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SVR Anim Editor
Topic Started: Feb 5 2016, 03:07 PM (7,558 Views)
eatrawmeat391


This program will simplify the process of YMKS file animation and WAZA file editing
Feature:
- Extract YMKS file into several .anim files
- Generate a text file information about current file (YMKS, WAZA, WAZE)
- Rebuild YMKS file(first you have to extract all to a folder, then rebuild->select that folder)
- Edit WAZA file
- Partial support for WAZE file format(2005->2011)
- Full support for SDB text format
- Support scanning the YMKS files to find the ID quickly
- Graphic User Inteface for YMKS,WAZA,SDB,WAZE file editing
- Full support for WAZE.dat:
+ Change move ID
+ Change move Name
+ Change move Damage
+ Change move categories
+ Add new block
+ Delete Block
+ Rebuild the file
* Require supported game
- Ability to convert early entrance format to SVR 2011 format and vice versa
*NEW: M.PAC move importing,exporting.Exporting works for every game but only the following games support importing
* Supported game list:
- SVR 2011
- SVR 2006
* Tutorial for version 6.1 and up:
http://s15.zetaboards.com/legendsofmodding/topic/10105330/1/
Version 7.4.2 fixed link
Version 7.2 beta link

Version 5.0 executable link
Version 4.5 python link
Note:
Spoiler: click to toggle
Edited by eatrawmeat391, Apr 2 2018, 04:32 PM.
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Replies:
L.J.
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After 1 year, FINALLY...
the move is freeze
Posted Image
My PSP Mods
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eatrawmeat391


It is normal for moves to freeze when preview in Finisher's Section
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ryokudou
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Chaostic Netral

I just found a bug/glitch, when i import f-u 2 from svr 05 to hctp it work perfectly in move-set preview but in game, sometimes the moves freeze especially in ring but always work perfectly outside the ring... Is there a way to fix it or it just simply not all svr 05 moves comptible with hctp...
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eatrawmeat391


The animation is simply not compatible.
Or you imported addtional file beside 0x0000 and 0x100 which was the incompatible camera angle
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ryokudou
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Chaostic Netral

I think the camera angle is the cause, svr 05 and hctp have some different camera angle when you do the finisher... And which one is the additional file???
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L.J.
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After 1 year, FINALLY...
My bugs now like that :(
https://youtu.be/A0SbX-x8ZnA
My PSP Mods
My Fanpage


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eatrawmeat391


ryokudou
Feb 17 2018, 07:29 PM
I think the camera angle is the cause, svr 05 and hctp have some different camera angle when you do the finisher... And which one is the additional file???
Anything that is not 0x0000 and 0x100.
@Broken L.J See in PM
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dadydodo


Broken L.J.
Feb 17 2018, 07:36 PM
My bugs now like that :(
https://youtu.be/A0SbX-x8ZnA
arc file is not updated
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L.J.
Member Avatar
After 1 year, FINALLY...
Thanks guys
It's very work!!!

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eatrawmeat391


Anim Editor updated to version 7.0.3
- Fixed Importing Errors.
- Removed CAF YMKS on importing on PS2, PSP.
- Removed MOTP YMKS on importing on PSP
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eatrawmeat391


The PSP has some limit on imported moves which I think is because having less RAM for games. "This was not the reason"
There is a limitation on how many animations you can add until 6 man stopped working, be aware.
Edited by eatrawmeat391, Feb 18 2018, 07:56 PM.
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JNMM
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Nice work man!
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eatrawmeat391


Anim Editor updated.
- Add a workaround to prevent crash in 2006, 2011 PSP
- Fix rule of importing in PS2 system in 2006 and 2011
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Moes86

Hey Guys,

I need your help. I tried to import the "Book End" move from SvR 2007 to SvR 2011 (PS2). For this I replaced the move "The Book of Ezekiel" with the animation. I successfully import the move, because I can start the game, go to Create-A-Moveset, preview the move in the "Groggy Grapple Section". However when I want to go to the Finisher selection the game freezes. I know I can't preview moves in this section but the game freezes before I can select a move. At this moment when I click finishers the game freezes. Any ideas why this section bitches around ? :)
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eatrawmeat391


The new beta version shows Promising Result right now.
It is being tested before it can be made public
The latest version here is not stable.
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Moes86

Great News Bro. I'll hang on :)
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eatrawmeat391


SVR Anim Editor updated to version 7.3
- Increased performance of Get Animation Location function (for importing manually) and Export Move function.
- Increased the limit of the amount of moves to be imported before the game stopped working.If you want to go over the limit you have to import manually
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PJ316
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Finally!!! Thanks for this update ERM!!! I'm gonna test this soon
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jayglass

Can this be used on the wii?
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eatrawmeat391


Don't know.If the WII uses YMKS it may work
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