| Game Theory and General Commentary | |
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| Topic Started: 27 Nov 2016, 09:14 AM (109 Views) | |
| Sylvia | 27 Nov 2016, 09:14 AM Post #1 |
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In case you wanted a section to discuss game-mechanics related items not related to the current state of the game. Feel free to discuss here. |
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| Debb | 30 Nov 2016, 01:04 AM Post #2 |
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We sure had a lot to say about this. |
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| Natalie | 3 Dec 2016, 05:52 AM Post #3 |
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I guess this is as good a place as any to air my one grievance and suggest how to not have it come up again. I've spoken a lot to Dawn about it but she's told me she doesn't feel like an official mod anyways, and I should have talked to the rest of you about it in the first place. This has to do with the Challenge I was eliminated after and the way the mods interfered with our tribe discussing stamina. Captains received orders during Task Day to assign tribemates to certain roles as well as a general description of the next challenge. The description was vague, but said enough to predict the next challenge. After getting confirmation I was allowed to talk to my tribe about what I received as Captain during Task Day, I pushed hard to have the four people most likely participating in one spot so we could pre-plan during Task Day.
I made an educated guess the shooter would have to throw the same number the catchers guessed, not difficult there, and wrote out a numbers strategy for how much we should bid, in the Task Day thread. This post was soon edited by one of the mods to take out the strategy with the reasoning that we weren't allowed to discuss exact stamina numbers. During the challenge there was a statement to this effect, but not in the instructions I received. I asked if this was just for this challenge and told it was a general rule because stamina was supposed to be an abstract concept? This was extremely confusing reasoning after we'd discussed exact numbers constantly during the Pull off the Post challenge. It seemed like this had suddenly come up to stop us from cheating the random number challenge. What exactly we weren't allowed to talk about became confusing because referring to other things that referred to stamina wasn't disallowed, but referring to numbers in PM's was? We still cheated during the challenge anyways (which makes it funnier that we lost) but Brett in particular didn't because he was really unclear if what Nadiya was doing was illegal or not. The implementation was sudden, unclear, and didn't make sense with everything that had come before. Of course I'm personally upset because I was eliminated when we lost. I can't help thinking about what if that TC hadn't happened because we won. It's not a coincidence, I upset my tribe doing this while promising them it would work out, and it didn't. I took in good faith that you expected me to use the information I was given from a perk that I won. My two suggestions for how this could have been avoided and be avoided in the future: 1: If you've made a major rules decision like "Exact stamina numbers may not be discussed before any challenge." the Rules post should be updated as not discussing an intregral mechanic of the game is counter-intuitive. Dawn implied that decision was made at least a round before that challenge, and knowing that was a rule and that we had to use coconuts and fish instead of 50's and 100's in advance would have stopped a lot of confusion. 2: If getting a preview of the challenge and discussing it was unintentional, it makes more sense for Captains not to be allowed to discuss the information they're given. I think letting certain people see the future is tricky buisness anyways and I was surprised I was allowed to talk about it. Although in my mind letting the Captains have an actual perk for the job no one wants isn't a bad thing either. :P Please don't take this as me saying the modding was awful, I think this game has run really well and I would sign up again in a heartbeat. |
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| Tarzan | 3 Dec 2016, 11:09 AM Post #4 |
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From a mod standpoint, it sounds like they paniced a little and didn't want you guys to have such a massive advantage. When i mod, balance is always on my mind and I'm constantly worried that someone will break my game and make it unfair for the others. With that said, I consider this a fault of mine. There is nothing wrong with players being smart. |
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| Sylvia | 3 Dec 2016, 12:13 PM Post #5 |
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I will not comment on the modding or decisions made but what I'll say on the matter is that challenges where tribe members have to hide stamina usage from other tribe members have an inadvertent effect on how players interact regarding discussing their own stamina. And by game design it's important to think about it in a game where stamina rules so centrally, so challenge design will take that into consideration for future games. |
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| Debb | 3 Dec 2016, 04:01 PM Post #6 |
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That is a super grey area for sure though. I was thinking about posting something like, "For any challenge go as low as possible if stamina doesn't correlate to a win." and whether or not something like that would have been against the rules is very unclear and even if it was, you can't very well take that back once it has been said. But Natalie, you really shouldn't feel like your game was lost because of this, I know that my tribe ended up losing the next two challenges but I felt like our effort levels were lower because we had already won once. Obviously if you had won and then lost in one of the next two rounds instead it is impossible to say if you would have still been eliminated, but I don't think our tribe was going to be willing to lose all three of those challenges. Also another thing that I thought about is that I think there should be more opportunities for people to get medevaced. I know that that is frustrating for the players, but in order for someone to get medevaced in this game a huge number of factors had to go in unlikely directions and since players have huge incentive to avoid it, it wasn't going to happen. |
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| Dan | 4 Dec 2016, 02:25 PM Post #7 |
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I agree with the statement about medevacking. It's totally a horror to plan for as a mod, but the game was sort of billed as "if you ran out of stamina you are MEDEVACKED!!! What a twistos twist!" and then no one was medevacked. Like I like to think that most of us came into this game with the expectation that stamina could really squidgey at points, but from my understanding it never really got to that point. |
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| Bob | 4 Dec 2016, 03:14 PM Post #8 |
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There were a couple of challenges that included the ability to intentionally sabotage someone, primarily Hot Pursuit and Coconut Chop (and maybe get them medevac'd) but we didn't want to force it, and no one had the cajones or felt themselves in a dire enough position to try something like that when it was possible. The idea of the medevac danger motivating player choices was more important for the long term game to me. But don't count out the possibility of someone finally getting medevac'd in the sequel... |
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| Tom | 5 Dec 2016, 06:46 AM Post #9 |
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I bet it'll be me. Got to use the twists in some fashion, and if you don't force it onto someone else, suffer it yourself. |
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