| Character Sheet; "Lets start anew, shall we?" | |||||||||||||||||||||||||||||
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| Topic Started: 7 Jun 2016, 07:11 PM (299 Views) | |||||||||||||||||||||||||||||
| CloudIX | 7 Jun 2016, 07:11 PM Post #1 | ||||||||||||||||||||||||||||
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Day Count: 60 Name: Alexander Maximilian (of) Luther King Race:Half Elf Age: 19 Gender: Male Height: 190 cm Weight: 78 kg Hair: Blonde Eyes: Blue Background: Noble Deity: Skuld, the Creator and Goddess of Future Appearance: ![]() Source: [url]TBA/[/url] Ser Zephirin, Final Fantasy XIV: Heavensward, Square Enix Ace, Final Fantasy Type 0 Battlegrid Icon: ![]() Class: Paladin lvl 2 Wizard lvl 1 (total of 3)
Feats: Linguist HP: 20 AC: 12+3+3(Bladesong)+1 (defensive) = 16/19 Proficiency and skills: Paladin: Religion Paladin: Intimidation Noble: Persuasion Noble: History Noble: Gaming Tools: <Chess> Half Elf: Arcana Half Elf: Craft: Drawing/Painting Saving Throw: Wisdom Saving Throw: Charisma Skills (Cap +2) All Martial Weapon: 1 Weapon: Rapier: 2 + 3 = 5 Religion: 2 + 3 = 5 Intimidation: 2 + 3 = 5 Persuasion: 2 + 3 = 5 Arcana: 2 + 3 = 5 Craft: Drawing/Painting: 2 + (3 if int) = 2/5(if int) History: 2 + 3 = 5 Gaming Tools <Chess>: 1 + 3 (if int) = 1/4(if int) Saving Throw: Wisdom: 2 + 0 = 2 Saving Throw: Charisma: 2 + 3 = 5 Investigation (untrained, and cost 2): 2 + 3 = 4 Spell: Fire bolt: 1 + 1 = 2 (DC 13) Bladesinger: Perform: 2 + 3 = 5 Spells and Features Half Elf: Fey Ancestry: Advantage on saving throws against being charmed, and can't be put to sleep by magic. Darkvision: see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. Can't discern color in darkness (only shades of gray). Noble: Advantage in Persuasion Paladin: Divine Sense Lay on Hand: 10 HP/day Fighting Style: Defensive Divine Smite Wizard: Spellcasting Arcane Recovery (2) Arcane Tradition: Bladesinger: You gain a bonus to your AC equal to your Intelligence modifier (minimum of+ 1). Your walking speed increases by 10 feet. You have advantage on Dexterity (Acrobatics) checks . You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1). Spells: Wizard: Cantrips: - Prestidigitation - Fire Bolt - Booming Blade Level 1 (8 learnt / 5 prepared / 3 castable per day): -* Shield -* Absorb Elements -* Sleep -* Feather Fall -* Protection from Good or Evil - Find Familiar - Longstrider - TBA Paladin: Level 1 ( 4 prepared / 2 castable per day): - Shield of Faith - Thunderous Smite - Protection from Good and Evil - Bless Familiar: Owl (Courage) ![]() Judge Familiar, Magic: The Gathering, Wizard of the Coast. AC: 11 HP: 1 Speed 5 ft., fly 60ft. STR 3 (-4) DEX 13 (+1) CON 8 (-1) INT 2 (-4) WIS 12 (+1) Skills Perception +3, Stealth +3 Senses darkvision 120ft., passive Perception 13 Languages: - Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach. Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight. ACTIONS Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage. Language: Half Elf: Common Half Elf: Elven Half Elf: Dwarven Noble: Celestial Linguist: Sylvan Linguist: Infernal Linguist: Draconic Edited by CloudIX, 3 Sep 2016, 10:30 PM.
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| CloudIX | 8 Jun 2016, 09:56 AM Post #2 | ||||||||||||||||||||||||||||
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Day TBA Inventory: Max cap: 8*15 = 120lbs Money: 102gp 9sp Rare Materials: 52 (not yet updated) + 1576 Expenses +15gp - 10gp for arcane components (find familiar) - 1 piece of paper (becomes drawing of sea, given to Freya) + 4 rare materials +10gp - 1gp for 5 piece of papers + 48 rare materials +15 gp - Paintings of Great Prairie [Results: 19] - #voc108 (Given to Lea) - Paintings of the Pilgrims [Results 23] -#voc121 (Given to Mahmud) +15gp - Paintings of [Xin] [Results 23] - #voc126 (Given to Gin Seng) - Paintings of [Angel] [Results 22] #voc126 (Given to Gracia) +15 gp - 6sp for 3 piece of paper - 10sp for 10 piece of paper - 10gp to resummon coco - 4 copy of paper to HTC, IKEA, Grace and SOIYA, to spread information about fiend. - 1 Healer's kit - 10gp (buy a healer's kit) + 20gp (jewels) Equipped: - Studded Leather Armor (45gp) 13lb - Shield (Buckler) (10gp) 6lb - Silver Rapier (125gp) 2lb - Holy Symbol - Amulet (5gp) 1lb - Clothes, Traveller (2gp) 4lb - Signet Ring (inscribed with crest and "Sic Parvis Magna") - Total: 26lb On Case, Scroll or map (1gp) 1lb - Paper, 7 sheet (2sp each) Total: 1lb On Backpack (2gp) 5lb (can carry 1x1x1ft, 30lbs) - Book (25gp) 5lb - Ink (1 ounce) (10gp) - - Ink pen and pencils (2 pen and 3 pencils) (1gp) - - Clothes, Traveller (Spare) (2gp) 4lb - Waterskin (2sp) 5lb when full - Tinderbox (5sp) 1lb - Painter's supply (10gp) 5lb - Fine Clothing (with family crest) 6lb - Scroll of Pedigree - - Spellbook 3lbs - Healer's kit 3lbs - Healer's kit (3 charges left) Total: 35lb Total all: 64lbs Edited by CloudIX, 3 Sep 2016, 11:05 PM.
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3:41 PM Jul 11