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| entrance to no models without changing arc file; adding entrance using memcard | |
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| Topic Started: Feb 9 2016, 03:50 PM (705 Views) | |
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Feb 9 2016, 03:50 PM Post #1 |
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basic knowledge-- --when we edit entrance in create an entrance mode and save it .. after that the game uses the data from memcard to load the entrance slot . since the no models don't got entrance slot ..the game won't allow us to change their entrances.. so first of all we need to provide slots for their entrances 1.. extract the ISO Posted Image 2 ....copy your plistps2.arc somewhere as backup.. you will need it later 3..open plistps2.arc in hxd and search for the text ...."evpx" (x means the numbers 1 to 5 ) in this tutorial I am using evp5 because the entrance files for main roster end in evp5 Posted Image 4.. after the search you can see the ids of entrances ...291,292---- these ids are according to the wrestlers ids since we don't want to change the preset or default roster entrances ..we are not gonna edit them we will edit the different styled id 10291 Posted Image 5.... change this id to the id of the no model to whom you want to provide entrance slot I am using no model 162 as Eddie Guerrero... so I am changing 10291 to 162 Posted Image 6....now scroll down to the evt5 section you can see the similar ids in this section.. so just change the id 10291 to 162 Posted Image 7... now save the file Posted Image 8....rebuild ISO and run the game selecting the iso 9... go to create an entrance mode select the no model who you provided entrance slot to .. basic customization...(as you cannot edit it in advanced customization) now change the motion..music ..movie .. the way you want. and save it ... ( saving is most important as we want the slot to be in memcard) 10.... close the game 11.... now get the old plistps2.arc that you copied somewhere else... and replace the edited plistps2.arc 12 ....rebuild ISO and enjoy the game .. now you have entrance for your nomodel without changing arc file |
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| Hasa | Feb 9 2016, 04:05 PM Post #2 |
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Great tutorial man! Thanks for contributing :) |
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| honkytonkman | Feb 9 2016, 04:13 PM Post #3 |
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too old and drinkin' in some honky tonk Kickin' hippies' asses and raisin' hell
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good tutorial |
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| Tom | Feb 9 2016, 04:16 PM Post #4 |
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Awesome tutorial!! |
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Spoiler: click to toggle ![]() Credits to The Best for the Userbar ![]() | |
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Feb 9 2016, 04:27 PM Post #5 |
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thanks homies .. I hope this is helpful |
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| Deleted User | Feb 9 2016, 04:33 PM Post #6 |
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Deleted User
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Cool work man |
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| The Architect | Feb 9 2016, 06:45 PM Post #7 |
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ゴールデンエリート
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Awsome!!! |
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| Xii AnAk BuGis | Feb 9 2016, 06:51 PM Post #8 |
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I Am PS2 Modder
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awesome and easy to understand.. |
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| Buda942 | Feb 9 2016, 07:26 PM Post #9 |
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easy to understand...thanks and great tuto |
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| barney | Feb 10 2016, 01:30 AM Post #10 |
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barney
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hank is very easy but if want import a entrances in the slot add 162 |
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Feb 10 2016, 12:53 PM Post #11 |
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by this tutorial you can use the preset entrances for no model.... if you want to import entrance from older games ... then you need to keep the slot in arc .... but here's another suggestion for saving arc space ...... there are so...many preset entrances which are useless .. like ---the boxer...--sexy beast ---cartwheel...and many more .... you can import your entrance to the ids of the useless entrances ..... and then you can select these motions for your no models |
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