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Insane - Sgt. Slaughter FFA; A Game Idea
Topic Started: Feb 7 2008, 10:43 AM (255 Views)
ES*AllyMcBeal
Unregistered

In response to questions about my previous posts for something different as a competition, well, here ya go!

INSANE - Sergeant Slaughter FFA
  • - Maximum of five players vs 20 Sergeant bots. Five rounds, 3 maps per round, 3 minutes per map. Weapons and bot skill level increase with each round. Round winner is highest total frag score for the three maps in the round.

    - No quad, no hook, unlimited ammo for your single weapon. 10 or more seconds warmup to ensure player connections. Toss spawn to reduce spawn camping.

    - Winner is the one who can Whack-A-Mole fastest!
Round 1:
  • Bot skill level 1 - Unarmed, Player Weapon: Gauntlet
    Q3DM0 - Introduction
    Q3DM1 - Arena Gate
    Q3DM17 - The Longest Yard
Round 2:
  • Bot skill level 2 - Gauntlet, Player Weapon: Plasma
    Q3DM3 - Arena of Death
    Q3Tourney4 - Vertical Vengeance
    Q3DM4 - Place of Many Deaths
Round 3:
  • Bot skill level 3 - Plasma, Player Weapon: Grenades
    Q3Tourney5 - Fatal Instinct (the fog map)
    Q3TBDS1 - Dead Simple (the DOOM map)
    13BLACK_SE - Black Realm Special Edition
Round 4:
  • Bot skill level 4 (Hardcore) - Shotgun, Player Weapon: No Splash Rail
    Q3WCP16 - Coral CTF (played FFA)
    Q3DM6 - The Campgrounds
    OCTAGON - Octagon
Round 5:
  • Bot skill level 5 (Nightmare) - Grenades, Player Weapon: Splash BFG
    Q3DM11 - Deva Station
    AEPYRA - Aeon's Pyramid
    Q3WCP23 - The Vast and the Furious (played FFA)

Unfair? Stupid weapon combinations? Of course -- that's the point!

As the bot skills and weapons improve, the maps get bigger and more complex, which then requires improved skill and tactics on the players' part and increases the chances for bots ambushing the players. Whack-A-Mole gets to fight back!

What? No Hook? Well, start practicing your jumping then... preferably away from the incoming grenades, heh heh heh....

And -- you are always outnumbered at least 4:1 -- assuming the other players don't come after you! Muwhahahhahaha....

P.S. - No whining about the Fog Map or No Splash Rail-- It's supposed to be a challenge! Nyah!

:D
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Firebird
Unregistered

Sounds like fun to me! I would defenetly try it.
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orange_joos
Unregistered

sounds kewls
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AbsolutGorjira
Unregistered

I'd try it too. Sounds interesting.
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ftw-fleshripper
Unregistered

i would think it would be interesting.... great idea ally.
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dyn
Unregistered

We can try for sure! :)
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ES*AllyMcBeal
Unregistered

I sent Flesh some config files and he's playing with it.

Not being a Q3 config weenie, my main problems were mixing files from the FFA pack with files in the minipack since (at least in my machine) they were in two different subdirectories -- baseq3 and VogonFFA.

The other problem was getting the bots to update (or drop and reload bots) with the appropriate skill level for each round.

I've no idea on how to assign and limit weapons to the bots and players by round, so that was for another day.

Havent' heard much from him lately, so this is just a "howzit goin" message.

Thanks for the interest Dyn!
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dyn
Unregistered

I think we can do this on server, it would be hard to do with regular Q3. Hm... I need to do few things but i can make config for this. We also can adjust bot power, relative to weapon power. I added CVAR vg_botPower which can be anything from 0.001 to any factor you want. When 1.0 it means bots are equal in power to players, if 0.5 all weapons they use have half damage. I wouldn't recommend going over 2. :)
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ES*AllyMcBeal
Unregistered

Ahhh.... bot power...

I was referring to bot skill level -- Round 1 Bot level 1 -- unarmed, walking and stupid.

By Round 5, Bot level 5 Nightmare -- armed, skilled and limited only by their weapon -- gernades vs player splash BFG.

Mmmm...OK?
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