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PING; What determines hi/low ping?
Topic Started: Mar 26 2008, 06:01 PM (281 Views)
Kakarott
Unregistered

Ok i know shit bout pcies


Can someone please in detailed information explain to me (there may be a few who want to know a well) what determines a high or low ping ????
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fub@r
Member Avatar
VOGON Administrator
:huh:

You really must be kidding us KK lol
You've been playing for how long now??? lol
And you don't know what a high/low ping is???? lol
But just incase your not BSing us, I'll try and set your black ass straight lol

Anything under a 100 is considered a low ping. You can still actually play with a 200
ping, but knowing you, you wouldn't. Because, your framerate, would be so jittery,
you couldn't bouch off the walls like you do lol
An ideal ping, in my opinion, is any that are under 50, consistantly. Which, if I'm not mistaken, is what your getting now. :D
But if you had one, that was under 30, would be magical. Your game would be soooooo
smoooooooooth, knowing you, you could literally, slither through those CTF maps, like a snake. lol

I hope this helps kK :)
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Kakarott
Unregistered

lol thanks dog

naw i know the difference between a good and bad ping
and ur right i would not play if it was above a hundred

but my question is.....what determines ping ? what makes it low or high
too far from the game server would that make it high ?, or computer type shit like that

hahah ask my for black ass its darker than you think

it doesnt get much sun lmao

later dog

kk
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=RS=
Unregistered

how do you lower your ping, my ping is always high help lol
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camper_cootie
Unregistered

Oh my GAWD kaka, don't you remember what happened to your ping during the tourny? It went high cuz your roomy was downloading shit. Most times low ping will be caused by multiple users on one connection, or because something is downloading in the background. Also high ping is caused by a slow internet connection. I sent emails back and forth with DEMON from CTF about his ping, and he only has a speed of 756 kbs, and so his ping is always HIGH.

I suppose a faulty NIC card or the cat5 cable to your pc or bad drivers can also contribute to a bad connection resulting in a high ping. Being too far from the server doesn't necessarily mean that you will get a high ping. Maybe in cases where your connection from your internet provider comes through several switch boxes before it reaches your PC. It's also good as Fubes has gone over with me before to make sure that there are not any unecessary services running in windows that use your connection.

Biggest reason I've noticed for when my ping goes high is when i'm downloading or I fart and it stinks like tuna and buttermilk :)
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dyn
Unregistered

Yes, you are right about distance. Providing your setup and ISP are OK and not interfering with ping, and nobody is downloading stuff while you play, then your ping is determined by distance, quality of network and number of hops. Best is to optimize everything on your end and for servers is best to be as close to backbone as possible, this is why we use Peer1 Network, which is one of them premium providers, pings under 40 from Canada are possible, also pings to Europe and Latin America are good.

Hops are number of computers between you and your destination. While it makes sense to reduce them, you can't influence this much, but any good provider will utilize multiple networks and routing protocols to find your destination in shortest time. This is why it's important for servers to be on network close to the backbone, plus they will use best equipment.

http://en.wikipedia.org/wiki/Ping
http://en.wikipedia.org/wiki/Ping_(video_games)

In Q3 you can reduce ping with adequate setup which provides relatively smooth game (so hardware is not an issue) and then try /rate 25000 or more (our servers have max set to 32000/42000 at this moment), /snaps 30 (40 recommended by many is same as 30), /cl_maxpackets 30-90 (don't go below 30) and /cl_packetdup 0-5 (1 is default, 2+ are good for severe packet loss and MAY produce micro-lag, i use 0).

Packetdup is interesting, it sends same command twice and server ignores second command. Why is that good then? It helps in case some packet is lost, his duplicate will be considered as the first one, unless it arrives too late. Packetdup over 1 will make your client send unnecessary duplicate packets to the server and they are all ignored, but in many cases upload speeds are critical on cable modems and ADSL, so duplicating or triplicating all the packets all the time means more work for client and more uploading, which may, in case of slow upload or other factors, produce micro-lag which may influence your playing. I recommend cl_packetdup 0 (ZERO!) which means you won't duplicate any packet and with good connection that's just fine. Use cg_lagometer 1 ( i use bind F9 "toggle cg_lagometer" ) to see if your connection is OK -- lost packets would appear as red vertical line and too low rate would show as yellow.
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fub@r
Member Avatar
VOGON Administrator
My bad KK lol

I misunderstood you, in a way lol
Dyn's reply is what I would have said, if l hadn't farted lol
There are a host of reasons why your ping is what it is bro.
Debugging is the key, to finding the lowest ping you can get.
All of what Dyn said, are the "keys' you must use.
And if you didn't spend so much time spanking everyone on CTF,
I could have told you, if you visited FFA, every now and then :lol:






p.s. mine smells like Juan Valdez, since I drink so much coffee :rolleyes:
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Kakarott
Unregistered

reason being
im moving my internet is getting hooked up sometime next week
im gettin max speeds "up to" 16 megs (0.5km from CO)
so i was just wondering what ping consists of

thanks boys.... all the info i needed
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ES*AllyMcBeal
Unregistered

Actually, Kak, that's all a bunch of hooie. Let me set you straight:

As you know, the internet is a series of tubes, the tubes are full of water, and Ping is actually a duck. In the water. In the tubes.

Sometime after they experimented with passenger pigeons for internet data transmission (see RFC 1149 for details), they realized pigeon poop was clogging the tubes and that pigeons don't swim very well. This combination led to horrible latency issues among other problems, like keeping the roosts clean and feeding costs. Stale movie popcorn can only go so far after all.

Then there was the last mile problem. Have you looked at the size of your Cable TV cable? And just how is a pigeon supposed to work it's way through a phone line anyway? Clearly this was a problem no matter how far you were from the local ISP (Internet Service Pigeon) roost.

The solution? June Bugs! Small, cheap, easy to feed and quick on the wing, huge masses of June bugs replaced the pigeons and also cleaned the internet tubes in the process! They even munched their way through all the leftover popcorn husks -- the kind that got stuck between your teeth and make your gums bleed.

Granted, their small size meant the packets they carried had to be smaller, but by this point (late 90's, I think) Moore's Law was catching up to coding practices so improved LZW compression and the like meant that June bugs could easily carry data packets as effortlessly as pigeons once did.

Of course, every silver lining has a cloud, and it wasn't long before the combination of fresh, flowing water and June bugs starting attracting ducks like Ping. Lots of ducks.

Even if Ping eats his share of June bugs carrying packets like yours, there is enough redundancy in the system so the message will still get through. The only problem is now how quickly Ping eats packets.

If Ping is ravenously hungry, entire swarms of June bugs will be swept up into his gaping yellow maw, including yours. This is a High Ping situation. Other times Ping will only snack, and more June bugs will escape and get through to deliver your packets. This is a Low Ping situation. Obviously, if Ping isn't hungry at all (rarely), your ping will be Zero, and your communications will be as fast as your computer allows!

I hope this helps clear things up.
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=RS=
Unregistered

BANGGGGG that was the sound of my brain exploding :lol: thanks Ally
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