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New Gears of War game
Topic Started: Friday Jun 1 2012, 11:34 AM (182 Views)
King Hiss
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Usually, we like to reveal the name and final cover art for our upcoming issue's cover story the Thursday before it hits subscribers. This time we're saving the full unveiling of the game's title until Monday during Microsoft's E3 press conference, but we can confirm that our next cover is the new installment in the Gears of War series and is coming to Xbox 360. We figure this news and a glimpse of the shrouded Gears of War cover are least some consolation, as the image raises some interesting questions: Who is in chains, and where?

Take your time trying to decipher clues about the next game in the Gears of War universe, and check back on Monday when we fully pull back the curtain on both (yes, we said "both") of our covers. Also waiting for you on Monday is a teaser trailer jammed with sneak peeks at our month of online Gears of War coverage. As always, you can learn more about Epic's new game in the following weeks with a wealth of online videos, articles, and interviews that will populate our upcoming Gears of War hub, including an exclusive and extensive first look here at Game Informer that hits Monday morning. You don't want to miss it.


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Well that's a brutally to the point bit of news! Surely this is set to be a big reveal at Microsofts E3 press conference next week? (Are they still doing one?)
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King Hiss
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Also, you'd imagine this to be a prequel, surely? Considering the goings on in the background, that has to be Marcus being led off to the prison cell where it all began.
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JAMSIN
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Didn't they all die or something in the last (3rd game) in the series?

So I'd say its a prequel like most games these days (Halo for one) hit the 3rd game then go back to the beginning to relive the story from some other perspective.

Kachiiiiiiing.. Kachiiiiing, the sound of the teller machine goes as they try to cash in on more of the same.

What happened to originality these days.


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SSBLITZ BLACK
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No, most survived. Definantly a prequel, featuring Marcus fenix with the events that landed him in jail at the start of the first game. Can't remember the exact story that landed him in jail but do recall it being payed out in GOW 3
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NecrisTEWQ
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He disobeyed orders to try and save his father which cost some battle or something, it was also explained on one of the books i think.
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King Hiss
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Gears of War: Judgement

Looks like we were right about the prequel, but wrong about it being Marcus. It's actually Baird!

Not developed directly by Epic either, but by People Can Fly. No doubt still being overseen by CliffyB. Has a release of 2013 sometime, and word is Epic themselves are working on Gears 4 for next gen.
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Lonely Wolf
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Am glad Necris is back
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Ha! Jam I love the new avatar.
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King Hiss
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Speaking in regards to Gears of War: Judgment at E3 today, Epic Games’ Cliff Bleszinski has spoken of his belief that games that can be played multi games are “better”.

In reference to Gears of War: Judgment, Bleszinski said:

“We have this great dynamic spawn system that ensures that no two ways you play the game are the same, and you never know what batches of enemies you’re going to get. I believe that if you make a game that’s replayable, it’s a better game. As a gamer the experience is valuable to you and you’re trying to craft the experience for yourself.”

The outspoken designer want on to say that too many games provide the exact same experience to every player, which is something that he admits Epic Games has played a part in:

“The industry has become hallway-cutscene-hallway-cutscene and I have the exact same experience that you had. We were partially to blame for that, but now it’s time to swing it back around and present you with problems that you solve your way.”
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NecrisTEWQ
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the problem though is by changing the enemies you may or may not fight (Isn't that just a take from the L4D director though?) is that it still doesn't fix the hallway-cutscene-hallway-cutscene thing he described in the last paragraph.
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King Hiss
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It will if the goal of the level is dynamic as well. Are you just trying to kill everyone? Is there something you're trying to get to? Something you need to destroy? Is there a set of things you need to do to finish the level? Just scatter them around and mix them up. You may not get a totally original game EVERY time, but certainly enough to make it very replayable.
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King Hiss
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A sad transition has come to pass, my fellow Britons. I'm going to have start spelling "Gears of War: Judgement" without the first "e", in accordance with Epic's regrettable taste for American English. It's going to be tough - every particle of patriotic blood in my body screams out for justice - but not, apparently, as tough as Judgment's new campaign, which makes Gears of War 3 look like a stroll around the village duck pond.

Certain gnarled and wizened segments of the Gears fanbase allege that Gears 3 is too easy when you take advantage of four player co-op. "They won't say that about Judgment," Epic's Rod Fergusson told OXM last week, like Yoda cautioning Luke.

"A lot of our testing is in co-op and we have sweaty palms with four people who made the game," he explained. "We're taking care with the difficulty levels, so Casual will still feel casual, but Normal, Hardcore and Insane are going to be significantly more challenging than they were in Gears 3."

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Thanks in part to its new Smart Spawning system, which changes up where Locust appear on subsequent plays, Judgment gives you much less time to consider your options. This has necessitated a streamlined control system.

"Yeah, for us it's all about responsiveness, so we've changed the control scheme," Fergusson elaborated. "So instead of changing your weapon with the D-pad it's now just the Y button and the left bumper will be off-hand grenades.

"The weapon swap animation is super fast and you'll see that in multiplayer and campaign. Because the creatures are more lethal - you don't want to say 'oh, let me talk half a second to switch my weapon"' or start winding up a grenade to throw it and then get killed by a Wretch. So it's all about: when you do something, does it and feels really responsive?"

Among other take-aways, Gears of War: Judgment does things with multiplayer Gears of War 3 couldn't, and is to some degree a spiritual successor to Bulletstorm. We'll have more for you in a forthcoming issue.

The big question for me is how they're going to make comic-relief-turned-leading-man Baird likeable. I mean, this is the chap who spent the entirety of the Gears trilogy whining at people. Not exactly Marcus material.
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