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Sacred 2: XBOX 360
Topic Started: Friday Jan 23 2009, 10:42 AM (547 Views)
NecrisTEWQ
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So I finally managed to find some stuff on the 360 version of this *YAY*, found out their quite old vids "and" they were right under my nose the whole time but.......

Watch THIS ONE FIRST!


Co-op combat


Locations


Mounts and dragons


I played the first Sacred and absolutely Loved it, this one will be a definitive purchase for me now that i know the controls will be fluid enough, and also it'd be one of the few games where i can tolerate more than one person being tethered to the one screen (where it actually works :o ).

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BrodieOnFire
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this game looks awesome
We Will Never Sleep
Cause Sleepings For The Weak
No We Will Never Rest
Till Were All Fucking Dead - "BMTH"
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sliz3r
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I'm quite excited about this, my wife and I lan'd the first one so will enjoy 360 couch co-op of this. I will still check reviews though in case it is broken...at least they didn't push it out with the PC release. Hopefully that will prove to be a good thing, testing my patience and all....
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sliz3r
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great vids, good find Necris. Sounds like they have thought out the console 'limitations' and tried to make a fast paced, fun console game, not just a port
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NecrisTEWQ
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sliz3r
Monday Jan 26 2009, 12:49 PM
I'm quite excited about this, my wife and I lan'd the first one so will enjoy 360 couch co-op of this. I will still check reviews though in case it is broken...at least they didn't push it out with the PC release. Hopefully that will prove to be a good thing, testing my patience and all....
Don't forget me for Co-op!!! :fist:
(Providing you can tolerate me and my complete magic obsession in these kind of game :dododo: )

Was talking to a mate at my Local Game shop last fri, and found that the console version being delayed further than then the PC one was a good thing, apparently there was a 400 Mb update for the PC on release date, so when the console one finally gets out, it will be a nicely polished game(I hope), and not just a cheap port.

Also It's my firm belief that there are too few of this kind of game out on the console so far, so this is a welcome addition :D
Edited by NecrisTEWQ, Monday Jan 26 2009, 04:23 PM.
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sliz3r
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new console screens

Kotaku
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NecrisTEWQ
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Nice find sliz3r :D It's looking a lot like the first(which isn't a bad thing), and I can't wait for it, but that temple gardien(sp?) looks sooooo awesome, though i'll probly still go my magic thrower :(
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NecrisTEWQ
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As promised, here is some preliminary official information about Sacred 2's multiplayer capabilities for the Xbox 360 version. This information comes courtesy of Daniel Dumont, producer, lead designer and heavily involved with the 360 version development. I'll be back with additional information, as well as answers to questions this information raises as soon as possible.
Online and offline MP will be supported, with hot-swapping (jumping into another player's game) capability in both. This will allow players to join or leave a game at any time they like.
Offline MP will support 2 players on 1 console. The users will play in the same screen (no split screen).
Online MP will support a maximum of 4 players in 1 session.
System Link will not be supported, however people can play via LAN if the LAN has access to the internet and all players have an Xbox Live account.
This is because Microsoft does not allow playing on Live if the user doesn’t have a gold account. Imagine the situation where player A plays on Live with a gold account and Player B is connected to A via LAN but has no gold account. This is not allowed. To get rid of all these potential conflicts, we decided to not support pure LAN games.
All players in a session are automatically placed in the same party. The game will automatically recognize when the number of players changes, and adjust itself accordingly.
No separate servers will be needed for online play because each Xbox can be a server and client at the same time.
Characters and savegames will be stored on the Xbox hard-drive or memory card.
Measures will be in place to protect against hacking of character and savegame files.
The hot-swapping capability will make no distinction between singleplayer, offline multiplayer and online multiplayer characters. This means that you don't need to choose where you want to play it at character creation time, and you can take it to a different area at any time.
The separation of character and savegame files makes it possible for you to switch play modes and keep any exp, levels and items you gain in the other play mode, without losing your current position in the campaign.
Example: Imagine you are playing alone in chapter 2 of the campaign with a level 20 character. A friend contacts you and asks if you can him him with a boss in chapter 5. You save your game, then take your character into his game to help.
After 2 hours of playing, you're done helping your friend. Your character is now Level 24 and you found lots of nice new items. You leave his game, and now can go back and continue your own story in chapter 2. However, your character is now level 24 and still has the new items.


Part 2
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Main Menu

We'll begin by giving you a bit more information about the main menu. In addition to being one of the things you'll see most, we believe that Sacred 2 for Xbox360 comes with the most accessible main menu ever seen in an online-capable 360-game.

Our hot-swapping capability (jumping into another player's game) means that you don’t have to decide whether you want to play online or offline. You only need to decide what your your join policy is, in case a hot-swapping opportunity arises. Join policy options include public, friends only or private (invitation only). Once you've done this you enter the game and can start playing immediately. If other users join, they just join where you are and the game automatically adjusts itself to make sure it's suitably challenging for the different number of players.

The easiest way to start a game is to press “Continue” on the main menu. This will start a private game with your last character. But don’t worry, when you start a game this way you can still invite friends or open it to the public whenever you like later on.

There’s no “Xbox-Live” button in the menu. If the user is connected to Xbox-Live, all games are Live-enabled automatically.

Multiplayer Types
Coop (Native Multiplayer): Up to 2 players can play on an Xbox 360 console. Players will play in the same screen, there will be no split-screen.
External (Online): If a player starts a game while connected to the internet, this game is automatically created as an online game. For Campaign and Free Mode (described in the following section), the player defines the joining policy (public, friends only or private). The joining policy and number of players can be changed while playing.
Multiplayer Modes
Campaign: The players can follow the storyline cooperatively. This mode is available in Coop and External multiplayer games.
Free Mode: A cooperative mode that allows unlimited gameplay without having to follow the storyline, only the side quests are active. This is interesting for players who want to have immediate access to the entire game world, without having to unlock regions or bosses through the storyline. This mode is available in Coop and External multiplayer games.
Multiplayer PvE Arena: Fight in coop-mode against several waves of specific groups of enemies in a limited arena, to get a higher reputation in the Arena Leaderboard.
Note: This mode will come for External MP, however it may not be included in the initial release version. Instead it may be added as a feature patch shortly after release.
Multiplayer PvP Arena: Battle against another player in a limited arena to increase your reputation on the PvP Leaderboards.
Note: This mode may not ship with the game, but may be added as a feature post-release.
General Principles

The technical game design doesn’t distinguish between single and multiplayer games, it simply adjusts itself to accommodate the current number of players. This allows several things to be possible:
If a player starts a game alone (as a single player), it is always possible to let other users enter the game. This applies to Campaign and Free Mode game types.
Hot-swapping of players is supported: players can join the campaign or the free mode whenever they like. They can also leave whenever they want. Enemy spawn logic and item loot logic recognizes and respects the current number of players.
When a new game is started, the console acts as a server and client at the same time. No external server is needed.
Character Storage

Our storage mechanisms allow several things:
Your character can be used in all offline and online modes. Characters are stored on memory cards or hard disks, and can only be used by the player who created the character.
A player can transport his character with a memory card. This way, a character can be used from any location. You can play at your friends house, then continue later with that same character at home.
Created characters can be used in all game modes. For example, a player can start a story campaign, then join a free roaming multiplayer session and then return to continue the story afterwards.
All advances a character makes will be stored in the character save file, no matter which story, game mode or situation the advances were made in.
No closed network is required because characters are stored with powerful encryption. Also, online savegame checksums are saved using online storage to avoid savegame duplication or cheating.
A character will always join the story of the session creator. A character will also always keep his own story, which can be continued if a game is created with this character.


For a console dub, this is looking better and better :dancingbunny:
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NecrisTEWQ
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Some more screen shots

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Edit : Please try to keep pics under 700 pixels wide, thanks.
Edited by MarcusAurelius6, Wednesday Feb 11 2009, 12:47 PM.
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sliz3r
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You want some possibly bad news (is bad news but may get better) Necris? This game fell from the Palgn release schedule. It was a release from Red Ant who just went into administration. Meaning it may be in limbo as an Aus release for a while. I guess Playasia may be getting a visit, if the situation doesn't change.....
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NecrisTEWQ
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Well if that's the case, this will be my very first order in, sent a msg away yesty about the aus release and i got this msg back
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Deep Silver also distributed the AUS PC version, so I'd recommend that you follow that information as a guideline for release dates. The content is supposed to be as close to the same as possible (of course certain differences due the the platform differences will occur, most notably the controls & UI). Unfortunately I have no pricing information at this point.
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Pure Poison 1
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so when was it meant to be released?
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NecrisTEWQ
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not entirely sure yet, rumors around it's been pushed to q2 now, and not even a date on the demo yet.

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I've got additional confirmation that a demo to be released over Xbox Marketplace is planned, however I don't have a solid enough date to post it yet.


Though play-asia are saying march.
Edited by NecrisTEWQ, Tuesday Feb 10 2009, 11:16 AM.
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Pure Poison 1
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It has a 24th March release date for the US so maybe it will be then here too?
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NecrisTEWQ
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I'd probly put my money on close to the europe release date, but germany is meant to be getting it 12th feb apparently????
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NecrisTEWQ
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posted midnight last night

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NecrisTEWQ
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Nice little preview segment on GT thismornin

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NecrisTEWQ
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Also:

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Sacred 2 Console Collector's Edition Contents
Sacred 2 Game Disc
Art Book
Seraphim Miniature
Double-sided 50x50 cm Poster Map of Ancaria
Soundtrack CD



I'll definitely be getting, i want that soundtrack!
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SSBLITZ BLACK
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I assume both PS3 and 360 get the same CE
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NecrisTEWQ
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im going to assume so, the PC one was different though, different figurine or somin, so you getting blitz?
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