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Locked Topic
Skills/Magic/Stealth
Topic Started: Jan 20 2008, 09:03 PM (49 Views)
legendary
Administrator
Block
Parry melee attacks with shields and weapons. Successful blocks reduce damage.
Governing Attribute: Endurance

Armorer
Maintain weapons and armor at top efficiency. Worn weapons and armor are less effective.
Governing Attribute: Endurance

Heavy Armor
Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.
Governing Attribute: Endurance

Blunt
Deliver the crushing blows of mace and axe weapons more effectively.
Governing Attribute: Strength
Blade
Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively.
Governing Attribute: Strength

Athletics
Run and swim faster, and regenerate lost
fatigue faster.
Governing Attribute: Speed

Hand to Hand
Attack without weapons to damage and
fatigue opponents.
Governing Attribute: Strength

Destruction
Cast spells to inflict magical, fire, frost, and
shock damage or to reduce resistances to
magic attacks.
Governing Attribute: Willpower

Alteration
Cast spells to breathe or walk on water, open locks, shield from physical and magical damage, and alter encumbrance.
Governing Attribute: Willpower

Illusion
Cast spells to charm, conceal, create light, silence, paralyze, command, or affect morale
or aggressiveness.
Governing Attribute: Personality

Conjuration
Cast spells to summon otherworldly creatures, magical weapons and armor, and turn the undead.
Governing Attribute: Intelligence

Mysticism
Cast spells that absorb, reflect, and dispel magic, move objects, sense life, and bind souls.
Governing Attribute: Intelligence

Restoration
Cast spells to restore, fortify, or absorb physical and magical attributes, cure disease, and resist magical attacks.
Governing Attribute: Willpower

Alchemy
Create potions and gain benefits from alchemical ingredients more effectively.
Governing Attribute: Intelligence

Security
Use lock picks to open locked doors
and containers.
Governing Attribute: Agility

Sneak
Pick pockets and move unseen and unheard
by observers.
Governing Attribute: Agility

Acrobatics
Jump long distances and avoid damage when falling great distances.
Governing Attribute: Speed

Light Armor
Make more effective use of Fur, Leather, Chainmail, Mithril, Elven, and Glass armors.
Governing Attribute: Speed

Marksman
Deliver more deadly ranged attacks with bow and arrow weapons.
Governing Attribute: Agility

Mercantile
Get better deals when buying or selling goods.
Governing Attribute: Personality

Speechcraft
Use speech to persuade listeners to like and trust you.
Governing Attribute: Personality
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