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Starhawk
Topic Started: Tuesday Jan 24 2012, 04:20 PM (230 Views)
King Hiss
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The multiplayer beta is up for download for PS Plus members.

Gave it a go last night, just a quick one. I didn't mind Warhawk, it had potential, just didn't quite reach it. This one was extremely baffling at first, but once the game went on and my team started working their shit out, the brilliance of this game really exploded.

The XP you gather up from kills, barrels and other such things can be converted into base parts. Put up walls, guns, force fields, giant beam cannons, jet pack dispensers, and vehicle depo's. You can set up multiple bases around the map and you gain dominance, none of it seems predefined, just based purely on whether you can actually defend it or not.

Worth a look if you can.
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I think my ps downloaded it today, hope so otherwise fuck knows what it was downloading. Even if not, I'll be downloading it and giving it a whirl, I quite liked the original (ps3) warhawk even if I came to the party a bit late. It has great potential for crazy shit going on, hope starhawk is the same.
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about a little guy that lives in a blue world
and all day and all night and everything he sees
is just blue like him inside and outside
blue his house with a blue little window
and a blue corvette
and everything is blue for him and hisself
and everybody around
cos he ain't got nobody to listen to

i'm blue da ba dee da ba die...
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Well, it wasn't starhawk it was another big ass gt5 patch. I did download starhawk though. Then another 20 minutes for the patch. Then another 5 minutes for the version update. Then it wouldn't connect to the game servers.


:(
yo listen up here's a story
about a little guy that lives in a blue world
and all day and all night and everything he sees
is just blue like him inside and outside
blue his house with a blue little window
and a blue corvette
and everything is blue for him and hisself
and everybody around
cos he ain't got nobody to listen to

i'm blue da ba dee da ba die...
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King Hiss
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Yeah, it's a bit of a download-fest to get going, but I never had a problem finding a game once I was in.

I think they may have swayed me towards a purchase with this one. I was going to let it slide by before this, but I'm liking it. Between this and Twisted Metal, I seem to be lining up for a lot of PS3 multi again.
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Twisted metal is a must for me. Might give starhawk a try again in the next few days, when does the beta run out?
yo listen up here's a story
about a little guy that lives in a blue world
and all day and all night and everything he sees
is just blue like him inside and outside
blue his house with a blue little window
and a blue corvette
and everything is blue for him and hisself
and everybody around
cos he ain't got nobody to listen to

i'm blue da ba dee da ba die...
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King Hiss
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NFI. That's a good question...
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King Hiss
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Speak of the devil, the Twisted Metal demo is either up, or going up with tonights update. It's up in the US store.
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King Hiss
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This is turning into one hefty beta.

Quote:
 
Lightbox president, Dylan Jobe discusses the Starhawk Beta’s next big patch.

Lightbox Interactive have finished their final weekend of play tests on patch 1.3 and will be deploying it in the coming days.

However, if you were lucky enough to log in earlier, then you might have already gotten the chance to download patch 1.3 and try out a few of the new features. Unfortunately, those who did insall 1.3 will soon have to re-install 1.2 in ordert to continue to play online, otherwise, according to Dylan ”they can just wait a few days” for the patch to deploy.

If you missed out on the recent news, patch 1.3 will feature a brand new map known as Dust, a new vehicle, and a ton of bug fixes. You can see a short preview of patch 1.3 here.

Early in the year it was confirmed that Starhawk would indeed support a colorblind mode later on in the beta. According to Dylan, this feature will be available once patch 1.3 goes live later this week. This may be great news for those who have been requesting the feature as color indicators over specific players are, at times, hard to distinguish from one another.
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King Hiss
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The only game I'm keen to throw my cash down on in the immediate future is sounding even better.

Quote:
 
Most modern single-player shooters follow a similar formula: they send players down a linear path where carefully scripted events give players an exciting, if homogenized, experience. It's a tried-and-true approach that has garnered commercial success, but Austin-based Lightbox Interactive will try to break away from that standard with its sci-fi third-person shooter, Starhawk.

This upcoming PlayStation 3-exclusive is the spiritual successor to the online-focused PS3 game Warhawk (itself a re-imagining of the 1995 PS1 game Warhawk) from the now-defunct Incognito Entertainment. While Starhawk's staying power will hinge on the quality of the online multiplayer mode, it will also introduce a new single-player campaign.

Speaking to Gamasutra in a recent interview, Lightbox president and Incognito veteran Dylan Jobe said the single-player experience in shooters is at a crucial creative turning point.

"My instincts say that the shooter genre is at a very important fork in the road," Jobe said. "It can continue to go down the same linear, blockbuster path or it can take a different approach. That's not to say that Starhawk is taking the right approach, but I think the genre is due for a next step."

Heavily influenced by Warhawk's dynamic 32-person multiplayer gameplay, the single-player mode in Starhawk will constantly offer an array of moment-to-moment options to players.

A more variable single-player experience helped give the campaign more variation, but Jobe said that approach introduced some real design challenges at the outset.

"The challenge in developing [Starhawk's single player] was that players can do things in so many different ways," he said. "You can try to recommend that players take a certain course of action, but as we saw in playtests, players won't always do what you want them to do -- they'll go and do their own thing."

These unruly playtesters caused the team some real frustration, but Jobe said they helped Lightbox create a campaign that didn't rely on pre-fabricated encounters and static action sequences. Even if a player's strategy goes against the developer's initial intentions, "those players should be allowed to have that experience," Jobe said.

Whereas a standard scripted game might force players into a mounted turret during a given fight, Jobe said Starhawk will let players forgo that strategy altogether, instead allowing them to snipe enemies from afar, or perhaps take part in a high-speed aerial strike.

"We eventually got to a point where five people would sit down to do a playtest, and all five people would take different approaches to the missions," Jobe said. "To me, I think that's a very successful moment, especially now, given the shooter genre."

"Right now, so much of the shooter genre is just a linear consumption of blockbuster moments, but we wanted to make something that was open enough where two players could talk about their different approaches to the game," he said.

Franchises such as Far Cry, Crysis and Red Faction have brought quality "sandbox" gameplay to the shooter genre, but Jobe admitted that this open-ended approach to single-player design is still a bit unusual in the grand scheme, particularly in an era where carefully scripted Call of Duty games rule the market. Jobe is excited to see how players receive Starhawk's campaign, but considering modern shooter players are used to much more predictability, he knows it's a considerable risk.

"Honestly, I don't know if this is what players want," he said. "Right now, you could argue that doing more of the same works, because people are selling a lot of product and their online numbers are still really good. But personally, I feel that we at Lightbox just want to try something new," he said.

Jobe hopes that when Starhawk makes its debut on May 8, players will appreciate its atypical solo campaign, because he eventually wants to see the shooter genre move in in a new direction. "This is our attempt at taking the shooter genre into somewhere fresh," he said.
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Sounds interesting enough, something i really haven't even had a look into.
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King Hiss
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The beta's wellw orth a look. I think it's still running.
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Had a quick look at some vids. Space fighting takes me back to the good ol Unreal Tournament days MMMMMONSTERRRR KIIILLLLLLL!!!! :p
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Those space levels were awesome. I should fire up UT3 on the PS3 and see what's doing on that. Playing as Master Chief on a Mario level on PS3 = strangely satisfying win.

Starhawk doesn't really feel like that though. I can't help but draw a comparison to C&C: Renegade, but done completely right. It shoots well, the base parts are similar in function, but witht he added bonus of being able to put it anywhere, with total intention to progress it forward in the battle. It all just works really well from the little I played of it. It took me one game hands on and I was sold.
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King Hiss
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I never managed to grab this game when it came out, and the price remained at full retail until just a couple of weeks ago when it dropped to $50. Then I was worried that the community had died out in it, but it still seems to be going strong.

Now they've announced THIS!

I think I'll be playing it soon.
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I'm the same Hiss, didn't want to get it at full price, saw it cheap in JB but thought the community may have died. I quite enjoyed warhawk, and at 20 bucks will be very tempted to give starhawk a ago. Hopefully the new price poin will ensure there's enough new players as well :)
yo listen up here's a story
about a little guy that lives in a blue world
and all day and all night and everything he sees
is just blue like him inside and outside
blue his house with a blue little window
and a blue corvette
and everything is blue for him and hisself
and everybody around
cos he ain't got nobody to listen to

i'm blue da ba dee da ba die...
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