| This week in Reforged - 15th Jan 2017; Weekly Update | |
|---|---|
| Tweet Topic Started: Jan 15 2017, 04:27 PM (81 Views) | |
| konanTheBarbar | Jan 15 2017, 04:27 PM Post #1 |
|
We’ve had a busy start and want to keep you updated on what we have been doing last week. Expect a weekly update like this from us. First of all we have formed several teams with different specialisations and given each team some leads. This way we have some clear responsibilities. BigBoss - Kaelari Still talking with SBE. Can’t talk much about this until things are finalized but it’s going good so far. Content Development - Kit, Zwaxor and Outrageous Design has moved ahead with starting to create an original set with existing mechanics, focusing on creating interesting new ways to utilize existing mechanics, and exploring other ways in which each faction can affect consistency. So far there are over 40 new cards in the file. From a development standpoint, we’re looking at a couple of items. The main one is looking at what can be done to return the game back to a baseline of “100” player health. To accomplish this, several cards are being looked at to be rebalanced or re-worked. One such item is the movement of “Giving Defender” to Tempys and “Negating Defender” to Alloyin, which will allow for the resurgence of the Yeti Tribe to be a viable (and affordable) competitive deck once more. Finally, we are also taking a hard look at rarity distribution. Client development - MoonCoral We have set up a wiki http://reforged.wikia.com/wiki/Reforged_Wiki and a forum http://s15.zetaboards.com/reforged/index/, but we are most active on the discord channel https://discord.gg/v43duXM. In the wiki you will also find links to our github repository and could have a look at the code yourself. Everything is still in the early development stages and once we know better what (if anything) we get from SBE we will put more more efforts into developing the client itself. For now we are concentrating on the game logic itself and how we could streamline the client server interactions, since the current SBE implementation transfers way too much data (which results in very high server costs). Here is an overview on what I have been working on https://cdn.discordapp.com/attachments/269620463712337940/270204178146525194/GameState.pdf Server development - konanTheBarbar Since we haven’t gotten a decision from SBE we were mostly exploring ideas and discussing what the best options to move forward would be. If you are interested and understand some programming basics you could have a look at a small presentation I created: https://prezi.com/znefsyd9zld6/reforgedclient/?utm_campaign=share&utm_medium=copy . Currently we are in favor of option B and are developing the game logic with this in mind. Graphics and design - Kadenex For upcoming art needs going into the near future. I would like to make some concepts of what people want to see in the overall UI and user experience (UX). And what players did or didn’t like about the look of Solforge. Making sweeping changes to UX and Card art is a bit up in the air, since it’s most likely at SBE’s discretion for approval control over overall look and feel. But I feel we can do a lot of good on this front with all of the talented volunteers that have come forward. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · General Discussion · Next Topic » |






8:06 PM Jul 10