tool did not freeze as you have mentioned in 2006 tutorial i wanted to import jackknife Powerbomb id=13EA it did not got successfully imported and after repacking the file and i compared both original and new file from output folder the size was same but it had to change. So this is what log file says: Posted Image Edited by Vinay1, Feb 16 2018, 01:19 AM.
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| PJ316 | Feb 16 2018, 03:35 AM Post #138 |
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I have the same error as Vinay. I tried to import Crippler Crossface from SvR 2007 SvR Anim editor v.7.0.1 beta Posted Image Edited by PJ316, Feb 16 2018, 03:37 AM.
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| eatrawmeat391 | Feb 16 2018, 08:42 AM Post #139 |
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SVR Anim Editor updated to version 7.0.2 An attempt to fix import errors. Note: You have to re-unpack , old data will not work. @Broken L.J: Try not to do big bang update, import one move, back up your M.PAC and then try another.You'll know the task is completed when the textbox pops up, if it doesnt then the task get interrupted before it is finished. Edited by eatrawmeat391, Feb 16 2018, 04:51 PM.
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| Vinay1 | Feb 16 2018, 05:12 PM Post #140 |
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Thanks For Fixing *.* It is working Successfully :) Posted Image Edited by Vinay1, Feb 16 2018, 05:12 PM.
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