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Resident Demon House Plant
- Posts:
- 10
- Group:
- Members
- Member
- #3
- Joined:
- October 7, 2015
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Identity
True Name:None given (not applicable) Meaning: N/A Given Name: Snare Meaning: To catch things. Nickname: Snare, Trip, Catcher Alias: Hunter Used: Any or all
| Home
Place of Birth: Little to no idea. Thoughts: One place is good as the next, so long as it's comfortable. Current Residence: A small, semi-permanent camp in the wilderness south of the Imperial city, near the White Rose Rivers. Thoughts: I should set up some lines for fish. Make sure no bandits are casing me, either.. Additional Residences: A smattering of encampments in and around Skyrim, Elsweyr, and Hammerfall. Expressed interest in heading into the Valenwood to do the same. Thoughts: I should restock the Anvil encampment from the last hunt..
| Occupation & Wealth
Current Occupation: Hunter Wealth: Middling Social Status: Low Career Goals: Stay the course.
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No visual reference to speak of. Catcher can be described as of average height and build, though he plainly carries himself as a hunter or fighter. His footsteps are soft, carefully placed and efficient and this quality projects to nearly every movement he may make. Economy of movement and very little flair show in either his appearance or fighting style. It's difficult to allow room for style when you usually engage things a bit more.. dangerous, than the common Imperial or Orc. His features are cut and rather ragged; he seems without sleep most always by all accounts. He has exceptionally dark, sharp brown eyes and a nose that has been broken more than once (though set correctly, so it isn't incredibly obvious) along with a thin, serious mouth. He has stubble along his cheeks and neck, and even during formal events he shaves infrequently. Underneath his clothing he is as muscled and powerful as a man of lean stature can be, owing to his rough lifestyle and choice of usual enemy combatants, but for his whole right arm and his right leg below the knee. These two limbs appear to have been replaced with Dwemer-based replacements that hum with both clockwork and magic. The outer shell is eerily reminiscent of a puppet, wooden and segmented fingers with odd splits along the limbs that allow him full dexterity and range of movement beyond that of a natural limb. These two accouterments are not noticeable above his clothing, but may be noticeable to those with magical sensitivity or keenly aware of sound (via the clockwork mechanisms) | Look in the Mirror
Date of Birth: Jan 4 Age: 24 Race: Breton/Imperial Mix. Gender: Male Skin color: Tan Face Shape: Cut jaw, sharp features; oval. Hair style & color: Tied back if it's long, cut short if he's had time. Never over his eyes, most times shorter than an inch. Black. Eye shape & color: Almond/ Dark Brown. Nose: Roman Cheeks: Non descript Lips: Small and somewhat down turned. Chin: Rounded. Facial hair: Stubble along the cheeks and neck.
Height & Weight: 5'10", 213 pounds. Body type: Lean, muscled and conditioned for punishment and endurance.
Birthmarks: None. Piercings: None. Scars / Disfigurements: Appears to have been bitten by a vampire in various places more than once, as well as other larger things. Bite marks along torso and living leg from a canine creature, as well as others. All healed perfectly, by all appearances, leaving nothing disfigured or broken but for faint scar tissue. Tattoos: Crow's feather along left bicep, wrapped in rope and chains.
Accent: Faintly reminiscent of almost all commonly spoken languages in Tamriel. Could be mistaken for Elven, Orcish, or Imperial in the same tavern.
| Dress to Impress
Everyday Clothes Top: Loose tunic shirt, cotton, tied at the waist along with his pants with a rope or perhaps a belt if he's been lucky. Brown, off-white. Bottom: Loose pants, rough made and either of worn cloth or leather. Shoes: Boots, for travel and work and worn almost through the sole. Accessories: His weapon, typically.
Work Top: Long coat of thick leather that falls to above his ankles, colored pale brown. Collared and can be fastened with buttons or two belts along the front, steel clasps for durability. Underneath usually rides a thin chest piece of tooled leather, which rides just above his 'everyday' tunic. Six large pockets - two outside, four inside to carry items. Coat is scarred and worn from use, but of incredible quality and carefully maintained. Bottom:Pants are fastened with a belt along his waist this time, shirt tucked in and the belt pulled tight. Thick cotton by all accounts, and tucked into his boots. A scabbard would ride here normally, but instead it carries a small, compact crossbow on a loop and a packed sachet of ten bolts. Belt usually sports all manner of small vials and tools according to what he plans to hunt, as well as a few standbys for unforeseen circumstances. Shoes: Rugged leather boots that pull almost up to his knee, downturned cuffs and tied with leather string to remain tight even though they're fitted. Rugged, meant for walking and fighting and all manner of other things. Accessories: His weapon. A longsword, attached to his back. Light enough for one hand but only barely. Steel.
Semi-formal Top: Bottom: Shoes: Accessories:
Formal Top: Bottom: Shoes: Accessories:
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Mentality
Habits: Odd, frequent movements of his hands when unoccupied. Appears to check himself for injuries and full range of movement, counts his fingers, and adjusts his arm surreptitiously. Stomps both feet as if settling his boots. Reminiscent of a man who is very unused to ever NOT running, fighting, or sleeping after either of those. Seems nervous, or perhaps alert, even when resting. Vices: Suspicious of just about anyone, and has not cultivated a good reputation for it. He's a hunter, and more widely known as a 'monster' hunter, something in short supply. He's slain everything from what a typical Imperial Soldier would run across, to the rarer beasts only spoken of in stories. This has made him somewhat disdainful of people who don't respect such things - and it ekes through in just about everything he does. He isn't a kind fellow, and very brusque. Likes: Sausages, tracking something, and shaded nooks near streams to relax in. Likes reading, though more the adventure novel type than anything else other than mysteries. Dislikes: Fancy, highly seasoned food or overly strong beer. Hates it when he has to replace his boots or exchange equipment, also hates giving up any of his own or his potions and decoctions. Favorites: When allowed it? He likes to stop. Cease the clockwork ticking in his parts, rest and watch water flow by or leaves fall. It's a trance, almost - he seems to fit all the stillness a normal person would have in these rare, golden moments. Fears: Water-borne monsters, flying creatures (though he'll fight both) and being left without his knowledge or tools.
How do they treat others?: Brusque, businesslike. He'll hunt what ails you, slay the beastie in the well or stalking your favorite hunting grounds or what nixed your son-in-law, but not without a sack of gold waiting for him. How do they treat themselves?: Similarly. He'll comment on a wound with the same dispassionate air he might state the genus or mannerisms of the particular prey he is hunting. He dislikes showing pain, and feels like if he gets disabled then he wasn't doing his job right. So roughly. Mannerisms: Short, clipped sentences and direct, no nonsense statements. Doesn't care about your feelings on the matter, likely because very few people care about those of a monster hunter. 'He who gazes into the abyss' and what not. He is well-spoken for those few words. Prefers to remain silent and observant.
Sensory Associations: Has come to associate the sound of a mechanism with satisfaction. Something is working right, somewhere, smoothly. Worth the time.
| Knowledge
Native Tongue: Common Languages known: Most, if not all. Gotta understand one another to make a deal. Education: No formal education. Skills: Exceptional bladesman and an agile combatant. Knows alchemy and a few very obscure, somewhat toxic but intensely useful brews that can only be used infrequently but are very potent compared to 'stock' potions. Can maintain his artificial limbs, but must visit an old friend to repair them. Excellent survivalist and an expert hunter and tracker. In short, a very knowledgable and dangerous man. Magic: Simplified and shortened spellforms that can be cast with one hand. He can produce a shield, a wave of force, light a flame or extinguish one, and other mundane things. All with a short movement of his free hand.
| Goals
Things they want to do: Stay on the path and keep hunting. Places they want to go: Right now? The Imperial City would be nice. Supplies.. the like.
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Family History & Relationships
Father: Relationship: Mother: Relationship: Siblings: Relationship:
Sexual Orientation: Heterosexual Current Partner: How they met: How long they've been together: Relationship: Children: Relationship: Nieces & Nephews: Relationship:
| Religion & Politics
Deity of Choice: None. Do they believe in an afterlife?: Not really. Not in the grand sense, only in the planes the Aedra and Daedra claim. Do they have any habits that reflect their beliefs?: Do they respect the beliefs of others?: He doesn't vocalize his distaste.
Political Stance: None. Views on Politics:None
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