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| SVR Anim Editor | |
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| Topic Started: Feb 5 2016, 03:07 PM (7,558 Views) | |
| eatrawmeat391 | Feb 5 2016, 03:07 PM Post #1 |
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This program will simplify the process of YMKS file animation and WAZA file editing Feature: - Extract YMKS file into several .anim files - Generate a text file information about current file (YMKS, WAZA, WAZE) - Rebuild YMKS file(first you have to extract all to a folder, then rebuild->select that folder) - Edit WAZA file - Partial support for WAZE file format(2005->2011) - Full support for SDB text format - Support scanning the YMKS files to find the ID quickly - Graphic User Inteface for YMKS,WAZA,SDB,WAZE file editing - Full support for WAZE.dat: + Change move ID + Change move Name + Change move Damage + Change move categories + Add new block + Delete Block + Rebuild the file * Require supported game - Ability to convert early entrance format to SVR 2011 format and vice versa *NEW: M.PAC move importing,exporting.Exporting works for every game but only the following games support importing * Supported game list: - SVR 2011 - SVR 2006 * Tutorial for version 6.1 and up: http://s15.zetaboards.com/legendsofmodding/topic/10105330/1/ Version 7.4.2 fixed link Version 7.2 beta link Version 5.0 executable link Version 4.5 python link Note: Spoiler: click to toggle
Edited by eatrawmeat391, Apr 2 2018, 04:32 PM.
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| L.J. | Feb 17 2018, 03:53 PM Post #141 |
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After 1 year, FINALLY...
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the move is freeze Posted Image |
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My PSP Mods My Fanpage | |
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| eatrawmeat391 | Feb 17 2018, 05:59 PM Post #142 |
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It is normal for moves to freeze when preview in Finisher's Section |
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| ryokudou | Feb 17 2018, 06:21 PM Post #143 |
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Chaostic Netral
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I just found a bug/glitch, when i import f-u 2 from svr 05 to hctp it work perfectly in move-set preview but in game, sometimes the moves freeze especially in ring but always work perfectly outside the ring... Is there a way to fix it or it just simply not all svr 05 moves comptible with hctp... |
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| eatrawmeat391 | Feb 17 2018, 06:48 PM Post #144 |
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The animation is simply not compatible. Or you imported addtional file beside 0x0000 and 0x100 which was the incompatible camera angle |
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| ryokudou | Feb 17 2018, 07:29 PM Post #145 |
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Chaostic Netral
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I think the camera angle is the cause, svr 05 and hctp have some different camera angle when you do the finisher... And which one is the additional file??? |
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| L.J. | Feb 17 2018, 07:36 PM Post #146 |
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After 1 year, FINALLY...
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My bugs now like that :( https://youtu.be/A0SbX-x8ZnA |
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My PSP Mods My Fanpage | |
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| eatrawmeat391 | Feb 17 2018, 07:58 PM Post #147 |
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Anything that is not 0x0000 and 0x100. @Broken L.J See in PM |
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| dadydodo | Feb 17 2018, 10:03 PM Post #148 |
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arc file is not updated |
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| L.J. | Feb 18 2018, 03:24 PM Post #149 |
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After 1 year, FINALLY...
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Thanks guys It's very work!!! Posted Image |
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My PSP Mods My Fanpage | |
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| eatrawmeat391 | Feb 18 2018, 05:06 PM Post #150 |
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Anim Editor updated to version 7.0.3 - Fixed Importing Errors. - Removed CAF YMKS on importing on PS2, PSP. - Removed MOTP YMKS on importing on PSP |
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| eatrawmeat391 | Feb 18 2018, 05:56 PM Post #151 |
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The PSP has some limit on imported moves There is a limitation on how many animations you can add until 6 man stopped working, be aware. Edited by eatrawmeat391, Feb 18 2018, 07:56 PM.
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| JNMM | Feb 18 2018, 06:15 PM Post #152 |
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Nice work man! |
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| eatrawmeat391 | Feb 19 2018, 08:14 AM Post #153 |
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Anim Editor updated. - Add a workaround to prevent crash in 2006, 2011 PSP - Fix rule of importing in PS2 system in 2006 and 2011 |
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| Moes86 | Feb 27 2018, 04:13 PM Post #154 |
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Hey Guys, I need your help. I tried to import the "Book End" move from SvR 2007 to SvR 2011 (PS2). For this I replaced the move "The Book of Ezekiel" with the animation. I successfully import the move, because I can start the game, go to Create-A-Moveset, preview the move in the "Groggy Grapple Section". However when I want to go to the Finisher selection the game freezes. I know I can't preview moves in this section but the game freezes before I can select a move. At this moment when I click finishers the game freezes. Any ideas why this section bitches around ? :) |
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| eatrawmeat391 | Feb 27 2018, 04:22 PM Post #155 |
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The new beta version shows Promising Result right now. It is being tested before it can be made public The latest version here is not stable. |
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| Moes86 | Feb 27 2018, 04:25 PM Post #156 |
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Great News Bro. I'll hang on :) |
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| eatrawmeat391 | Mar 7 2018, 05:04 PM Post #157 |
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SVR Anim Editor updated to version 7.3 - Increased performance of Get Animation Location function (for importing manually) and Export Move function. - Increased the limit of the amount of moves to be imported before the game stopped working.If you want to go over the limit you have to import manually |
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| PJ316 | Mar 7 2018, 07:07 PM Post #158 |
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Finally!!! Thanks for this update ERM!!! I'm gonna test this soon |
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| jayglass | Mar 9 2018, 12:50 AM Post #159 |
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Can this be used on the wii? |
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| eatrawmeat391 | Mar 9 2018, 03:27 AM Post #160 |
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Don't know.If the WII uses YMKS it may work |
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