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| Complete List of L4D2 info so far | |
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| Topic Started: Tuesday Jun 23 2009, 06:30 PM (797 Views) | |
| NecrisTEWQ | Tuesday Jun 23 2009, 06:30 PM Post #1 |
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Blitz's Minion
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| felicitous blue | Tuesday Jun 23 2009, 09:28 PM Post #2 |
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custom title get!!
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It should just be an update. lol. |
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RAINBOW LASER PLASTIC SUMO-MAN TO THE RESCUE!!! SUPER HAPPY FUN TIME FOR ALL!!!!!! HE WILL MAKE YOU EXCITE WITH HIS SUPER HAPPY RAINBOW COLOUR!!! MAKE NOISE!!!!! (kudos to blitz for the new avatar.....) ------------------------- Live GT - er, duh..... PSN ID - felicitous_blue (not a space, a dash - DAMN YOU SONY) Wii code - 1264 3329 2391 1698 SSBB code - 3652 1984 8046 AC code - 5241 6552 4755 (Bluetown, Mr. Blue) | |
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| NecrisTEWQ | Tuesday Jun 23 2009, 09:40 PM Post #3 |
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well there is also stuff about the new tech, ragdoll, physics etc etc, that wouldnt be able to get implemented into an update, that i found but lost the link to the info eariler today, but i dont care what anyone says, im all for L4D2, and cant wait! |
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| felicitous blue | Tuesday Jun 23 2009, 09:47 PM Post #4 |
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custom title get!!
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I was joking. (see rant in other L4D2 thread). ![]() There's a Steam group with 30,000 + members called "boycott L4D2". Sad. |
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RAINBOW LASER PLASTIC SUMO-MAN TO THE RESCUE!!! SUPER HAPPY FUN TIME FOR ALL!!!!!! HE WILL MAKE YOU EXCITE WITH HIS SUPER HAPPY RAINBOW COLOUR!!! MAKE NOISE!!!!! (kudos to blitz for the new avatar.....) ------------------------- Live GT - er, duh..... PSN ID - felicitous_blue (not a space, a dash - DAMN YOU SONY) Wii code - 1264 3329 2391 1698 SSBB code - 3652 1984 8046 AC code - 5241 6552 4755 (Bluetown, Mr. Blue) | |
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| NecrisTEWQ | Tuesday Jun 23 2009, 10:34 PM Post #5 |
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thought it mightve been a change of heart ![]() Sacrasim is soo hard to portray over the net |
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| felicitous blue | Tuesday Jun 23 2009, 11:29 PM Post #6 |
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custom title get!!
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Basically, unless I'm ranting I'm being sarcastic ![]() For the record I think good on valve, they've got as much right to actually make some money off a major update to a run-away hit as any other Dev. Even then, you can't compare Valve releasing a major revision one year later, to EA/Ubi/Activision releasing an incremental update of a so-so game every year. |
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RAINBOW LASER PLASTIC SUMO-MAN TO THE RESCUE!!! SUPER HAPPY FUN TIME FOR ALL!!!!!! HE WILL MAKE YOU EXCITE WITH HIS SUPER HAPPY RAINBOW COLOUR!!! MAKE NOISE!!!!! (kudos to blitz for the new avatar.....) ------------------------- Live GT - er, duh..... PSN ID - felicitous_blue (not a space, a dash - DAMN YOU SONY) Wii code - 1264 3329 2391 1698 SSBB code - 3652 1984 8046 AC code - 5241 6552 4755 (Bluetown, Mr. Blue) | |
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| JAMSIN | Tuesday Jun 23 2009, 11:38 PM Post #7 |
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Sarcastic Bastard
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This sounds good, be funny shooting an arm/leg off and them still coming for you.. sounds cool. Though I do seem to think this could have been an update as its very similar to the original L4D in being that the basic principle is the same its not like a whole new story just a new town. Though the updates to the AI/director and all the other adjustments kinda lead it away from just an update. They could have really given some background or story to the game though other than "Your just plonked into a city/town and have to kill zombies". Not that theres anything wrong with that as its a great fun shootem up but still I have a point. |
Coookie's.. om nom nom nom------------------------------------------------------------------ JAMSIN = James & Jasmin You never know who's kickin your ass! ![]()
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| NecrisTEWQ | Wednesday Jun 24 2009, 10:25 AM Post #8 |
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Which that is being fixed in 2 aswell, what interests me the most is this "unconfirmed" revolver, one of the main problems(though not really a problem just cant think of a better word atm) is the lack of variety of pistols in L4D1, sure it was your sidearm and a backup gun with unlimited ammo, but it would be nice to have a backup weapon with enough power to knock a norm zombie on it's ass with a single shot on expert, and hope like all fuck that it remains a single weild weapon instead of a dual weild gun. As I doubt the "conman" or the "television reporter" would be able to shoot one of them with a single hand, I know first hand that a couple revolvers can have one hell of a kickback/recoil. On another note though im really curious about this bolt action carbine aswell, as for a bolt action it'd have to be one hell of a powerful weapon to be even remotely useful. Edited by NecrisTEWQ, Wednesday Jun 24 2009, 10:26 AM.
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| King Hiss | Wednesday Jun 24 2009, 10:26 AM Post #9 |
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Don't know if I like the idea of all the campaign's being strung together story wise. I actually kinda liked each campaign being it's own little movie, and it gave the game some originality. |
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| JAMSIN | Wednesday Jun 24 2009, 09:12 PM Post #10 |
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Sarcastic Bastard
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Customisation on weapons would be nice. The reason I asked for a story was background on the people, explain why, what, how they got where they did, rather than just going this is your character now play. |
Coookie's.. om nom nom nom------------------------------------------------------------------ JAMSIN = James & Jasmin You never know who's kickin your ass! ![]()
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| NecrisTEWQ | Wednesday Jun 24 2009, 09:16 PM Post #11 |
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TBH i wouldnt mind Iron sights for the guns too, but thats no biggie for me |
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| Lonely Wolf | Wednesday Jun 24 2009, 11:23 PM Post #12 |
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The OSG Bad Boy
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So your asking for non-sniper weapons to have an aim function? This aint Call of Dutiy bro. We've not got the time to head shot every infected we come across. |
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| JAMSIN | Wednesday Jun 24 2009, 11:51 PM Post #13 |
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Sarcastic Bastard
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Haha. |
Coookie's.. om nom nom nom------------------------------------------------------------------ JAMSIN = James & Jasmin You never know who's kickin your ass! ![]()
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| King Hiss | Thursday Jun 25 2009, 12:02 AM Post #14 |
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But Wolf's point is spot on. It worries me that some of these additions make it sound more like a regular shooter other than what made it so great. Screw aiming, screw stories, just give me something that might keep me alive for a while and show me which way to run! |
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| JAMSIN | Thursday Jun 25 2009, 12:24 AM Post #15 |
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Sarcastic Bastard
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Then L4d2 is just a clone of L4d1 if they don't add any point of story to it imo or anything out of the already done box It effectively could be an addon pack since its exactly the same game just new skins on the characters if we pull it to bits more so. Story is what makes a game decent, like HL, HL2 etc etc from Valve which is why I rate those the best games ever, just like Wolfster rates and loves Halo so much. Im just sayin thats all its nice to have that extra depth, though effectively it is just a run-n-gun shooter. |
Coookie's.. om nom nom nom------------------------------------------------------------------ JAMSIN = James & Jasmin You never know who's kickin your ass! ![]()
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| JAMSIN | Thursday Jun 25 2009, 12:27 AM Post #16 |
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Sarcastic Bastard
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Anyway Hiss did you get your Ghostbusters game yet? |
Coookie's.. om nom nom nom------------------------------------------------------------------ JAMSIN = James & Jasmin You never know who's kickin your ass! ![]()
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| King Hiss | Thursday Jun 25 2009, 09:22 AM Post #17 |
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The original had no story because you MADE the story. It gave you a setting, randomised the zombies every time you played, and had a level design that allowed you to work together in many different ways to get to the end of it. I prefer that to a shitload of cut scenes. I also disagree about games needing more story to be decent. Many a good game (and movie) have been ruined by people adding story. Sonic, NiGHTS, many would argue Doom. Some things are better left unsaid and left to the imagination. Everything else on that list of new features more than justifies it being a sequel. No Ghostbusters yet. |
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| Lonely Wolf | Thursday Jun 25 2009, 02:02 PM Post #18 |
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The OSG Bad Boy
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I think we have the wrong idea about what they mean by Story. Dont expect plot twists, cut scenes, or long monologues. I expect story will be conveyed through charactor and world development. This time the survivors will be traveling a great distance, the story will give us the reason for this. This happened in L4D but it was more sutel(sp?). Originally the chapters were connected, for example at the end of No Mercy the chopper piolt mentions the he is not well (he is infected) and the second chapter was to begin at the chopper crash site. In L4D2 the end goal that the charactors are working towards will be clear, in L4D they were trying to reach the army from the start but no one really understood that. We all loved the charactors in the original but lets face it there wasnt a lot of development with them. Instead of saying "I hate stairs" the charactor may remark on some thing that the charactors and players experienced earlier in the game, for example "this airport has more damn stairs than that hospital". The charactor dialogues should also reflect on the changing dynamic of the team. At the beginning they were strangers by the end the should be relating differently to each other after all they have been through. Maybe even a love connection will emerge like the one hinted between Zoey and Frances. |
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| King Hiss | Thursday Jun 25 2009, 02:52 PM Post #19 |
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What??? When??? I have no problem with in game character development, but it needs no more than that. The original characters really have no story to them at all, yet we know Bill as the dirty old man and chronic chain smoker, cool man Louis, closet-gay bikie Francis, and, well, Zoey... The point is, sometimes it's better to simply not spell everything out. The key to any good horror is knowing what should be left unsaid, and while they could have done a little more with the original, we were happily able to become those characters and live in their world for that small period of time, and that's all I want. Take the opposite of that in the likes of Halo, and some people are completely turned off by the excessive amount of back story which makes the entire world confusing for alot of people. I guess my general point is that sometimes I like to play a game as opposed to following a script. Each has their place and I liked how much was left to my own imagination in L4D. If I'm rambling shit it's because my sinuses are about to jump out of my head and you should just ignore me. |
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| JAMSIN | Thursday Jun 25 2009, 02:56 PM Post #20 |
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Sarcastic Bastard
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Thats exactly it. I didnt know the chapters were supposedly interlinked because it wasnt obviously shown or explained. Necris had to tell me this as I kept saying they werent linked or explained how they got to the next chapter. I dont expect cutscenes as such but at least something interlinking and a reason else it just looks like a slap happy arcade game. L4D is great in the way its a straight in and no fuss shooter but as with any valve game they put a ton of detail and effort in so you expect some depth to it as well to keep the interest there. For instance of what happened to these dead bodies in the buildings, why is there no survivors in these buildings that I'm collecting ammo in. You occasionally see them dead the bodies so its obvious they died from being a zombie or eaten etc. Writing on walls is weak half the time I dont read them or even notice it. I dont even think theres an introduction explaining what happened anyway other than "2 weeks after infection"... Both explanations from Hiss and Wolf are noted and I accept both sides to the conversation. But I still crave more.. thats my point anyway, I like to know more with Valve games they just have that eerie interest to want to know more. |
Coookie's.. om nom nom nom------------------------------------------------------------------ JAMSIN = James & Jasmin You never know who's kickin your ass! ![]()
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11:12 PM Nov 27