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| Tweet Topic Started: Jan 20 2008, 09:03 PM (49 Views) | |
| legendary | Jan 20 2008, 09:03 PM Post #1 |
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Block Parry melee attacks with shields and weapons. Successful blocks reduce damage. Governing Attribute: Endurance Armorer Maintain weapons and armor at top efficiency. Worn weapons and armor are less effective. Governing Attribute: Endurance Heavy Armor Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors. Governing Attribute: Endurance Blunt Deliver the crushing blows of mace and axe weapons more effectively. Governing Attribute: Strength Blade Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively. Governing Attribute: Strength Athletics Run and swim faster, and regenerate lost fatigue faster. Governing Attribute: Speed Hand to Hand Attack without weapons to damage and fatigue opponents. Governing Attribute: Strength Destruction Cast spells to inflict magical, fire, frost, and shock damage or to reduce resistances to magic attacks. Governing Attribute: Willpower Alteration Cast spells to breathe or walk on water, open locks, shield from physical and magical damage, and alter encumbrance. Governing Attribute: Willpower Illusion Cast spells to charm, conceal, create light, silence, paralyze, command, or affect morale or aggressiveness. Governing Attribute: Personality Conjuration Cast spells to summon otherworldly creatures, magical weapons and armor, and turn the undead. Governing Attribute: Intelligence Mysticism Cast spells that absorb, reflect, and dispel magic, move objects, sense life, and bind souls. Governing Attribute: Intelligence Restoration Cast spells to restore, fortify, or absorb physical and magical attributes, cure disease, and resist magical attacks. Governing Attribute: Willpower Alchemy Create potions and gain benefits from alchemical ingredients more effectively. Governing Attribute: Intelligence Security Use lock picks to open locked doors and containers. Governing Attribute: Agility Sneak Pick pockets and move unseen and unheard by observers. Governing Attribute: Agility Acrobatics Jump long distances and avoid damage when falling great distances. Governing Attribute: Speed Light Armor Make more effective use of Fur, Leather, Chainmail, Mithril, Elven, and Glass armors. Governing Attribute: Speed Marksman Deliver more deadly ranged attacks with bow and arrow weapons. Governing Attribute: Agility Mercantile Get better deals when buying or selling goods. Governing Attribute: Personality Speechcraft Use speech to persuade listeners to like and trust you. Governing Attribute: Personality |
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8:33 AM Jul 11